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yaml: adding generic parse-as-invokable
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@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.IngameInstance
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.Yaml
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameactors.*
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import net.torvald.terrarum.gamecontroller.KeyToggler
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@@ -169,6 +170,16 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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(Terrarum.WIDTH - notifier.width) / 2, Terrarum.HEIGHT - notifier.height)
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println("[BuildingMaker] Resize event")
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}
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private val menuYaml = Yaml("""
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- File
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- New
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- Export
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- Import
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- Edit
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""".trimIndent())
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}
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