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sprite updates
Former-commit-id: a52e024a231e54e7e837b7c717606f4f0d187758 Former-commit-id: fcdb5a9e12802c9671bea24481c94a8876dfd418
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@@ -536,7 +536,7 @@ constructor() : BasicGameState() {
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if (false) { // don't multithread this for now, it's SLOWER //if (Terrarum.MULTITHREAD) {
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val actors = actorContainer.size.toFloat()
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// set up indices
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for (i in 0..ThreadParallel.POOL_SIZE - 1) {
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for (i in 0..Terrarum.THREADS - 1) {
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ThreadParallel.map(
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i,
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ThreadActorUpdate(
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