TextButtonList working kinematic background

Former-commit-id: 8976d3b3d1e40731adf13430ad747351a6401b24
This commit is contained in:
Song Minjae
2017-03-15 01:06:13 +09:00
parent ff817c25e6
commit 3d91023011
20 changed files with 127 additions and 51 deletions

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.ui
import net.torvald.terrarum.Millisec
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.Input
@@ -22,7 +23,7 @@ interface UICanvas {
*
* Timer itself is implemented in the handler.
*/
var openCloseTime: Int
var openCloseTime: Millisec
fun update(gc: GameContainer, delta: Int)

View File

@@ -19,8 +19,8 @@ class UIItemTextButton(
override val width: Int,
val readFromLang: Boolean = false,
val activeCol: Color = Color.white,
val activeBackCol: Color = Color(0xd0d0d0),
val activeBackBlendMode: String = BlendMode.MULTIPLY,
val activeBackCol: Color = Color(0,0,0,0),
val activeBackBlendMode: String = BlendMode.NORMAL,
val highlightCol: Color = Color(0x00f8ff),
val highlightBackCol: Color = Color(0xb0b0b0),
val highlightBackBlendMode: String = BlendMode.MULTIPLY,

View File

@@ -3,6 +3,7 @@ package net.torvald.terrarum.ui
import net.torvald.terrarum.BlendMode
import net.torvald.terrarum.gameactors.roundInt
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.Millisec
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
@@ -18,50 +19,95 @@ class UIItemTextButtonList(
val readFromLang: Boolean = false,
// copied directly from UIItemTextButton
activeCol: Color = Color.white,
activeBackCol: Color = Color(0xd0d0d0),
activeBackBlendMode: String = BlendMode.MULTIPLY,
highlightCol: Color = Color(0x00f8ff),
highlightBackCol: Color = Color(0xb0b0b0),
highlightBackBlendMode: String = BlendMode.MULTIPLY,
inactiveCol: Color = Color(0xc8c8c8)
val activeCol: Color = Color.white,
val activeBackCol: Color = Color(0,0,0,0),
val activeBackBlendMode: String = BlendMode.NORMAL,
val highlightCol: Color = Color(0x00f8ff),
val highlightBackCol: Color = Color(0xb0b0b0),
val highlightBackBlendMode: String = BlendMode.MULTIPLY,
val inactiveCol: Color = Color(0xc8c8c8),
val backgroundCol: Color = Color(0,0,0,0),
val backgroundBlendMode: String = BlendMode.NORMAL,
val kinematic: Boolean = false // more "kinetic" movement of selector
) : UIItem(parentUI) {
val buttons = labelsList.mapIndexed { index, s ->
val height = this.height - UIItemTextButton.height
UIItemTextButton(
parentUI, s,
posX = 0,
posY = (height / labelsList.size.minus(1).toFloat() * index).roundInt(),
width = width,
readFromLang = true,
activeCol = activeCol,
activeBackCol = activeBackCol,
activeBackBlendMode = activeBackBlendMode,
highlightCol = highlightCol,
highlightBackCol = highlightBackCol,
highlightBackBlendMode = highlightBackBlendMode,
inactiveCol = inactiveCol
)
if (!kinematic) {
UIItemTextButton(
parentUI, s,
posX = 0,
posY = (height / labelsList.size.minus(1).toFloat() * index).roundInt(),
width = width,
readFromLang = true,
activeCol = activeCol,
activeBackCol = activeBackCol,
activeBackBlendMode = activeBackBlendMode,
highlightCol = highlightCol,
highlightBackCol = highlightBackCol,
highlightBackBlendMode = highlightBackBlendMode,
inactiveCol = inactiveCol
)
}
else {
UIItemTextButton(
parentUI, s,
posX = 0,
posY = (height / labelsList.size.minus(1).toFloat() * index).roundInt(),
width = width,
readFromLang = true,
activeBackCol = Color(0,0,0,0),
activeBackBlendMode = BlendMode.NORMAL,
highlightBackCol = Color(0,0,0,0)
)
}
}
override var posX = 0
override var posY = 0
var selected: Int? = labelsList.size - 1 // default to "All"
var selected = labelsList.size - 1 // default to "All"
private var highlightY = buttons[selected].posY.toDouble()
private val highlighterMoveDuration: Millisec = 100
private var highlighterMoveTimer: Millisec = 0
private var highlighterMoving = false
private var highlighterYStart = highlightY
private var highlighterYEnd = highlightY
override fun update(gc: GameContainer, delta: Int) {
buttons.forEachIndexed { index, btn ->
// update width because Lang is mutable (you can change language at any moment)
val textW = UIItemTextButton.font.getWidth(
if (readFromLang) Lang[btn.labelText] else btn.labelText
if (highlighterMoving) {
highlighterMoveTimer += delta
highlightY = UIUtils.moveQuick(
highlighterYStart,
highlighterYEnd,
highlighterMoveTimer.toDouble(),
highlighterMoveDuration.toDouble()
)
if (highlighterMoveTimer > highlighterMoveDuration) {
highlighterMoveTimer = 0
highlighterYStart = highlighterYEnd
highlightY = highlighterYEnd
highlighterMoving = false
}
}
buttons.forEachIndexed { index, btn ->
btn.update(gc, delta)
if (btn.mousePushed) {
selected = index
if (btn.mousePushed && index != selected) {
if (kinematic) {
highlighterYStart = buttons[selected].posY.toDouble()
selected = index
highlighterMoving = true
highlighterYEnd = buttons[selected].posY.toDouble()
}
else {
selected = index
highlightY = buttons[selected].posY.toDouble()
}
}
btn.highlighted = (index == selected) // forcibly highlight if this.highlighted != null
@@ -69,6 +115,13 @@ class UIItemTextButtonList(
}
override fun render(gc: GameContainer, g: Graphics) {
g.color = backgroundCol
BlendMode.resolve(backgroundBlendMode)
g.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
g.color = highlightBackCol
g.fillRect(posX.toFloat(), highlightY.toFloat(), width.toFloat(), UIItemTextButton.height.toFloat())
buttons.forEach { it.render(gc, g) }
}

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum.ui
import com.jme3.math.FastMath
import net.torvald.terrarum.Millisec
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AVKey
import org.dyn4j.geometry.Vector2
@@ -26,7 +27,7 @@ class UIPieMenu : UICanvas {
/**
* In milliseconds
*/
override var openCloseTime: Int = 160
override var openCloseTime: Millisec = 160
private val smallenSize = 0.93f

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.ui
import net.torvald.terrarum.Millisec
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AVKey
import org.newdawn.slick.GameContainer
@@ -16,7 +17,7 @@ class UIQuickBar : UICanvas, MouseControlled {
/**
* In milliseconds
*/
override var openCloseTime: Int = 160
override var openCloseTime: Millisec = 160
private val startPointX = ItemSlotImageBuilder.slotLarge.width / 2
private val startPointY = ItemSlotImageBuilder.slotLarge.height / 2

View File

@@ -0,0 +1,11 @@
package net.torvald.terrarum.ui
import net.torvald.terrarum.gameactors.sqr
/**
* Created by SKYHi14 on 2017-03-14.
*/
object UIUtils {
fun moveQuick(start: Double, end: Double, timer: Double, duration: Double) =
(start - end) * ((timer / duration) - 1).sqr() + end
}