made tile connectivity clear and explicit, more tiles with graphics, 16-colour pallete has been defined, now you can place arbitrary tile in the game, use ActorValue "selectedtile", fine-tuning and shading on human sprites (see npc_template_cynthia.psd), replacing apostrophe SINGLE_QUOT (') to TYPOGRAPHY_SINGLE_QUOT_CLOSE (’)

Former-commit-id: 7ba22c510956d59af19def7895e329a9d8a3bf1b
Former-commit-id: e8ccd59ff87fe2f6f94b4699c9f4c25a2e7cf9b6
This commit is contained in:
Song Minjae
2016-03-07 23:51:45 +09:00
parent 24ec0a08a8
commit 37518a9f23
16 changed files with 300 additions and 71 deletions

View File

@@ -32,6 +32,23 @@ def intFromRGB24(r24, g24, b24):
def colFromNum(raw):
return getR40(raw), getG40(raw), getB40(raw)
print(colFromNum(9979))
print(intFromRGB24(255, 164, 78))
print(intFromCol(6, 10, 18))
print(intFromRGB24(238, 238, 238))
print(intFromRGB24(128, 238, 0))
print(intFromRGB24(238, 119, 0))
print(intFromRGB24(238, 0, 0))
print(intFromRGB24(238, 0, 119))
print(intFromRGB24(119, 0, 238))
print(intFromRGB24(0, 0, 238))
print(intFromRGB24(0, 204, 238))
print(intFromRGB24(68, 204, 0))
print(intFromRGB24(34, 102, 0))
print(intFromRGB24(85, 34, 0))
print(intFromRGB24(153, 102, 51))
print(intFromRGB24(187, 187, 187))
print(intFromRGB24(119, 119, 119))
print(intFromRGB24(68, 68, 68))
print(intFromRGB24(17, 17, 17))