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same for the tooltip
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@@ -70,6 +70,8 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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var nameColour = Color.WHITE
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var nameSecondary: String = ""
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/** In kg. Weapon with different material must have different mass. In this case, you MUST use IRON as a reference (or default) material. */
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abstract var baseMass: Double
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