tiling using shader, sorta works

This commit is contained in:
minjaesong
2017-08-26 23:48:07 +09:00
parent e7c4a7b1e8
commit 3ffbb8bef6
6 changed files with 114 additions and 59 deletions

View File

@@ -5,30 +5,28 @@ import com.badlogic.gdx.Screen
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.utils.GdxRuntimeException
import net.torvald.terrarum.langpack.Lang
object ErrorDisp : Screen {
val logoTex = TerrarumAppLoader.logo
val font = TerrarumAppLoader.fontGame
private val logoTex = TerrarumAppLoader.logo
private val font = TerrarumAppLoader.fontGame
var title = Lang["ERROR_GENERIC_TEXT"]
var text = arrayListOf<String>("")
var text: List<String> = arrayListOf<String>("")
lateinit var batch: SpriteBatch
private lateinit var batch: SpriteBatch
val textPosX = 45f
private val textPosX = 45f
lateinit var camera: OrthographicCamera
val titleTextLeftMargin = 8
val titleText = "${TerrarumAppLoader.GAME_NAME} ${TerrarumAppLoader.getVERSION_STRING()}"
private val titleTextLeftMargin = 8
private val titleText = "${TerrarumAppLoader.GAME_NAME} ${TerrarumAppLoader.getVERSION_STRING()}"
override fun show() {