mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-06 08:38:30 +09:00
fixture ui almost working
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -3,6 +3,7 @@ out/*
|
|||||||
bin/*
|
bin/*
|
||||||
build/*
|
build/*
|
||||||
.gradle/*
|
.gradle/*
|
||||||
|
TerrarumBuild.jar
|
||||||
|
|
||||||
# Java native errors
|
# Java native errors
|
||||||
hs_err_pid*
|
hs_err_pid*
|
||||||
|
|||||||
Binary file not shown.
@@ -56,7 +56,7 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
|
|||||||
// don't separate Player from this! Physics will break, esp. airborne manoeuvre
|
// don't separate Player from this! Physics will break, esp. airborne manoeuvre
|
||||||
if (terrarumIngame.canPlayerControl) {
|
if (terrarumIngame.canPlayerControl) {
|
||||||
// fire world click events; the event is defined as Ingame's (or any others') WorldClick event
|
// fire world click events; the event is defined as Ingame's (or any others') WorldClick event
|
||||||
if (terrarumIngame.uiContainer.map { if ((it?.isOpening == true || it?.isOpened == true) && it?.mouseUp == true) 1 else 0 }.sum() == 0) { // no UI on the mouse, right?
|
if (terrarumIngame.uiContainer.map { if ((it.isOpening || it.isOpened) && it.mouseUp) 1 else 0 }.sum() == 0) { // no UI on the mouse, right?
|
||||||
|
|
||||||
if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary")) ||
|
if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary")) ||
|
||||||
Gdx.input.isButtonPressed(AppLoader.getConfigInt("mousesecondary"))) {
|
Gdx.input.isButtonPressed(AppLoader.getConfigInt("mousesecondary"))) {
|
||||||
@@ -97,7 +97,7 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
terrarumIngame.uiContainer.forEach { it?.keyDown(keycode) } // for KeyboardControlled UIcanvases
|
terrarumIngame.uiContainer.forEach { it.keyDown(keycode) } // for KeyboardControlled UIcanvases
|
||||||
|
|
||||||
// Debug UIs
|
// Debug UIs
|
||||||
if (keycode == Input.Keys.GRAVE) {
|
if (keycode == Input.Keys.GRAVE) {
|
||||||
@@ -123,7 +123,7 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
|
|||||||
terrarumIngame.uiQuickBar.setAsOpen()
|
terrarumIngame.uiQuickBar.setAsOpen()
|
||||||
}
|
}
|
||||||
|
|
||||||
terrarumIngame.uiContainer.forEach { it?.keyUp(keycode) } // for KeyboardControlled UIcanvases
|
terrarumIngame.uiContainer.forEach { it.keyUp(keycode) } // for KeyboardControlled UIcanvases
|
||||||
|
|
||||||
|
|
||||||
// screenshot key
|
// screenshot key
|
||||||
@@ -134,12 +134,12 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
override fun keyTyped(character: Char): Boolean {
|
override fun keyTyped(character: Char): Boolean {
|
||||||
terrarumIngame.uiContainer.forEach { if (it?.isVisible == true) it.keyTyped(character) }
|
terrarumIngame.uiContainer.forEach { if (it.isVisible) it.keyTyped(character) }
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
|
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
|
||||||
terrarumIngame.uiContainer.forEach { it?.mouseMoved(screenX, screenY) }
|
terrarumIngame.uiContainer.forEach { it.mouseMoved(screenX, screenY) }
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -147,7 +147,7 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
|
|||||||
// don't separate Player from this! Physics will break, esp. airborne manoeuvre
|
// don't separate Player from this! Physics will break, esp. airborne manoeuvre
|
||||||
if (terrarumIngame.canPlayerControl) {
|
if (terrarumIngame.canPlayerControl) {
|
||||||
// fire world click events; the event is defined as Ingame's (or any others') WorldClick event
|
// fire world click events; the event is defined as Ingame's (or any others') WorldClick event
|
||||||
if (terrarumIngame.uiContainer.map { if ((it?.isOpening == true || it?.isOpened == true) && it?.mouseUp == true) 1 else 0 }.sum() == 0) { // no UI on the mouse, right?
|
if (terrarumIngame.uiContainer.map { if ((it.isOpening || it.isOpened) && it.mouseUp) 1 else 0 }.sum() == 0) { // no UI on the mouse, right?
