new test sprite/display screencaps for imported avatars if available

This commit is contained in:
minjaesong
2023-08-27 17:38:43 +09:00
parent f8b6493cdc
commit 3d5713cd31
21 changed files with 184 additions and 17 deletions

View File

@@ -217,10 +217,10 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
mainButtons.forEach { it.render(batch, camera) }
// draw thumbnails of the most recent game
val tex = screencap ?: CommonResourcePool.getAsTextureRegion("terrarum-defaultsavegamethumb")
// val tex = screencap ?: CommonResourcePool.getAsTextureRegion("terrarum-defaultsavegamethumb")
if (full.loadables.saveAvaliable()) {
if (screencap != null) {
val tx = (Toolkit.drawWidth - screencapW) / 2
val tys = full.titleTopGradEnd + SAVE_CELL_HEIGHT + buttonGap
val tye = buttonRowY2 - buttonGap
@@ -232,7 +232,7 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
Toolkit.fillArea(batch, tx, ty, screencapW, screencapH)
batch.color = Color.WHITE
batch.draw(tex, tx.toFloat(), ty.toFloat(), screencapW.toFloat(), screencapH.toFloat())
batch.draw(screencap, tx.toFloat(), ty.toFloat(), screencapW.toFloat(), screencapH.toFloat())
}
}