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Ingame: great, nothing renders :(
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@@ -55,10 +55,6 @@ object BlocksDrawer {
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private val TILE_SIZE = FeaturesDrawer.TILE_SIZE
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private val TILE_SIZEF = FeaturesDrawer.TILE_SIZE.toFloat()
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// TODO modular
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//val tilesTerrain = SpriteSheet(ModMgr.getPath("basegame", "blocks/terrain.tga.gz"), TILE_SIZE, TILE_SIZE) // 64 MB
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//val tilesWire = SpriteSheet(ModMgr.getPath("basegame", "blocks/wire.tga.gz"), TILE_SIZE, TILE_SIZE) // 4 MB
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val tilesTerrain: TextureRegionPack
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val tilesWire: TextureRegionPack
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val tileItemWall: TextureRegionPack
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