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removing a debug print
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@@ -44,11 +44,6 @@ interface Pocketed {
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item.effectOnUnequip(this as ActorWithBody)
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item.effectOnUnequip(this as ActorWithBody)
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}
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}
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if (this is IngamePlayer) {
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printdbg(this, "UNEQUIP ITEM ${item.name}")
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printStackTrace(this)
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}
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}
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}
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fun unequipItem(itemID: ItemID?) {
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fun unequipItem(itemID: ItemID?) {
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