mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-06 08:38:30 +09:00
hopefully more lightweight init
This commit is contained in:
@@ -439,13 +439,10 @@ public class App implements ApplicationListener {
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glInfo.create();
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glInfo.create();
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CommonResourcePool.INSTANCE.addToLoadingList("blockmarkings_common", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/blocks/block_markings_common.tga"), 16, 16, 0, 0, 0, 0, false, false, false));
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CommonResourcePool.INSTANCE.addToLoadingList("blockmarking_actor", () -> new BlockMarkerActor());
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CommonResourcePool.INSTANCE.addToLoadingList("loading_circle_64", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/gui/loading_circle_64.tga"), 64, 64, 0, 0, 0, 0, false, false, false));
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CommonResourcePool.INSTANCE.addToLoadingList("inline_loading_spinner", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/gui/inline_loading_spinner.tga"), 20, 20, 0, 0, 0, 0, false, false, false));
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CommonResourcePool.INSTANCE.addToLoadingList("inventory_category", () -> new TextureRegionPack("./assets/graphics/gui/inventory/category.tga", 20, 20, 0, 0, 0, 0, false, false, false));
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CommonResourcePool.INSTANCE.addToLoadingList("title_health1", () -> new Texture(Gdx.files.internal("./assets/graphics/gui/health_take_a_break.tga")));
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CommonResourcePool.INSTANCE.addToLoadingList("title_health1", () -> new Texture(Gdx.files.internal("./assets/graphics/gui/health_take_a_break.tga")));
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CommonResourcePool.INSTANCE.addToLoadingList("title_health2", () -> new Texture(Gdx.files.internal("./assets/graphics/gui/health_distance.tga")));
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CommonResourcePool.INSTANCE.addToLoadingList("title_health2", () -> new Texture(Gdx.files.internal("./assets/graphics/gui/health_distance.tga")));
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// make loading list
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CommonResourcePool.INSTANCE.loadAll();
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newTempFile("wenquanyi.tga"); // temp file required by the font
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newTempFile("wenquanyi.tga"); // temp file required by the font
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@@ -474,12 +471,8 @@ public class App implements ApplicationListener {
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shaderBayerSkyboxFill = loadShaderFromClasspath("shaders/default.vert",
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shaderBayerSkyboxFill = loadShaderFromClasspath("shaders/default.vert",
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"shaders/float_to_disp_dither_static.frag"
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"shaders/float_to_disp_dither_static.frag"
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);
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);
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shaderHicolour = loadShaderFromClasspath("shaders/default.vert", "shaders/hicolour.frag");
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shaderDebugDiff = loadShaderFromClasspath("shaders/default.vert", "shaders/diff.frag");
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shaderPassthruRGBA = loadShaderFromClasspath("shaders/gl32spritebatch.vert", "shaders/gl32spritebatch.frag");
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shaderPassthruRGBA = loadShaderFromClasspath("shaders/gl32spritebatch.vert", "shaders/gl32spritebatch.frag");
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shaderColLUT = loadShaderFromClasspath("shaders/default.vert", "shaders/passthrurgb.frag");
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shaderReflect = loadShaderFromClasspath("shaders/default.vert", "shaders/reflect.frag");
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shaderReflect = loadShaderFromClasspath("shaders/default.vert", "shaders/reflect.frag");
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shaderGhastlyWhite = loadShaderFromClasspath("shaders/default.vert", "shaders/ghastlywhite.frag");
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fullscreenQuad = new Mesh(
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fullscreenQuad = new Mesh(
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true, 4, 6,
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true, 4, 6,
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@@ -489,92 +482,15 @@ public class App implements ApplicationListener {
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);
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);
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updateFullscreenQuad(scr.getWidth(), scr.getHeight());
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updateFullscreenQuad(scr.getWidth(), scr.getHeight());
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// set up renderer info variables
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// set up renderer info variables
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renderer = Gdx.graphics.getGLVersion().getRendererString();
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renderer = Gdx.graphics.getGLVersion().getRendererString();
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rendererVendor = Gdx.graphics.getGLVersion().getVendorString();
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rendererVendor = Gdx.graphics.getGLVersion().getVendorString();
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// make gamepad(s)
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if (App.getConfigBoolean("usexinput")) {
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try {
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gamepad = new XinputControllerAdapter(XInputDevice.getDeviceFor(0));
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}
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catch (Throwable e) {
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gamepad = null;
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}
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// nullify if not actually connected
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try {
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if (!((XinputControllerAdapter) gamepad).getC().isConnected()) {
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gamepad = null;
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}
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}
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catch (NullPointerException notQuiteWindows) {
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gamepad = null;
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}
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}
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if (gamepad == null) {
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try {
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gamepad = new GdxControllerAdapter(Controllers.getControllers().get(0));
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}
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catch (Throwable e) {
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gamepad = null;
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}
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}
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// tell the game that we have a gamepad
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environment = RunningEnvironment.PC;
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if (gamepad != null) {
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String name = gamepad.getName().toLowerCase();
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for (String allowedName : gamepadWhitelist) {
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if (name.contains(allowedName)) {
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environment = RunningEnvironment.CONSOLE;
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break;
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}
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}
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}
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/*if (gamepad != null) {
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environment = RunningEnvironment.CONSOLE;
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// calibrate the sticks
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printdbg(this, "Calibrating the gamepad...");
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float[] axesZeroPoints = new float[]{
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gamepad.getAxisRaw(0),
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gamepad.getAxisRaw(1),
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gamepad.getAxisRaw(2),
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gamepad.getAxisRaw(3)
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};
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setConfig("control_gamepad_axiszeropoints", axesZeroPoints);
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for (int i = 0; i < 4; i++) {
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printdbg(this, "Axis " + i + ": " + axesZeroPoints[i]);
