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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 05:24:06 +09:00
same for the tooltip
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@@ -4,16 +4,13 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.App
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.blendNormalStraightAlpha
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.modulebasegame.ui.InventoryCellColourTheme
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellBase
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
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import net.torvald.terrarum.mul
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import kotlin.math.roundToInt
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/***
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@@ -105,11 +102,17 @@ class UIItemInventoryElemWide(
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// if mouse is over, text lights up
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// highlight item name and count (blocks/walls) if the item is equipped
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batch.color = item!!.nameColour mul (
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val nameColour = item!!.nameColour mul (
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if (highlightToMainCol) colourTheme.textHighlightMainCol
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else if (highlightToSubCol) colourTheme.textHighlightSubCol
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else if (mouseUp && item != null) colourTheme.textHighlightMouseUpCol
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else colourTheme.textHighlightNormalCol)
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val nameColour2 = nameColour mul Color(0.75f, 0.75f, 0.75f, 1f)
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batch.color = nameColour
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val hasSecondaryName = (item?.nameSecondary?.isNotBlank() == true)
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val itemNameRow1Y = if (hasSecondaryName) 1f else if (item!!.maxDurability > 0.0) textOffsetY else ((height - App.fontGame.lineHeight) / 2).roundToFloat()
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val itemNameRow2Y = App.fontGame.lineHeight.toInt() - 2*itemNameRow1Y
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// draw name of the item
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App.fontGame.draw(batch,
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@@ -120,7 +123,7 @@ class UIItemInventoryElemWide(
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item!!.name,
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posX + textOffsetX,
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posY + textOffsetY
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posY + itemNameRow1Y
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)
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@@ -136,6 +139,15 @@ class UIItemInventoryElemWide(
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batch.color = durabilityCol
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Toolkit.drawStraightLine(batch, barOffset, posY + durabilityBarOffY, barOffset + (barFullLen * percentage).roundToInt(), durabilityBarThickness, false)
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}
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// secondary name
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else if (hasSecondaryName) {
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batch.color = nameColour2
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App.fontGame.draw(batch,
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item!!.nameSecondary,
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posX + textOffsetX,
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posY + itemNameRow2Y
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)
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}
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// quickslot marker (TEMPORARY UNTIL WE GET BETTER DESIGN)
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