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'the entire screen is shifted!' bug fixed
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@@ -174,6 +174,9 @@ class UIHandler(//var UI: UICanvas,
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ui.renderUI(batch, camera)
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ui.renderUI(batch, camera)
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//ingameGraphics.flush()
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//ingameGraphics.flush()
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setCameraPosition(batch, camera, 0f, 0f)
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}
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}
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