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dropped items should collide with the platform
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@@ -4,7 +4,7 @@ data class PhysProperties(
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val immobileBody: Boolean = false,
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var usePhysics: Boolean = true,
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val useStairs: Boolean = false,
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val ignorePlatform: Boolean = true
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var ignorePlatform: Boolean = true
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) {
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companion object {
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fun HUMANOID_DEFAULT() = PhysProperties(
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