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somewhat successful walk/idle anim impl
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@@ -274,7 +274,8 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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/** Load rest of the game with GL context */
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fun postInit() {
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setTheRealGamerFirstTime(PlayerBuilderSigrid())
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//setTheRealGamerFirstTime(PlayerBuilderSigrid())
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setTheRealGamerFirstTime(PlayerBuilderTestSubject1())
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