block placing is now primary-use (left click/main trigger/screen tap)

This commit is contained in:
minjaesong
2019-02-12 01:20:12 +09:00
parent 9031ff0c2a
commit 33db76e3c8
4 changed files with 16 additions and 13 deletions

View File

@@ -2,17 +2,19 @@ package net.torvald.terrarum.modulebasegame
import net.torvald.terrarum.AppLoader.IS_DEVELOPMENT_BUILD
import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.Point2d
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.ModuleEntryPoint
import net.torvald.terrarum.Point2d
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.gameactors.ActorWBMovable
/**
* The entry point for the module "Basegame"
*
* Created by minjaesong on 2018-06-21.
*/
class EntryPoint : ModuleEntryPoint() {
@@ -52,11 +54,6 @@ class EntryPoint : ModuleEntryPoint() {
}
override fun startPrimaryUse(delta: Float): Boolean {
return false
// TODO base punch attack
}
override fun startSecondaryUse(delta: Float): Boolean {
val ingame = Terrarum.ingame!! as Ingame
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())