mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
new test sprite/display screencaps for imported avatars if available
This commit is contained in:
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{
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"racename": "",
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"racenameplural": "",
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"baseheight": 90,
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"basemass": 600.0,
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"strength": 65535,
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"strengthmult": [100,100,100,100,100,100,100],
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"accel": 0.67,
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"speed": 6.0,
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"speedmult": [100,100,100,100,100,100,100],
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"vertstride": 40,
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"jumppower": 17.6,
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"jumppowermult": [100,100,100,100,100,100,100],
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"scale": 1.0,
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"scalemult": [100,100,100,100,100,100,100],
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"encumbrance": 2147483647,
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"defence": 65535,
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"reach": 226,
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"toolsize": 40,
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"intelligent": true,
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"barehandactionminheight": 40,
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"basebarehanddiggingsize": 16,
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"__comments__": "This RAW is intended to test the theoretical maximum values for properties (strength, defence, etc.)"
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}
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48
assets/mods/basegame/sprites/taimu2.properties
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48
assets/mods/basegame/sprites/taimu2.properties
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# complete file name is: SPRITESHEET + bodypart name + EXTENSION
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SPRITESHEET=mods/basegame/sprites/test_werebeastf2/taimu_
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EXTENSION=.tga
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# defines frame size and origin point. Origin point is given as: (originx, 0)
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CONFIG=SIZE 64,98;ORIGINX 40
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! A skeleton also defines what body parts (images) be used.
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! You can also write multiline text using reverse solidus; this is a feature of .properties
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! skeleton joints are ordered: foremost-drawn object comes first, which means lowermost object IN THIS LIST
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! are painted first, and any object that comes before it will paint over it. In other words, this list is
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! first reversed then being iterated.
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! Some keywords are considered special within the game, they are:
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! HEADGEAR, HELD_ITEM, BOOT_L, BOOT_R, GAUNTLET_L, GAUNTLET_R and ARMOUR_* (star means any number starting from zero)
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BODYPARTS=HEADGEAR 13,14;\
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HEAD 13,14;\
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ARM_REST_RIGHT 10,4;\
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ARM_REST_LEFT 9,3;\
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LEG_REST_RIGHT 15,6;\
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LEG_REST_LEFT 8,6;\
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TORSO_0 18,19;\
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TORSO_1 18,19;\
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TAIL_0 30,2;\
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BUST_0 11,2;\
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HELD_ITEM 0,0
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SKELETON_STAND=HEADGEAR 0,78;\
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ARM_REST_RIGHT -16,66;\
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HELD_ITEM -11,33;\
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HEAD 0,78;\
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BUST_0 0,63;\
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TORSO_0 0,54;\
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TORSO_1 0,54;\
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LEG_REST_RIGHT -5,41;\
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LEG_REST_LEFT 3,41;\
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ARM_REST_LEFT 8,66;\
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TAIL_0 2,40
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! When you move the arms/hands, make sure you move the HELD_ITEM as well
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# RUNNING might need its own skeleton...
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ANIM_RUN=DELAY 0.18;ROW 2;SKELETON SKELETON_STAND
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ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 1,0;TORSO_1 0,-999
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ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 -1,0;TORSO_1 0,-999
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ANIM_RUN_3=LEG_REST_RIGHT -2,0;LEG_REST_LEFT 2,2;TAIL_0 -1,0;TORSO_1 0,-999
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ANIM_RUN_4=ALL 0,2;LEG_REST_RIGHT 0,2;LEG_REST_LEFT 0,-2;TAIL_0 1,0;TORSO_1 0,-999
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ANIM_IDLE=DELAY 2;ROW 1;SKELETON SKELETON_STAND
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ANIM_IDLE_1=TORSO_1 0,-999
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ANIM_IDLE_2=TORSO_0 0,-999;ARM_REST_LEFT 0,1;ARM_REST_RIGHT 0,1;HELD_ITEM 0,1;BUST_0 0,1;HEAD 0,1
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48
assets/mods/basegame/sprites/taimu2_glow.properties
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48
assets/mods/basegame/sprites/taimu2_glow.properties
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# complete file name is: SPRITESHEET + bodypart name + EXTENSION
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SPRITESHEET=mods/basegame/sprites/test_werebeastf2/taimuglow_
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EXTENSION=.tga
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# defines frame size and origin point. Origin point is given as: (originx, 0)
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CONFIG=SIZE 64,98;ORIGINX 40
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! A skeleton also defines what body parts (images) be used.