|
||||||
|
|
||||||
if (
|
if (
|
||||||
button == AppLoader.getConfigInt("mouseprimary") ||
|
button == AppLoader.getConfigInt("mouseprimary") ||
|
||||||
@@ -161,7 +161,7 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
terrarumIngame.uiContainer.forEach { it?.touchUp(screenX, screenY, pointer, button) } // for MouseControlled UIcanvases
|
terrarumIngame.uiContainer.forEach { it.touchUp(screenX, screenY, pointer, button) } // for MouseControlled UIcanvases
|
||||||
|
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
@@ -177,17 +177,17 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
terrarumIngame.uiContainer.forEach { it?.scrolled(amount) }
|
terrarumIngame.uiContainer.forEach { it.scrolled(amount) }
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
|
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
|
||||||
terrarumIngame.uiContainer.forEach { it?.touchDragged(screenX, screenY, pointer) }
|
terrarumIngame.uiContainer.forEach { it.touchDragged(screenX, screenY, pointer) }
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
|
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
|
||||||
terrarumIngame.uiContainer.forEach { it?.touchDown(screenX, screenY, pointer, button) }
|
terrarumIngame.uiContainer.forEach { it.touchDown(screenX, screenY, pointer, button) }
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ import net.torvald.terrarum.ui.UICanvas
|
|||||||
import net.torvald.terrarum.worlddrawer.*
|
import net.torvald.terrarum.worlddrawer.*
|
||||||
import net.torvald.util.CircularArray
|
import net.torvald.util.CircularArray
|
||||||
import javax.swing.JFileChooser
|
import javax.swing.JFileChooser
|
||||||
|
import kotlin.system.exitProcess
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This will be rendered to a postprocessor FBO.
|
* This will be rendered to a postprocessor FBO.
|
||||||
@@ -60,7 +61,7 @@ object IngameRenderer : Disposable {
|
|||||||
|
|
||||||
private var player: ActorWithBody? = null
|
private var player: ActorWithBody? = null
|
||||||
|
|
||||||
var uiListToDraw = ArrayList<UICanvas?>()
|
var uiListToDraw: List<UICanvas?> = arrayListOf()
|
||||||
|
|
||||||
const val lightmapDownsample = 4f //2f: still has choppy look when the camera moves but unnoticeable when blurred
|
const val lightmapDownsample = 4f //2f: still has choppy look when the camera moves but unnoticeable when blurred
|
||||||
|
|
||||||
@@ -112,19 +113,19 @@ object IngameRenderer : Disposable {
|
|||||||
|
|
||||||
if (!shaderBlendGlow.isCompiled) {
|
if (!shaderBlendGlow.isCompiled) {
|
||||||
Gdx.app.log("shaderBlendGlow", shaderBlendGlow.log)
|
Gdx.app.log("shaderBlendGlow", shaderBlendGlow.log)
|
||||||
System.exit(1)
|
exitProcess(1)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (AppLoader.getConfigBoolean("fxdither")) {
|
if (AppLoader.getConfigBoolean("fxdither")) {
|
||||||
if (!shaderBayer.isCompiled) {
|
if (!shaderBayer.isCompiled) {
|
||||||
Gdx.app.log("shaderBayer", shaderBayer.log)
|
Gdx.app.log("shaderBayer", shaderBayer.log)
|
||||||
System.exit(1)
|
exitProcess(1)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!shaderSkyboxFill.isCompiled) {
|
if (!shaderSkyboxFill.isCompiled) {
|
||||||
Gdx.app.log("shaderSkyboxFill", shaderSkyboxFill.log)
|
Gdx.app.log("shaderSkyboxFill", shaderSkyboxFill.log)
|
||||||
System.exit(1)
|
exitProcess(1)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -186,7 +187,7 @@ object IngameRenderer : Disposable {
|
|||||||
actorsRenderOverlay: List<ActorWithBody>? = null,
|
actorsRenderOverlay: List<ActorWithBody>? = null,
|
||||||
particlesContainer : CircularArray<ParticleBase>? = null,
|
particlesContainer : CircularArray<ParticleBase>? = null,
|
||||||
