inventory screen doesn't need two char info display

This commit is contained in:
minjaesong
2019-02-06 11:05:58 +09:00
parent 88a1beb271
commit 36c6cb78ba
7 changed files with 31 additions and 32 deletions

View File

@@ -863,6 +863,18 @@ internal object BlocksDrawer {
}
}
fun dispose() {
printdbg(this, "dispose called by")
Thread.currentThread().stackTrace.forEach {
printdbg(this, it)
}
weatherTerrains.forEach { it.dispose() }
tilesWire.dispose()
tileItemWall.dispose()
tilesFluid.dispose()
}
fun getRenderStartX(): Int = WorldCamera.x / TILE_SIZE
fun getRenderStartY(): Int = WorldCamera.y / TILE_SIZE