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}
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}
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else {
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environment = RunningEnvironment.PC;
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}*/
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fontGame = new TerrarumSansBitmap(FONT_DIR, false, false, false,
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fontGame = new TerrarumSansBitmap(FONT_DIR, false, false, false,
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false,
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false,
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256, false, 0.5f, false
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256, false, 0.5f, false
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);
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);
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fontUITitle = new TerrarumSansBitmap(FONT_DIR, false, false, false,
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false,
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64, false, 0.5f, false
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);
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fontUITitle.setInterchar(1);
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fontGameFBO = new TerrarumSansBitmap(FONT_DIR, false, true, false,
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false,
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64, false, 203f/255f, false
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);
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Lang.invoke();
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// make loading list
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CommonResourcePool.INSTANCE.loadAll();
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}
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}
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private FrameBuffer postProcessorOutFBO;
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private FrameBuffer postProcessorOutFBO;
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@@ -954,6 +870,94 @@ public class App implements ApplicationListener {
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* Init stuffs which needs GL context
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* Init stuffs which needs GL context
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*/
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*/
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private void postInit() {
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private void postInit() {
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CommonResourcePool.INSTANCE.addToLoadingList("blockmarkings_common", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/blocks/block_markings_common.tga"), 16, 16, 0, 0, 0, 0, false, false, false));
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CommonResourcePool.INSTANCE.addToLoadingList("blockmarking_actor", () -> new BlockMarkerActor());
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CommonResourcePool.INSTANCE.addToLoadingList("loading_circle_64", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/gui/loading_circle_64.tga"), 64, 64, 0, 0, 0, 0, false, false, false));
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CommonResourcePool.INSTANCE.addToLoadingList("inline_loading_spinner", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/gui/inline_loading_spinner.tga"), 20, 20, 0, 0, 0, 0, false, false, false));
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CommonResourcePool.INSTANCE.addToLoadingList("inventory_category", () -> new TextureRegionPack("./assets/graphics/gui/inventory/category.tga", 20, 20, 0, 0, 0, 0, false, false, false));
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CommonResourcePool.INSTANCE.loadAll();
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shaderHicolour = loadShaderFromClasspath("shaders/default.vert", "shaders/hicolour.frag");
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shaderDebugDiff = loadShaderFromClasspath("shaders/default.vert", "shaders/diff.frag");
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shaderColLUT = loadShaderFromClasspath("shaders/default.vert", "shaders/passthrurgb.frag");
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shaderGhastlyWhite = loadShaderFromClasspath("shaders/default.vert", "shaders/ghastlywhite.frag");
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// make gamepad(s)
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if (App.getConfigBoolean("usexinput")) {
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try {
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gamepad = new XinputControllerAdapter(XInputDevice.getDeviceFor(0));
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}
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catch (Throwable e) {
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gamepad = null;
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}
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// nullify if not actually connected
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try {
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if (!((XinputControllerAdapter) gamepad).getC().isConnected()) {
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gamepad = null;
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}
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}
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catch (NullPointerException notQuiteWindows) {
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gamepad = null;
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}
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}
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if (gamepad == null) {
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try {
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gamepad = new GdxControllerAdapter(Controllers.getControllers().get(0));
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}
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catch (Throwable e) {
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gamepad = null;
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}
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}
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// tell the game that we have a gamepad
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environment = RunningEnvironment.PC;
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if (gamepad != null) {
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String name = gamepad.getName().toLowerCase();
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for (String allowedName : gamepadWhitelist) {
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if (name.contains(allowedName)) {
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environment = RunningEnvironment.CONSOLE;
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break;
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}
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}
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}
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/*if (gamepad != null) {
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environment = RunningEnvironment.CONSOLE;
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// calibrate the sticks
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printdbg(this, "Calibrating the gamepad...");
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float[] axesZeroPoints = new float[]{
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gamepad.getAxisRaw(0),
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gamepad.getAxisRaw(1),
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gamepad.getAxisRaw(2),
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gamepad.getAxisRaw(3)
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};
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setConfig("control_gamepad_axiszeropoints", axesZeroPoints);
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for (int i = 0; i < 4; i++) {
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printdbg(this, "Axis " + i + ": " + axesZeroPoints[i]);
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}
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}
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else {
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environment = RunningEnvironment.PC;
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}*/
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fontUITitle = new TerrarumSansBitmap(FONT_DIR, false, false, false,
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false,
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64, false, 0.5f, false
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);
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fontUITitle.setInterchar(1);
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fontGameFBO = new TerrarumSansBitmap(FONT_DIR, false, true, false,
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false,
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64, false, 203f/255f, false
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);
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Lang.invoke();
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ModMgr.INSTANCE.invoke(); // invoke Module Manager
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ModMgr.INSTANCE.invoke(); // invoke Module Manager
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