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working walls, quickbar and piemenu fixed
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@@ -4,6 +4,7 @@ package net.torvald.terrarum.itemproperties
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* Created by minjaesong on 16-09-09.
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*/
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object IVKey {
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/** Weapon types or Armour types. Does not affect inventory categorising */
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const val ITEMTYPE = "itemtype" // "sword1h", "sword2h", "pick", "hammer", "tile", "wall", etc
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const val UUID = "uuid" // some items need UUID to be stored
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@@ -12,8 +13,6 @@ object IVKey {
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object ItemType {
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const val BLOCK = "tile"
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const val WALL = "wall"
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// tools
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const val PICK = "pick"
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const val HAMMER= "hammer"
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