working walls, quickbar and piemenu fixed

This commit is contained in:
Song Minjae
2017-04-27 17:22:56 +09:00
parent b76a4f3925
commit 3602ee3848
12 changed files with 168 additions and 55 deletions

View File

@@ -71,7 +71,7 @@ object PlayerBuilderSigrid {
// Test fill up inventory
val tiles = arrayOf(
val blocks = arrayOf(
Block.AIR, Block.DIRT, Block.GLASS_CRUDE,
Block.GRASS, Block.GRAVEL, Block.ICE_MAGICAL, Block.LANTERN,
Block.PLANK_BIRCH, Block.PLANK_BLOODROSE, Block.PLANK_EBONY, Block.PLANK_NORMAL,
@@ -79,7 +79,16 @@ object PlayerBuilderSigrid {
Block.SANDSTONE_RED, Block.STONE, Block.STONE_BRICKS,
Block.STONE_QUARRIED, Block.STONE_TILE_WHITE, Block.TORCH
)
tiles.forEach { p.addItem(it, 999) }
val walls = arrayOf(
Block.AIR, Block.DIRT, Block.GLASS_CRUDE,
Block.GRASSWALL, Block.ICE_MAGICAL,
Block.PLANK_BIRCH, Block.PLANK_BLOODROSE, Block.PLANK_EBONY, Block.PLANK_NORMAL,
Block.SANDSTONE, Block.SANDSTONE_BLACK, Block.SANDSTONE_GREEN,
Block.SANDSTONE_RED, Block.STONE, Block.STONE_BRICKS,
Block.STONE_QUARRIED, Block.STONE_TILE_WHITE
)
blocks.forEach { p.addItem(it, 999) }
walls.forEach { p.addItem(it + 4096, 999) }
p.inventory.add(ItemCodex.ITEM_STATIC.first)