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dropped items should collide with the platform
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@@ -88,6 +88,8 @@ open class DroppedItem : ActorWithBody {
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actorValue.set(AVKey.FALLDAMPENMULT, 0.1)
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printdbg(this, "DroppedItem with itemID '${itemID}'")
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physProp.ignorePlatform = false
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}
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