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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
1 meter is now 25 pixels
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@@ -32,37 +32,37 @@
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"wire@basegame:8192": { /* signal wire red */
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"wire@basegame:8192": { /* signal wire red */
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"workbench": "wirerollingmill",
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"workbench": "wirerollingmill",
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"ingredients": [
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"ingredients": [
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[10, 1, "item@basegame:112"] /* 1 copper */
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[25, 1, "item@basegame:112"] /* 1 copper */
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]
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]
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},
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},
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"wire@basegame:8193": { /* signal wire green */
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"wire@basegame:8193": { /* signal wire green */
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"workbench": "wirerollingmill",
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"workbench": "wirerollingmill",
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"ingredients": [
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"ingredients": [
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[10, 1, "item@basegame:112"] /* 1 copper */
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[25, 1, "item@basegame:112"] /* 1 copper */
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] },
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] },
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"wire@basegame:8194": { /* signal wire blue */
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"wire@basegame:8194": { /* signal wire blue */
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"workbench": "wirerollingmill",
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"workbench": "wirerollingmill",
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"ingredients": [
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"ingredients": [
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[10, 1, "item@basegame:112"] /* 1 copper */
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[25, 1, "item@basegame:112"] /* 1 copper */
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]
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]
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},
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},
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"wire@basegame:8195": { /* signal wire yellow */
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"wire@basegame:8195": { /* signal wire yellow */
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"workbench": "wirerollingmill",
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"workbench": "wirerollingmill",
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"ingredients": [
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"ingredients": [
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[10, 1, "item@basegame:112"] /* 1 copper */
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[25, 1, "item@basegame:112"] /* 1 copper */
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]
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]
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},
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},
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"wire@basegame:8196": { /* signal wire purple */
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"wire@basegame:8196": { /* signal wire purple */
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"workbench": "wirerollingmill",
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"workbench": "wirerollingmill",
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"ingredients": [
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"ingredients": [
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[10, 1, "item@basegame:112"] /* 1 copper */
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[25, 1, "item@basegame:112"] /* 1 copper */
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]
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]
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},
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},
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"item@basegame:50": { /* soldering wire */
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"item@basegame:50": { /* soldering wire */
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"workbench": "wirerollingmill",
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"workbench": "wirerollingmill",
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"ingredients": [
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"ingredients": [
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[10, 1, "item@basegame:181"] /* 1 solder bar */
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[25, 1, "item@basegame:181"] /* 1 solder bar */
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]
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]
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},
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},
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@@ -2256,7 +2256,7 @@ open class ActorWithBody : Actor {
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* Constants
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* Constants
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*/
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*/
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@Transient const val METER = 24.0
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@Transient const val METER = 25.0
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/**
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/**
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* [m / s^2] * SI_TO_GAME_ACC -> [px / InternalFrame^2]
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* [m / s^2] * SI_TO_GAME_ACC -> [px / InternalFrame^2]
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*/
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*/
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