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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 20:14:05 +09:00
saved players position is now restored but offsetted to the right for some reason
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@@ -65,13 +65,11 @@ object WritePlayer {
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player.totalPlayTime += time_t - ingame.loadedTime_t
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// restore player prop backup created on load-time
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if (ingame.world.playersLastStatus[player.uuid] != null) {
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// restore player prop backup created on load-time for multiplayer
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if (ingame.isMultiplayer) {
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player.setPosition(player.unauthorisedPlayerProps.physics.position)
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if (ingame.isMultiplayer) {
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player.actorValue = player.unauthorisedPlayerProps.actorValue!!
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player.inventory = player.unauthorisedPlayerProps.inventory!!
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}
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player.actorValue = player.unauthorisedPlayerProps.actorValue!!
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player.inventory = player.unauthorisedPlayerProps.inventory!!
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}
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@@ -141,29 +139,22 @@ object ReadActor {
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val bodypartsFile = disk.getFile(-1025)
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actor.sprite = SpriteAnimation(actor)
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if (animFileGlow != null) actor.spriteGlow = SpriteAnimation(actor)
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actor.animDesc = ADProperties(ByteArray64Reader(animFile!!.bytes, Common.CHARSET))
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if (animFileGlow != null) {
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actor.spriteGlow = SpriteAnimation(actor)
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actor.animDescGlow = ADProperties(ByteArray64Reader(animFileGlow.bytes, Common.CHARSET))
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}
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if (bodypartsFile != null)
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actor.reassembleSprite(
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disk,
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actor.sprite!!,
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ADProperties(ByteArray64Reader(animFile!!.bytes, Common.CHARSET)),
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actor.spriteGlow,
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if (animFileGlow == null) null else ADProperties(ByteArray64Reader(animFileGlow.bytes, Common.CHARSET))
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)
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actor.reassembleSprite(disk, actor.sprite!!, actor.spriteGlow)
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else
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actor.reassembleSprite(
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actor.sprite!!,
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ADProperties(ByteArray64Reader(animFile!!.bytes, Common.CHARSET)),
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actor.spriteGlow,
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if (animFileGlow == null) null else ADProperties(ByteArray64Reader(animFileGlow.bytes, Common.CHARSET))
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)
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actor.reassembleSprite(actor.sprite!!, actor.spriteGlow)
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}
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else if (actor is ActorWithBody && actor is HasAssembledSprite) {
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if (actor.animDesc != null) actor.sprite = SpriteAnimation(actor)
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if (actor.animDescGlow != null) actor.spriteGlow = SpriteAnimation(actor)
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actor.reassembleSprite(actor.sprite, actor.animDesc, actor.spriteGlow, actor.animDescGlow)
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actor.reassembleSprite(actor.sprite, actor.spriteGlow)
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}
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