saved players position is now restored but offsetted to the right for some reason

This commit is contained in:
minjaesong
2021-10-13 22:23:28 +09:00
parent 03a854ca58
commit 3c2564ca64
12 changed files with 70 additions and 98 deletions

View File

@@ -78,18 +78,18 @@ class IngamePlayer : ActorHumanoid {
* reassembleSprite(this.sprite, this.spriteGlow)
* ```
*/
fun reassembleSprite(sprite: SpriteAnimation?, anim: ADProperties?, spriteGlow: SpriteAnimation? = null, animGlow: ADProperties? = null) {
if (anim != null && sprite != null)
_rebuild(anim, sprite)
if (animGlow != null && spriteGlow != null)
_rebuild(animGlow, spriteGlow)
fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
if (animDesc != null && sprite != null)
_rebuild(animDesc!!, sprite)
if (animDescGlow != null && spriteGlow != null)
_rebuild(animDescGlow!!, spriteGlow)
}
fun reassembleSprite(disk: SimpleFileSystem, sprite: SpriteAnimation?, anim: ADProperties?, spriteGlow: SpriteAnimation? = null, animGlow: ADProperties? = null) {
if (anim != null && sprite != null)
_rebuild(disk, anim, sprite)
if (animGlow != null && spriteGlow != null)
_rebuild(disk, animGlow, spriteGlow)
fun reassembleSprite(disk: SimpleFileSystem, sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
if (animDesc != null && sprite != null)
_rebuild(disk, animDesc!!, sprite)
if (animDescGlow != null && spriteGlow != null)
_rebuild(disk, animDescGlow!!, spriteGlow)
}
private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation) {

View File

@@ -2,9 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.spriteanimation.SpriteAnimation
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.worlddrawer.CreateTileAtlas
/**
* Created by minjaesong on 2017-02-10.
@@ -31,7 +29,7 @@ object PlayerBuilderTestSubject1 {
p.sprite = SpriteAnimation(p)
p.spriteGlow = SpriteAnimation(p)
p.reassembleSprite(p.sprite, p.animDesc, p.spriteGlow, p.animDescGlow)
p.reassembleSprite(p.sprite, p.spriteGlow)
p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0)
// ingame must teleport the player to the spawn point

View File

@@ -4,7 +4,6 @@ import net.torvald.spriteanimation.SpriteAnimation
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.worlddrawer.CreateTileAtlas
/**
* Created by minjaesong on 2021-07-07.
@@ -31,7 +30,7 @@ object PlayerBuilderWerebeastTest {
p.sprite = SpriteAnimation(p)
p.spriteGlow = SpriteAnimation(p)
p.reassembleSprite(p.sprite, p.animDesc, p.spriteGlow, p.animDescGlow)
p.reassembleSprite(p.sprite, p.spriteGlow)
p.setHitboxDimension(22, p.actorValue.getAsInt(AVKey.BASEHEIGHT)!!, 30, 0)
p.setPosition(3.0 * TILE_SIZE, 3.0 * TILE_SIZE)