smelting sand to make glass

This commit is contained in:
minjaesong
2024-02-05 18:55:02 +09:00
parent 34bc9d45a0
commit 3d81d7870a
8 changed files with 49 additions and 34 deletions

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@@ -34,7 +34,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
* If it burns for 80 seconds in the furnace, the calories value would be 80*60=4800, assuming tickrate of 60.
* Assuming one item weighs 10 kilograms, 1 game-calories is about 5 watt-hours.
*/
open var calories = 0.0
@Transient open var calories = 0.0
/**
* For items with COMBUSTIBLE tag only
@@ -42,9 +42,9 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
* Lower=more smoky. How likely it would produce smokes when burned on a furnace. Smokiness = 0.25 means the furnace would
* emit smoke particle every 0.25 seconds.
*/
open var smokiness = Float.POSITIVE_INFINITY
@Transient open var smokiness = Float.POSITIVE_INFINITY
open var smeltingProduct: ItemID? = null
@Transient open var smeltingProduct: ItemID? = null
open var dynamicID: ItemID = originalID
/**