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minor bugfixes
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@@ -40,7 +40,7 @@ open class ActorLobbed(throwPitch: Float) : ActorWithBody() {
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super.updateImpl(delta)
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if (!soundFired) {
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soundFired = true
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val amp = 1.65 * (pitch - 0.495)
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val amp = 6.0 * (pitch.sqrt() - 0.495)
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startAudio(whooshSound, amp)
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}
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}
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