new savegame loading wip

This commit is contained in:
minjaesong
2023-06-24 23:44:48 +09:00
parent 592e489411
commit 3d13941060
10 changed files with 527 additions and 42 deletions

View File

@@ -0,0 +1,433 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.utils.GdxRuntimeException
import com.badlogic.gdx.utils.JsonReader
import com.jme3.math.FastMath
import net.torvald.unicode.EMDASH
import net.torvald.unicode.getKeycapConsole
import net.torvald.unicode.getKeycapPC
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.CELL_COL
import net.torvald.terrarum.savegame.ByteArray64InputStream
import net.torvald.terrarum.savegame.ByteArray64Reader
import net.torvald.terrarum.savegame.DiskSkimmer
import net.torvald.terrarum.savegame.EntryFile
import net.torvald.terrarum.serialise.Common
import net.torvald.terrarum.serialise.SaveLoadError
import net.torvald.terrarum.modulebasegame.serialise.LoadSavegame
import net.torvald.terrarum.savegame.VDFileID.BODYPART_TO_ENTRY_MAP
import net.torvald.terrarum.savegame.VDFileID.SAVEGAMEINFO
import net.torvald.terrarum.savegame.VDFileID.SPRITEDEF
import net.torvald.terrarum.spriteassembler.ADProperties
import net.torvald.terrarum.spriteassembler.ADProperties.Companion.EXTRA_HEADROOM_X
import net.torvald.terrarum.spriteassembler.ADProperties.Companion.EXTRA_HEADROOM_Y
import net.torvald.terrarum.spriteassembler.AssembleFrameBase
import net.torvald.terrarum.spriteassembler.AssembleSheetPixmap
import net.torvald.terrarum.ui.Movement
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItem
import net.torvald.terrarum.utils.JsonFetcher
import net.torvald.terrarum.utils.forEachSiblings
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import java.time.Instant
import java.time.format.DateTimeFormatter
import java.util.*
import java.util.zip.GZIPInputStream
import kotlin.math.roundToInt
/**
* Only works if current screen set by the App is [TitleScreen]
*
* Created by minjaesong on 2023-06-24.
*/
class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
// private val hash = RandomWordsName(3)
init {
CommonResourcePool.addToLoadingList("terrarum-defaultsavegamethumb") {
TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/savegame_thumb_placeholder.png")))
}
CommonResourcePool.addToLoadingList("savegame_status_icon") {
TextureRegionPack("assets/graphics/gui/savegame_status_icon.tga", 24, 24)
}
CommonResourcePool.loadAll()
}
override var width: Int
get() = Toolkit.drawWidth
set(value) {}
override var height: Int
get() = App.scr.height
set(value) {}
override var openCloseTime: Second = OPENCLOSE_GENERIC
private val shapeRenderer = App.makeShapeRenderer()
internal val uiWidth = SAVE_CELL_WIDTH
internal val uiX: Int
get() = (Toolkit.drawWidth - uiWidth) / 2
internal val uiXdiffChatOverlay = App.scr.chatWidth / 2
internal val textH = App.fontGame.lineHeight.toInt()
internal val cellGap = 20
internal val cellInterval = cellGap + SAVE_CELL_HEIGHT
internal val gradAreaHeight = 32
internal val titleTextPosY: Int = App.scr.tvSafeGraphicsHeight + 10
internal val titleTopGradStart: Int = titleTextPosY + textH
internal val titleTopGradEnd: Int = titleTopGradStart + gradAreaHeight
internal val titleBottomGradStart: Int = height - App.scr.tvSafeGraphicsHeight - gradAreaHeight
internal val titleBottomGradEnd: Int = titleBottomGradStart + gradAreaHeight
internal val controlHelperY: Int = titleBottomGradStart + gradAreaHeight - textH
private val controlHelp: String
get() = if (App.environment == RunningEnvironment.PC)
"${getKeycapPC(App.getConfigInt("control_key_up"))}${getKeycapPC(App.getConfigInt("control_key_down"))}" +
" ${Lang["MENU_CONTROLS_SCROLL"]}"
else
"${getKeycapConsole('R')} ${Lang["MENU_CONTROLS_SCROLL"]}"
private var scrollAreaHeight = height - 2 * App.scr.tvSafeGraphicsHeight - 64
private var listScroll = 0 // only update when animation is finished
private var savesVisible = (scrollAreaHeight + cellGap) / cellInterval
private var uiScroll = 0f
private var scrollFrom = 0
private var scrollTarget = 0
private var scrollAnimCounter = 0f
private val scrollAnimLen = 0.1f
private var sliderFBO = FrameBuffer(Pixmap.Format.RGBA8888, uiWidth + 10, height, false)
