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adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
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@@ -21,12 +21,12 @@ SKELETON_STAND=HEADGEAR 0,32;HAIR_FORE 0,32;\
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# skeleton_stand is used for testing purpose
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ANIM_RUN=DELAY 0.15;ROW 2;SKELETON SKELETON_STAND
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ANIM_RUN_1=LEG_RIGHT 1,-1;LEG_LEFT -1,0
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ANIM_RUN_2=ALL 0,-1;LEG_RIGHT 0,1;LEG_LEFT 0,-1
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ANIM_RUN_3=LEG_RIGHT -1,0;LEG_LEFT 1,-1
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ANIM_RUN_4=ALL 0,-1;LEG_RIGHT 0,-1;LEG_LEFT 0,1
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ANIM_RUN_1=LEG_RIGHT 1,1;FOOT_RIGHT 1,1;LEG_LEFT -1,0;FOOT_LEFT -1,0
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ANIM_RUN_2=ALL 0,1;LEG_RIGHT 0,-1;FOOT_RIGHT 0,-1;LEG_LEFT 0,1;FOOT_LEFT 0,1
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ANIM_RUN_3=LEG_RIGHT -1,0;FOOT_RIGHT -1,0;LEG_LEFT 1,1;FOOT_LEFT 1,1
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ANIM_RUN_4=ALL 0,1;LEG_RIGHT 0,1;LEG_LEFT 0,-1
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ANIM_IDLE=DELAY 2;ROW 1;SKELETON SKELETON_STAND
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ANIM_IDLE_1=
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! ANIM_IDLE_1 will not make any transformation
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ANIM_IDLE_2=UPPER_TORSO 0,-1
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ANIM_IDLE_2=UPPER_TORSO 0,-1;HEAD 0,-1;ARM_REST_LEFT 0,-1;HAND_REST_LEFT 0,-1;ARM_REST_RIGHT 0,-1;HAND_REST_RIGHT 0,-1
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