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working new loadscreen (not worldgen)
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@@ -14,7 +14,7 @@ object StaticLoadScreenSubstitute {
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operator fun invoke(batch: SpriteBatch) {
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batch.end()
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gdxClearAndEnableBlend(.094f, .094f, .094f, 0f)
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gdxClearAndEnableBlend(.063f, .070f, .086f, 1f)
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batch.begin()
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