making dithering work on skybox drawing

This commit is contained in:
minjaesong
2019-12-15 12:39:20 +09:00
parent b319485637
commit 3e5a581e89
3 changed files with 11 additions and 2 deletions

View File

@@ -392,7 +392,7 @@ public class AppLoader implements ApplicationListener {
// set GL graphics constants
shaderBayerSkyboxFill = loadShader("assets/4096.vert", "assets/4096_bayer_skyboxfill.frag");
shaderHicolour = loadShader("assets/4096.vert", "assets/hicolour.frag");
shaderPassthruRGB = loadShader("assets/4096.vert", "assets/passthrurgb.frag");
shaderPassthruRGB = SpriteBatch.createDefaultShader();
shaderColLUT = loadShader("assets/4096.vert", "assets/passthrurgb.frag");
shaderReflect = loadShader("assets/4096.vert", "assets/reflect.frag");