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! You can also write multiline text using reverse solidus; this is a feature of .properties
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! skeleton joints are ordered: foremost-drawn object comes first, which means lowermost object IN THIS LIST
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! are painted first, and any object that comes before it will paint over it. In other words, this list is
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! first reversed then being iterated.
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! Some keywords are considered special within the game, they are:
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! HEADGEAR, HELD_ITEM, BOOT_L, BOOT_R, GAUNTLET_L, GAUNTLET_R and ARMOUR_* (star means any number starting from zero)
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BODYPARTS=HEADGEAR 13,14;\
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HEAD 13,14;\
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ARM_REST_RIGHT 10,4;\
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ARM_REST_LEFT 9,3;\
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LEG_REST_RIGHT 15,6;\
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LEG_REST_LEFT 8,6;\
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TORSO_0 18,19;\
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TORSO_1 18,19;\
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TAIL_0 30,2;\
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BUST_0 11,2;\
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HELD_ITEM 0,0
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SKELETON_STAND=HEADGEAR 0,78;\
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ARM_REST_RIGHT -16,66;\
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HELD_ITEM -11,33;\
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HEAD 0,78;\
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BUST_0 0,63;\
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TORSO_0 0,54;\
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TORSO_1 0,54;\
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LEG_REST_RIGHT -5,41;\
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LEG_REST_LEFT 3,41;\
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ARM_REST_LEFT 8,66;\
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TAIL_0 2,40
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! When you move the arms/hands, make sure you move the HELD_ITEM as well
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# RUNNING might need its own skeleton...
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ANIM_RUN=DELAY 0.18;ROW 2;SKELETON SKELETON_STAND
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ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 1,0;TORSO_1 0,-999
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ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 -1,0;TORSO_1 0,-999
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ANIM_RUN_3=LEG_REST_RIGHT -2,0;LEG_REST_LEFT 2,2;TAIL_0 -1,0;TORSO_1 0,-999
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ANIM_RUN_4=ALL 0,2;LEG_REST_RIGHT 0,2;LEG_REST_LEFT 0,-2;TAIL_0 1,0;TORSO_1 0,-999
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ANIM_IDLE=DELAY 2;ROW 1;SKELETON SKELETON_STAND
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ANIM_IDLE_1=TORSO_1 0,-999
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ANIM_IDLE_2=TORSO_0 0,-999;ARM_REST_LEFT 0,1;ARM_REST_RIGHT 0,1;HELD_ITEM 0,1;BUST_0 0,1;HEAD 0,1
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BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_arm_rest_left.tga
LFS
Normal file
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_arm_rest_left.tga
LFS
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Binary file not shown.
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_arm_rest_right.tga
LFS
Normal file
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_arm_rest_right.tga
LFS
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Binary file not shown.
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_bust_0.tga
LFS
Normal file
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_bust_0.tga
LFS
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Binary file not shown.
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_head.tga
LFS
Normal file
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_head.tga
LFS
Normal file
Binary file not shown.
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_leg_rest_left.tga
LFS
Normal file
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_leg_rest_left.tga
LFS
Normal file
Binary file not shown.
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_leg_rest_right.tga
LFS
Normal file
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_leg_rest_right.tga
LFS
Normal file
Binary file not shown.
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_tail_0.tga
LFS
Normal file
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_tail_0.tga
LFS
Normal file
Binary file not shown.
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_torso_0.tga
LFS
Normal file
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_torso_0.tga
LFS
Normal file
Binary file not shown.
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_torso_1.tga
LFS
Normal file
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimu_torso_1.tga
LFS
Normal file
Binary file not shown.
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimuglow_head.tga
LFS
Normal file
BIN
assets/mods/basegame/sprites/test_werebeastf2/taimuglow_head.tga
LFS
Normal file
Binary file not shown.
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