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smelting sand to make glass
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@@ -34,7 +34,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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* If it burns for 80 seconds in the furnace, the calories value would be 80*60=4800, assuming tickrate of 60.
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* Assuming one item weighs 10 kilograms, 1 game-calories is about 5 watt-hours.
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*/
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open var calories = 0.0
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@Transient open var calories = 0.0
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/**
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* For items with COMBUSTIBLE tag only
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@@ -42,9 +42,9 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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* Lower=more smoky. How likely it would produce smokes when burned on a furnace. Smokiness = 0.25 means the furnace would
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* emit smoke particle every 0.25 seconds.
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*/
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open var smokiness = Float.POSITIVE_INFINITY
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@Transient open var smokiness = Float.POSITIVE_INFINITY
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open var smeltingProduct: ItemID? = null
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@Transient open var smeltingProduct: ItemID? = null
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open var dynamicID: ItemID = originalID
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/**
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