labels for inventory side buttons

This commit is contained in:
minjaesong
2024-03-17 19:51:40 +09:00
parent 7bfff29a79
commit 33671d6e52
6 changed files with 34 additions and 5 deletions

View File

@@ -482,7 +482,7 @@ class UICraftingWorkbench(val inventoryUI: UIInventoryFull?, val parentContainer
batch.color = Color.WHITE
// text label for two inventory grids
val craftingLabel = Lang["GAME_CRAFTING"]
val craftingLabel = Lang["GAME_CRAFTABLE_ITEMS"]
val ingredientsLabel = Lang["GAME_INVENTORY_INGREDIENTS"]
App.fontGame.draw(batch, craftingLabel, thisOffsetX + (cellsWidth - App.fontGame.getWidth(craftingLabel)) / 2, thisOffsetY - INVENTORY_NAME_TEXT_GAP)

View File

@@ -241,6 +241,11 @@ class UIInventoryFull(
{ Lang["CONTEXT_ITEM_MAGIC"] },
{ Lang["GAME_GENRE_MISC"] },
),
superLabels = listOf(
{ Lang["GAME_CRAFTING"] },
{ Lang["GAME_INVENTORY"] },
{ Lang["MENU_LABEL_MENU"] }
)
) { i -> if (!panelTransitionLocked) requestTransition(i) }