disposable singletons to an array in loader; single float for both notification and tooltip

This commit is contained in:
minjaesong
2019-05-24 20:38:35 +09:00
parent d08aae5db0
commit 3f692da03c
13 changed files with 116 additions and 69 deletions

View File

@@ -8,15 +8,12 @@ import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2016-01-23.
*/
class Notification : UICanvas() {
private val segment = SEGMENT_BLACK
private var fontCol: Color = Color.WHITE // assuming alpha of 1.0
override var openCloseTime: Second = OPEN_CLOSE_TIME
@@ -28,14 +25,14 @@ class Notification : UICanvas() {
override var width: Int = 500
override var height: Int = segment.tileH
override var height: Int = 0
private val visibleTime = Math.min(
AppLoader.getConfigInt("notificationshowuptime"),
SHOWUP_MAX
) / 1000f
private var displayTimer = 0f
internal var message: Array<String> = Array(MESSAGES_DISPLAY) { "" }
internal var message: List<String> = listOf("")
init {
@@ -51,9 +48,6 @@ class Notification : UICanvas() {
}
}
private val textAreaHeight = 48f
private val imageToTextAreaDelta = (segment.tileH - textAreaHeight) / 2
private val drawColor = Color(1f,1f,1f,1f)
override fun renderUI(batch: SpriteBatch, camera: Camera) {
@@ -64,26 +58,22 @@ class Notification : UICanvas() {
val realTextWidth = 12 + if (message.size == 1)
Terrarum.fontGame.getWidth(message[0])
else
maxOf(Terrarum.fontGame.getWidth(message[0]), Terrarum.fontGame.getWidth(message[1]))
message.map { Terrarum.fontGame.getWidth(it) }.sorted().last()
val displayedTextWidth = maxOf(240, realTextWidth)
// force the UI to the centre of the screen
this.posX = (Terrarum.WIDTH - displayedTextWidth) / 2
val textHeight = message.size * Terrarum.fontGame.lineHeight
batch.color = drawColor
batch.draw(segment.get(0, 0), -segment.tileW.toFloat(), 0f)
batch.draw(segment.get(1, 0), 0f, 0f, displayedTextWidth.toFloat(), segment.tileH.toFloat())
batch.draw(segment.get(2, 0), displayedTextWidth.toFloat(), 0f)
FloatDrawer(batch, 0f, -textHeight, displayedTextWidth.toFloat(), textHeight)
batch.color = fontCol
message.forEachIndexed { index, s ->
val xoff = 6 + (displayedTextWidth - realTextWidth) / 2
val y = if (message.size == 1)
-2 + imageToTextAreaDelta + 0.5f * (textAreaHeight / 2) + (textAreaHeight / 2 - Terrarum.fontGame.lineHeight) / 2
else
-1 + imageToTextAreaDelta + index * (textAreaHeight / 2) + (textAreaHeight / 2 - Terrarum.fontGame.lineHeight) / 2
val y = -textHeight + Terrarum.fontGame.lineHeight * index
Terrarum.fontGame.draw(batch, s, LRmargin + xoff, y)
}
@@ -109,7 +99,7 @@ class Notification : UICanvas() {
endClosingFade(this)
}
fun sendNotification(message: Array<String>) {
fun sendNotification(message: List<String>) {
this.message = message
handler.openCloseCounter = 0f
handler.opacity = 0f
@@ -121,12 +111,6 @@ class Notification : UICanvas() {
companion object {
// private int messagesShowingIndex = 0;
val MESSAGES_DISPLAY = 2
val OPEN_CLOSE_TIME = 0.16f
// will be disposed by Terrarum (application main instance)
val SEGMENT_BLACK = TextureRegionPack("assets/graphics/gui/message_black.tga", 8, 56)
val SEGMENT_WHITE = TextureRegionPack("assets/graphics/gui/message_white.tga", 8, 56)
}
}