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https://github.com/curioustorvald/Terrarum.git
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all potentially serialisable actors now have no-arg constructor
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@@ -8,7 +8,7 @@ import net.torvald.terrarum.gameactors.ai.ActorAI
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* Created by minjaesong on 2016-01-31.
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*/
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interface AIControlled {
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val ai: ActorAI
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var ai: ActorAI
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fun moveLeft(amount: Float = 1f)
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fun moveRight(amount: Float = 1f)
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@@ -12,7 +12,7 @@ typealias ActorID = Int
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*
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* Created by minjaesong on 2015-12-31.
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*/
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abstract class Actor() : Comparable<Actor>, Runnable {
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abstract class Actor : Comparable<Actor>, Runnable {
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/**
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* Valid RefID is equal to or greater than 16777216.
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@@ -21,6 +21,8 @@ abstract class Actor() : Comparable<Actor>, Runnable {
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open var referenceID: ActorID = 0 // in old time this was nullable without initialiser. If you're going to revert to that, add the reason why this should be nullable.
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var renderOrder = RenderOrder.MIDDLE
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protected constructor()
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// needs zero-arg constructor for serialiser to work
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constructor(renderOrder: RenderOrder, id: ActorID?) : this() {
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referenceID = id ?: Terrarum.generateUniqueReferenceID(renderOrder)
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@@ -36,14 +36,14 @@ import kotlin.math.roundToInt
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*
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* Created by minjaesong on 2016-01-13.
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*/
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open class ActorWithBody() : Actor() {
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open class ActorWithBody : Actor {
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var physProp = PhysProperties.HUMANOID_DEFAULT
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constructor(renderOrder: RenderOrder, physProp: PhysProperties, id: ActorID? = null) : this() {
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protected constructor()
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constructor(renderOrder: RenderOrder, physProp: PhysProperties, id: ActorID? = null) : super(renderOrder, id) {
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this.physProp = physProp
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this.renderOrder = renderOrder
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id?.let { this.referenceID = id }
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}
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@Transient val COLLISION_TEST_MODE = false
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@@ -14,7 +14,7 @@ import net.torvald.terrarum.toInt
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*
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* Created by minjaesong on 2021-07-30.
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*/
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class WireActor(id: ActorID) : ActorWithBody(RenderOrder.OVERLAY, PhysProperties.IMMOBILE, id) {
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class WireActor : ActorWithBody {
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companion object {
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val WIRE_NEARBY = arrayOf(
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@@ -25,6 +25,10 @@ class WireActor(id: ActorID) : ActorWithBody(RenderOrder.OVERLAY, PhysProperties
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)
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}
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private constructor()
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constructor(id: ActorID) : super(RenderOrder.OVERLAY, PhysProperties.IMMOBILE, id)
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init {
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setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, 0)
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}
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