both outline and a shadow for 'behind' actors

This commit is contained in:
minjaesong
2024-12-05 21:47:02 +09:00
parent 869b751488
commit 3322878074
5 changed files with 23 additions and 9 deletions

View File

@@ -10,11 +10,9 @@ uniform sampler2D u_texture;
uniform sampler2D u_wall;
out vec4 fragColor;
vec4 mult = vec4(0.0, 0.0, 0.0, 1.0);
void main() {
vec4 backcol = texture(u_wall, v_texCoords);
vec4 incol = texture(u_texture, v_texCoords);
vec4 outcol = vec4(incol.rgb, backcol.a * pow(incol.a, 1.4142));
fragColor = mult * outcol;
fragColor = v_color * outcol;
}

View File

@@ -10,11 +10,9 @@ uniform sampler2D u_texture;
uniform sampler2D u_wall;
out vec4 fragColor;
vec4 mult = vec4(0.0, 0.0, 0.0, 1.0);
void main() {
vec4 backcol = texture(u_wall, v_texCoords);
vec4 incol = texture(u_texture, v_texCoords);
vec4 outcol = vec4(incol.rgb, backcol.a * incol.a);
fragColor = mult * outcol;
fragColor = v_color * outcol;
}