private var showSpinner = false
private val playerCells = ArrayList<UIItemPlayerCells>()
var mode = 0; private set// 0: show players, 1: show worlds
override fun advanceMode() {
mode += 1
uiScroll = 0f
scrollFrom = 0
scrollTarget = 0
scrollAnimCounter = 0f
loadFired = 0
printdbg(this, "savelist mode: $mode")
// look for recently played world
if (mode == 1) {
UILoadGovernor.playerDisk!!.getFile(SAVEGAMEINFO)?.bytes?.let {
var worldUUID: UUID? = null
JsonFetcher.readFromJsonString(ByteArray64Reader(it, Common.CHARSET)).forEachSiblings { name, value ->
if (name == "worldCurrentlyPlaying") worldUUID = UUID.fromString(value.asString())
}
// TODO select the most recent loadable save by comparing manual and autosaves, NOT JUST going with loadable()
UILoadGovernor.worldDisk = App.savegameWorlds[worldUUID!!]!!.loadable()
mode += 1
}
}
}
override fun show() {
try {
remoCon.handler.lockToggle()
showSpinner = true
Thread {
// read savegames
var savegamesCount = 0
App.sortedPlayers.forEach { uuid ->
val skimmer = App.savegamePlayers[uuid]!!.loadable()
val x = uiX
val y = titleTopGradEnd + cellInterval * savegamesCount
try {
playerCells.add(UIItemPlayerCells(this, x, y, skimmer))
savegamesCount += 1
}
catch (e: Throwable) {
System.err.println("[UILoadDemoSavefiles] Error while loading Player '${skimmer.diskFile.absolutePath}'")
e.printStackTrace()
}
}
remoCon.handler.unlockToggle()
showSpinner = false
}.start()
}
catch (e: UninitializedPropertyAccessException) {}
}
override fun hide() {
playerCells.forEach { it.dispose() }
playerCells.clear()
}
private fun getCells() = playerCells
private var loadFired = 0
private var oldMode = -1
private val mode1Node = Yaml(UITitleRemoConYaml.injectedMenuSingleCharSel).parse()
private val mode2Node = Yaml(UITitleRemoConYaml.injectedMenuSingleWorldSel).parse()
private val menus = listOf(mode1Node, mode2Node)
private val titles = listOf("CONTEXT_CHARACTER", "MENU_LABEL_WORLD")
init {
// this UI will NOT persist; the parent of the mode1Node must be set using an absolute value (e.g. treeRoot, not remoCon.currentRemoConContents)
//printdbg(this, "UILoadDemoSaveFiles called, from:")
//printStackTrace(this)
mode1Node.parent = remoCon.treeRoot
mode2Node.parent = mode1Node
mode1Node.data = "MENU_MODE_SINGLEPLAYER : net.torvald.terrarum.modulebasegame.ui.UILoadDemoSavefiles"
mode2Node.data = "MENU_MODE_SINGLEPLAYER : net.torvald.terrarum.modulebasegame.ui.UILoadDemoSavefiles"
// printdbg(this, "mode1Node parent: ${mode1Node.parent?.data}") // will be 'null' because the parent is the root node
// printdbg(this, "mode1Node data: ${mode1Node.data}")
// printdbg(this, "mode2Node data: ${mode2Node.data}")
}
private fun modeChangedHandler(mode: Int) {
remoCon.setNewRemoConContents(menus[mode])
}
override fun updateUI(delta: Float) {
if (mode < 2) {
if (oldMode != mode) {
modeChangedHandler(mode)
oldMode = mode
}
if (scrollTarget != listScroll) {
if (scrollAnimCounter < scrollAnimLen) {
scrollAnimCounter += delta
uiScroll = Movement.fastPullOut(
scrollAnimCounter / scrollAnimLen,
listScroll * cellInterval.toFloat(),
scrollTarget * cellInterval.toFloat()
)
}
else {
scrollAnimCounter = 0f
listScroll = scrollTarget
uiScroll = cellInterval.toFloat() * scrollTarget
}
}
val cells = getCells()
for (index in 0 until cells.size) {
val it = cells[index]
if (index in listScroll - 2 until listScroll + savesVisible + 2) {
// re-position
it.posY = (it.initialY - uiScroll).roundToInt()
it.update(delta)
}
}
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
if (mode == 2) {
loadFired += 1
// to hide the "flipped skybox" artefact
batch.end()
gdxClearAndEnableBlend(.094f, .094f, .094f, 0f)
batch.begin()
batch.color = Color.WHITE
val txt = Lang["MENU_IO_LOADING"]
App.fontGame.draw(batch, txt, (App.scr.width - App.fontGame.getWidth(txt)) / 2f, (App.scr.height - App.fontGame.lineHeight) / 2f)
if (loadFired == 2) {
LoadSavegame(UILoadGovernor.playerDisk!!, UILoadGovernor.worldDisk)
}
}
else {
batch.end()
val cells = getCells()
lateinit var savePixmap: Pixmap
sliderFBO.inAction(camera as OrthographicCamera, batch) {
gdxClearAndEnableBlend(0f, 0f, 0f, 0f)
setCameraPosition(batch, camera, 0f, 0f)
