yaml: adding generic parse-as-invokable

This commit is contained in:
Minjae Song
2018-12-10 04:15:57 +09:00
parent 06c6c68dba
commit 3d68ae2f01
2 changed files with 87 additions and 0 deletions

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@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.IngameInstance
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.Yaml
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.gamecontroller.KeyToggler
@@ -169,6 +170,16 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
(Terrarum.WIDTH - notifier.width) / 2, Terrarum.HEIGHT - notifier.height)
println("[BuildingMaker] Resize event")
}
private val menuYaml = Yaml("""
- File
- New
- Export
- Import
- Edit
""".trimIndent())
}