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revived the held item lighting
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@@ -55,7 +55,7 @@ class ADProperties {
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internal lateinit var skeletons: HashMap<String, Skeleton>; private set
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/** properties that defines position of joint of the bodypart */
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internal val bodypartJoints = HashMap<String, ADPropertyObject.Vector2i>()
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/** properties that are recognised as animations (ANIM_RUN, ANIM)IDLE) */
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/** properties that are recognised as animations (ANIM_RUN, ANIM_IDLE) */
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internal lateinit var animations: HashMap<String, Animation>; private set
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/** an "animation frame" property (ANIM_RUN_1, ANIM_RUN_2) */
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internal lateinit var transforms: HashMap<String, List<Transform>>; private set
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