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fix: RAM music should loop as they should now
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@@ -376,7 +376,7 @@ class MusicPlayer(private val ingame: TerrarumIngame) : UICanvas() {
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App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, AudioMixer.DEFAULT_FADEOUT_LEN / 3f)
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App.audioMixer.musicTrack.nextTrack = null
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ingame.musicGovernor.stopMusic(this)
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thisMusic?.let { ingame.musicGovernor.queueMusicToPlayNext(it) }
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if (thisMusic is MusicContainer) thisMusic.let { ingame.musicGovernor.queueMusicToPlayNext(it) }
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iHitTheStopButton = true
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}
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else if (!shouldPlayerBeDisabled) {
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@@ -472,7 +472,7 @@ class MusicPlayer(private val ingame: TerrarumIngame) : UICanvas() {
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iHitTheStopButton = false
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stopRequested = false
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}
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resetPlaylistScroll(App.audioMixer.musicTrack.nextTrack)
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resetPlaylistScroll(App.audioMixer.musicTrack.nextTrack as? MusicContainer)
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}
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}
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}
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