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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 12:34:05 +09:00
fixed a bug where quickslot and itemgrid would respond to scrollX instead of scrollY
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@@ -4,13 +4,13 @@ import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.*
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/**
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* A bar-shaped representation of the Quickslot.
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@@ -86,7 +86,7 @@ class UIQuickslotBar : UICanvas() {
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override fun scrolled(amountX: Float, amountY: Float): Boolean {
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// super.scrolled(amount) // no UIItems here
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selection = selection.plus(if (amountX > 1) 1 else if (amountX < -1) -1 else 0).fmod(SLOT_COUNT)
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selection = selection.plus(if (amountY > 1) 1 else if (amountY < -1) -1 else 0).fmod(SLOT_COUNT)
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return true
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}
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