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shader cleanup; a config key for higher bits per pixel on graphics
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@@ -85,7 +85,7 @@ internal object BlocksDrawer {
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private lateinit var tilesQuad: Mesh
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private val shader = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/tiling_dither.frag")
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private val shader = App.loadShaderFromClasspath("shaders/default.vert", "shaders/tiling_dither.frag")
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init {
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