player: ActorWithBody? = null,
|
player: ActorWithBody? = null,
|
||||||
uisToDraw: ArrayList<UICanvas?>? = null
|
uisToDraw: List<UICanvas?>? = null
|
||||||
) {
|
) {
|
||||||
renderingActorsCount = (actorsRenderBehind?.size ?: 0) +
|
renderingActorsCount = (actorsRenderBehind?.size ?: 0) +
|
||||||
(actorsRenderMiddle?.size ?: 0) +
|
(actorsRenderMiddle?.size ?: 0) +
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
|||||||
//val actorContainerActive = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
|
//val actorContainerActive = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
|
||||||
//val actorContainerInactive = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
|
//val actorContainerInactive = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
|
||||||
val particlesContainer = CircularArray<ParticleBase>(PARTICLES_MAX)
|
val particlesContainer = CircularArray<ParticleBase>(PARTICLES_MAX)
|
||||||
val uiContainer = ArrayList<UICanvas?>()
|
val uiContainer = ArrayList<UICanvas>()
|
||||||
|
|
||||||
private val actorsRenderBehind = ArrayList<ActorWithBody>(ACTORCONTAINER_INITIAL_SIZE)
|
private val actorsRenderBehind = ArrayList<ActorWithBody>(ACTORCONTAINER_INITIAL_SIZE)
|
||||||
private val actorsRenderMiddle = ArrayList<ActorWithBody>(ACTORCONTAINER_INITIAL_SIZE)
|
private val actorsRenderMiddle = ArrayList<ActorWithBody>(ACTORCONTAINER_INITIAL_SIZE)
|
||||||
@@ -105,8 +105,15 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
|||||||
lateinit var uiPieMenu: UICanvas
|
lateinit var uiPieMenu: UICanvas
|
||||||
lateinit var uiQuickBar: UICanvas
|
lateinit var uiQuickBar: UICanvas
|
||||||
lateinit var uiInventoryPlayer: UICanvas
|
lateinit var uiInventoryPlayer: UICanvas
|
||||||
// this will not allow multiple fixture UIs from popping up (does not prevent them actually being open)
|
/**
|
||||||
// because UI updating and rendering is whitelist-operated
|
* This is a dedicated property for the fixtures' UI.
|
||||||
|
*
|
||||||
|
* When it's not null, the UI will be updated and rendered;
|
||||||
|
* when the UI is closed, it'll be replaced with a null value.
|
||||||
|
*
|
||||||
|
* This will not allow multiple fixture UIs from popping up (does not prevent them actually being open)
|
||||||
|
* because UI updating and rendering is whitelist-operated
|
||||||
|
*/
|
||||||
var uiFixture: UICanvas? = null
|
var uiFixture: UICanvas? = null
|
||||||
set(value) {
|
set(value) {
|
||||||
printdbg(this, "uiFixture change: $uiFixture -> $value")
|
printdbg(this, "uiFixture change: $uiFixture -> $value")
|
||||||
@@ -129,9 +136,9 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
|||||||
lateinit var uiCheatMotherfuckerNootNoot: UICheatDetected
|
lateinit var uiCheatMotherfuckerNootNoot: UICheatDetected
|
||||||
|
|
||||||
// UI aliases
|
// UI aliases
|
||||||
lateinit var uiAliases: ArrayList<UICanvas?>
|
lateinit var uiAliases: ArrayList<UICanvas>
|
||||||
private set
|
private set
|
||||||
lateinit var uiAliasesPausing: ArrayList<UICanvas?>
|
lateinit var uiAliasesPausing: ArrayList<UICanvas>
|
||||||
private set
|
private set
|
||||||
|
|
||||||
//var paused: Boolean = false
|
//var paused: Boolean = false
|
||||||
@@ -373,7 +380,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
|||||||
uiAliasesPausing = arrayListOf(
|
uiAliasesPausing = arrayListOf(
|
||||||
uiInventoryPlayer,
|
uiInventoryPlayer,
|
||||||
//uiInventoryContainer,
|
//uiInventoryContainer,
|
||||||
uiFixture,
|
|
||||||
consoleHandler,
|
consoleHandler,
|
||||||
uiCheatMotherfuckerNootNoot
|
uiCheatMotherfuckerNootNoot
|
||||||
)
|
)
|
||||||
@@ -401,6 +407,8 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
|||||||
