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making dithering work on skybox drawing
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@@ -392,7 +392,7 @@ public class AppLoader implements ApplicationListener {
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// set GL graphics constants
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shaderBayerSkyboxFill = loadShader("assets/4096.vert", "assets/4096_bayer_skyboxfill.frag");
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shaderHicolour = loadShader("assets/4096.vert", "assets/hicolour.frag");
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shaderPassthruRGB = loadShader("assets/4096.vert", "assets/passthrurgb.frag");
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shaderPassthruRGB = SpriteBatch.createDefaultShader();
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shaderColLUT = loadShader("assets/4096.vert", "assets/passthrurgb.frag");
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shaderReflect = loadShader("assets/4096.vert", "assets/reflect.frag");
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