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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 03:54:06 +09:00
particles to disappear when it hits the ground
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@@ -100,7 +100,7 @@ object PickaxeCore {
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y * TILE_SIZED + 4 + (4 * (it / 3))
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y * TILE_SIZED + 4 + (4 * (it / 3))
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)
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)
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createRandomBlockParticle(tile, pos, 1.0 * (if (Math.random() < 0.5) -1 else 1)).let {
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createRandomBlockParticle(tile, pos, 1.0 * (if (Math.random() < 0.5) -1 else 1)).let {
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it.despawnUponCollision = false
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it.despawnUponCollision = true
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(Terrarum.ingame as TerrarumIngame).addParticle(it)
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(Terrarum.ingame as TerrarumIngame).addParticle(it)
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}
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}
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}
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}
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@@ -106,7 +106,7 @@ object SledgehammerCore {
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y * TILE_SIZED + 4 + (4 * (it / 3))
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y * TILE_SIZED + 4 + (4 * (it / 3))
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)
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)
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createRandomBlockParticle(wall, pos, 1.0 * (if (Math.random() < 0.5) -1 else 1)).let {
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createRandomBlockParticle(wall, pos, 1.0 * (if (Math.random() < 0.5) -1 else 1)).let {
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it.despawnUponCollision = false
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it.despawnUponCollision = true
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it.drawColour.set(App.tileMaker.wallOverlayColour)
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it.drawColour.set(App.tileMaker.wallOverlayColour)
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(Terrarum.ingame as TerrarumIngame).addParticle(it)
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(Terrarum.ingame as TerrarumIngame).addParticle(it)
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}
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}
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