override fun worldPrimaryClickStart(delta: Float) {
|
override fun worldPrimaryClickStart(delta: Float) {
|
||||||
// bring up the UIs of the fixtures (e.g. crafting menu from a crafting table)
|
// bring up the UIs of the fixtures (e.g. crafting menu from a crafting table)
|
||||||
var uiOpened = false
|
var uiOpened = false
|
||||||
|
|
||||||
|
// TODO actorsUnderMouse: support ROUNDWORLD
|
||||||
val actorsUnderMouse: List<FixtureBase> = WorldSimulator.getActorsAt(Terrarum.mouseX, Terrarum.mouseY).filterIsInstance<FixtureBase>()
|
val actorsUnderMouse: List<FixtureBase> = WorldSimulator.getActorsAt(Terrarum.mouseX, Terrarum.mouseY).filterIsInstance<FixtureBase>()
|
||||||
if (actorsUnderMouse.size > 1) {
|
if (actorsUnderMouse.size > 1) {
|
||||||
AppLoader.printdbgerr(this, "Multiple fixtures at world coord ${Terrarum.mouseX}, ${Terrarum.mouseY}")
|
AppLoader.printdbgerr(this, "Multiple fixtures at world coord ${Terrarum.mouseX}, ${Terrarum.mouseY}")
|
||||||
@@ -411,10 +419,9 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
|||||||
actorsUnderMouse[kk].mainUI?.let {
|
actorsUnderMouse[kk].mainUI?.let {
|
||||||
uiOpened = true
|
uiOpened = true
|
||||||
|
|
||||||
println("ui = $it")
|
// property 'uiFixture' is a dedicated property that the TerrarumIngame recognises.
|
||||||
|
// when it's not null, the UI will be updated and rendered
|
||||||
// whitelist the UI
|
// when the UI is closed, it'll be replaced with a null value
|
||||||
// unlisting is done when renderGame() is called, in which, if the UI is 'isClosed', it'll be unlisted
|
|
||||||
uiFixture = it
|
uiFixture = it
|
||||||
|
|
||||||
it.setPosition(0, 0)
|
it.setPosition(0, 0)
|
||||||
@@ -559,7 +566,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
|||||||
// determine whether the inactive actor should be activated
|
// determine whether the inactive actor should be activated
|
||||||
wakeDormantActors()
|
wakeDormantActors()
|
||||||
// determine whether the actor should keep being activated or be dormant
|
// determine whether the actor should keep being activated or be dormant
|
||||||
KillOrKnockdownActors()
|
killOrKnockdownActors()
|
||||||
updateActors(delta)
|
updateActors(delta)
|
||||||
particlesContainer.forEach { if (!it.flagDespawn) particlesActive++; it.update(delta) }
|
particlesContainer.forEach { if (!it.flagDespawn) particlesActive++; it.update(delta) }
|
||||||
// TODO thread pool(?)
|
// TODO thread pool(?)
|
||||||
@@ -602,11 +609,10 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
|||||||
Gdx.graphics.setTitle(getCanonicalTitle())
|
Gdx.graphics.setTitle(getCanonicalTitle())
|
||||||
|
|
||||||
filterVisibleActors()
|
filterVisibleActors()
|
||||||
uiContainer.forEach { it?.update(Gdx.graphics.rawDeltaTime) }
|
uiContainer.forEach { it.update(Gdx.graphics.rawDeltaTime) }
|
||||||
|
uiFixture?.update(Gdx.graphics.rawDeltaTime)
|
||||||
// deal with the uiFixture being closed
|
// deal with the uiFixture being closed
|
||||||
if (uiFixture?.isClosed == true) {
|
if (uiFixture?.isClosed == true) { uiFixture = null }
|
||||||
uiFixture = null
|
|
||||||
}
|
|
||||||
|
|
||||||
IngameRenderer.invoke(
|
IngameRenderer.invoke(
|
||||||
paused,
|
paused,
|
||||||
@@ -617,7 +623,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
|||||||
visibleActorsRenderOverlay,
|
visibleActorsRenderOverlay,
|
||||||
particlesContainer,
|
particlesContainer,
|
||||||
actorNowPlaying,
|
actorNowPlaying,
|
||||||
uiContainer
|
uiContainer + uiFixture
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -689,7 +695,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
|||||||
* If the actor must be dormant, the target actor will be put to the list specifically for them.