batch.color = Color.WHITE
batch.inUse {
for (index in 0 until cells.size) {
val it = cells[index]
if (App.getConfigBoolean("fx_streamerslayout"))
it.posX += uiXdiffChatOverlay
if (index in listScroll - 2 until listScroll + savesVisible + 2)
it.render(batch, camera)
if (App.getConfigBoolean("fx_streamerslayout"))
it.posX -= uiXdiffChatOverlay
}
}
savePixmap = Pixmap.createFromFrameBuffer(0, 0, sliderFBO.width, sliderFBO.height)
savePixmap.blending = Pixmap.Blending.None
}
// implement "wipe-out" by CPU-rendering (*deep exhale*)
//savePixmap.setColor(1f,1f,1f,0f)
savePixmap.setColor(0f, 0f, 0f, 0f)
savePixmap.fillRectangle(0, savePixmap.height - titleTopGradStart, savePixmap.width, titleTopGradStart)
// top grad
for (y in titleTopGradStart until titleTopGradEnd) {
val alpha = (y - titleTopGradStart).toFloat() / gradAreaHeight
for (x in 0 until savePixmap.width) {
val col = savePixmap.getPixel(x, savePixmap.height - y)
val blendAlpha = (col.and(0xFF) * alpha).roundToInt()
savePixmap.drawPixel(x, savePixmap.height - y, col.and(0xFFFFFF00.toInt()) or blendAlpha)
}
}
// bottom grad
for (y in titleBottomGradStart until titleBottomGradEnd) {
val alpha = 1f - ((y - titleBottomGradStart).toFloat() / gradAreaHeight)
for (x in 0 until savePixmap.width) {
val col = savePixmap.getPixel(x, savePixmap.height - y)
val blendAlpha = (col.and(0xFF) * alpha).roundToInt()
savePixmap.drawPixel(x, savePixmap.height - y, col.and(0xFFFFFF00.toInt()) or blendAlpha)
}
}
savePixmap.setColor(0f, 0f, 0f, 0f)
savePixmap.fillRectangle(0, 0, savePixmap.width, height - titleBottomGradEnd + 1)
setCameraPosition(batch, camera, 0f, 0f)
val saveTex = TextureRegion(Texture(savePixmap)); saveTex.flip(false, true)
batch.inUse {
batch.draw(saveTex, (width - uiWidth - 10) / 2f, 0f)
// draw texts
val loadGameTitleStr = Lang[titles[mode]]// + "$EMDASH$hash"
// "Game Load"
App.fontUITitle.draw(batch, loadGameTitleStr, (width - App.fontUITitle.getWidth(loadGameTitleStr)).div(2).toFloat(), titleTextPosY.toFloat())
// Control help
App.fontGame.draw(batch, controlHelp, uiX.toFloat(), controlHelperY.toFloat())
}
saveTex.texture.dispose()
savePixmap.dispose()
batch.begin()
}
}
override fun keyDown(keycode: Int): Boolean {
if (this.isVisible) {
val cells = getCells()
if ((keycode == Input.Keys.UP || keycode == App.getConfigInt("control_key_up")) && scrollTarget > 0) {
scrollFrom = listScroll
scrollTarget -= 1
scrollAnimCounter = 0f
}
else if ((keycode == Input.Keys.DOWN || keycode == App.getConfigInt("control_key_down")) && scrollTarget < cells.size - savesVisible) {
scrollFrom = listScroll
scrollTarget += 1
scrollAnimCounter = 0f
}
}
return true
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
getCells().forEach { it.touchDown(screenX, screenY, pointer, button) }
return true
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
getCells().forEach { it.touchUp(screenX, screenY, pointer, button) }
return true
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
if (this.isVisible) {
val cells = getCells()
if (amountY <= -1f && scrollTarget > 0) {
scrollFrom = listScroll
scrollTarget -= 1
scrollAnimCounter = 0f
}
else if (amountY >= 1f && scrollTarget < cells.size - savesVisible) {
scrollFrom = listScroll
scrollTarget += 1
scrollAnimCounter = 0f
}
}
return true
}
override fun endClosing(delta: Float) {
super.endClosing(delta)
listScroll = 0
scrollTarget = 0
uiScroll = 0f
}
override fun dispose() {
try { shapeRenderer.dispose() } catch (e: IllegalArgumentException) {}
try { sliderFBO.dispose() } catch (e: IllegalArgumentException) {}
}
override fun resize(width: Int, height: Int) {
super.resize(width, height)
scrollAreaHeight = height - 2 * App.scr.tvSafeGraphicsHeight - 64
savesVisible = (scrollAreaHeight + cellInterval) / (cellInterval + SAVE_CELL_HEIGHT)
listScroll = 0
scrollTarget = 0
uiScroll = 0f
sliderFBO.dispose()
sliderFBO = FrameBuffer(Pixmap.Format.RGBA8888, uiWidth + 10, height, false)
}
private fun setCameraPosition(batch: SpriteBatch, camera: Camera, newX: Float, newY: Float) {
camera.position.set((-newX + App.scr.halfw).round(), (-newY + App.scr.halfh).round(), 0f)
camera.update()
batch.projectionMatrix = camera.combined
}
}