Ingame: great, nothing renders :(

This commit is contained in:
minjaesong
2017-09-15 00:40:11 +09:00
parent 5b96739cea
commit 3cc2393841
7 changed files with 78 additions and 81 deletions

View File

@@ -55,10 +55,6 @@ object BlocksDrawer {
private val TILE_SIZE = FeaturesDrawer.TILE_SIZE
private val TILE_SIZEF = FeaturesDrawer.TILE_SIZE.toFloat()
// TODO modular
//val tilesTerrain = SpriteSheet(ModMgr.getPath("basegame", "blocks/terrain.tga.gz"), TILE_SIZE, TILE_SIZE) // 64 MB
//val tilesWire = SpriteSheet(ModMgr.getPath("basegame", "blocks/wire.tga.gz"), TILE_SIZE, TILE_SIZE) // 4 MB
val tilesTerrain: TextureRegionPack
val tilesWire: TextureRegionPack
val tileItemWall: TextureRegionPack

View File

@@ -23,7 +23,7 @@ import java.util.*
// NOTE: no Float16 on this thing: 67 kB of memory footage is totally acceptable
object LightmapRenderer {
object LightmapRendererOld {
lateinit var world: GameWorld

View File

@@ -26,7 +26,7 @@ import java.util.*
// NOTE: no Float16 on this thing: 67 kB of memory footage is totally acceptable
object LightmapRendererNew {
object LightmapRenderer {
lateinit var world: GameWorld