game compiles but: render is wrong; can't have any wall items

This commit is contained in:
minjaesong
2021-02-20 16:53:22 +09:00
parent 463e59087c
commit 36387753b1
3 changed files with 23 additions and 29 deletions

View File

@@ -55,11 +55,8 @@ object CreateTileAtlas {
var initialised = false
private set
/** 0000.tga, 1.tga.gz, 3242423.tga, 000033.tga.gz */
// for right now, TGA file only, no gzip
private val validFluidTilesFilename = Regex("""fluid_[0-9]+\.tga""")
private val tileNameRegex = Regex("""[0-9]+\.tga""")
private val tileGlowNameRegex = Regex("""[0-9]+_glow\.tga""")
/** 0.tga, 1.tga.gz, 3242423.tga, 33.tga.gz */
private val tileNameRegex = Regex("""(0|[1-9][0-9]*)\.tga(\.gz)?""")
// 16 tiles are reserved for internal use: solid black, solid white, breakage stages.
// 0th tile is complete transparent tile and is also a BlockID of zero: air.
@@ -89,30 +86,27 @@ object CreateTileAtlas {
atlasFluid.blending = Pixmap.Blending.None
atlasGlow.blending = Pixmap.Blending.None
val initMap = Pixmap(Gdx.files.internal(atlasInit))
drawToAtlantes(initMap, nullTile, 16)
initMap.dispose()
// get all the files applicable
// first, get all the '/blocks' directory, and add all the files, regardless of their extension, to the list
val tgaList = ArrayList<Pair<String, FileHandle>>() //Pair of <modname, filehandle>
ModMgr.getGdxFilesFromEveryMod("blocks").forEach { (modname, filehandle) ->
if (!filehandle.isDirectory) {
throw Error("Path '${filehandle.path()}' is not a directory")
ModMgr.getGdxFilesFromEveryMod("blocks").forEach { (modname, dir) ->
if (!dir.isDirectory) {
throw Error("Path '${dir.path()}' is not a directory")
}
filehandle.list().forEach { tgaFile ->
if (!tgaFile.isDirectory && (tgaFile.name().matches(tileNameRegex))) {
tgaList.add(modname to tgaFile)
}
}
dir.list().filter { tgaFile -> !tgaFile.isDirectory && (tgaFile.name().matches(tileNameRegex)) }
.sortedBy { it.nameWithoutExtension().toInt() }.forEach { tgaFile -> // toInt() to sort by the number, not lexicographically
tgaList.add(modname to tgaFile)
}
}
// Sift through the file list for blocks, but TGA format first
tgaList.forEach { (modname, filehandle) ->
printdbg(this, "processing $modname:${filehandle.name()}")
try {
val glowFile = Gdx.files.internal(filehandle.path().dropLast(4) + "_glow.tga") // assuming strict ".tga" file
val glowFile = Gdx.files.internal(filehandle.path().dropLast(4) + "_glow.tga") // assuming strict ".tga" file for now...
fileToAtlantes(modname, filehandle, if (glowFile.exists()) glowFile else null)
}
catch (e: GdxRuntimeException) {