|
* If the actor must be dormant, the target actor will be put to the list specifically for them.
|
||||||
* if the actor is not to be dormant, it will be just ignored.
|
* if the actor is not to be dormant, it will be just ignored.
|
||||||
*/
|
*/
|
||||||
fun KillOrKnockdownActors() {
|
fun killOrKnockdownActors() {
|
||||||
var actorContainerSize = actorContainerActive.size
|
var actorContainerSize = actorContainerActive.size
|
||||||
var i = 0
|
var i = 0
|
||||||
while (i < actorContainerSize) { // loop through actorContainerActive
|
while (i < actorContainerSize) { // loop through actorContainerActive
|
||||||
@@ -957,11 +963,11 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
|||||||
particlesContainer.add(particle)
|
particlesContainer.add(particle)
|
||||||
}
|
}
|
||||||
|
|
||||||
fun addUI(ui: UICanvas?) {
|
fun addUI(ui: UICanvas) {
|
||||||
// check for exact duplicates
|
// check for exact duplicates
|
||||||
if (uiContainer.contains(ui)) {
|
if (uiContainer.contains(ui)) {
|
||||||
throw IllegalArgumentException(
|
throw IllegalArgumentException(
|
||||||
"Exact copy of the UI already exists: The instance of ${ui?.javaClass?.simpleName}"
|
"Exact copy of the UI already exists: The instance of ${ui.javaClass.simpleName}"
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1000,7 +1006,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
override fun hide() {
|
override fun hide() {
|
||||||
uiContainer.forEach { it?.handler?.dispose() }
|
uiContainer.forEach { it.handler.dispose() }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1060,8 +1066,8 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
|||||||
actorsRenderOverlay.forEach { it.dispose() }
|
actorsRenderOverlay.forEach { it.dispose() }
|
||||||
|
|
||||||
uiContainer.forEach {
|
uiContainer.forEach {
|
||||||
it?.handler?.dispose()
|
it.handler.dispose()
|
||||||
it?.dispose()
|
it.dispose()
|
||||||
}
|
}
|
||||||
uiFixturesHistory.forEach {
|
uiFixturesHistory.forEach {
|
||||||
it.handler.dispose()
|
it.handler.dispose()
|
||||||
|
|||||||
@@ -45,7 +45,6 @@ internal object UICraftingTable : UICanvas() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||||
println("TurdTurdTurdTurd")
|
|
||||||
|
|
||||||
batch.color = Color.WHITE
|
batch.color = Color.WHITE
|
||||||
batch.draw(AppLoader.resourcePool.getAsTextureRegion("test_texture"), 0f, 0f)
|
batch.draw(AppLoader.resourcePool.getAsTextureRegion("test_texture"), 0f, 0f)
|
||||||
@@ -58,7 +57,6 @@ internal object UICraftingTable : UICanvas() {
|
|||||||
|
|
||||||
override fun doOpening(delta: Float) {
|
override fun doOpening(delta: Float) {
|
||||||
Terrarum.ingame?.paused = true
|
Terrarum.ingame?.paused = true
|
||||||
println("You hit me!")
|
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun doClosing(delta: Float) {
|
override fun doClosing(delta: Float) {
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ import net.torvald.terrarum.gameworld.BlockAddress
|
|||||||
import net.torvald.terrarum.gameworld.GameWorld
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
import net.torvald.terrarum.modulebasegame.IngameRenderer
|
import net.torvald.terrarum.modulebasegame.IngameRenderer
|
||||||
import net.torvald.terrarum.realestate.LandUtil
|
import net.torvald.terrarum.realestate.LandUtil
|
||||||
|
import kotlin.system.exitProcess
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sub-portion of IngameRenderer. You are not supposed to directly deal with this.
|
* Sub-portion of IngameRenderer. You are not supposed to directly deal with this.
|
||||||
@@ -467,7 +468,7 @@ object LightmapRenderer {
|
|||||||
}
|
}
|
||||||
System.err.println("\nMINIMINIDUMP END")
|
System.err.println("\nMINIMINIDUMP END")
|
||||||
|
|
||||||
System.exit(1)
|
exitProcess(1)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (thisFluid.type != Fluid.NULL) {
|
if (thisFluid.type != Fluid.NULL) {
|
||||||
|
|||||||
Reference in New Issue
Block a user