prep for draw glow

This commit is contained in:
minjaesong
2017-07-09 20:29:35 +09:00
parent 5a5fb45c3b
commit 3ffdd7233f
8 changed files with 253 additions and 123 deletions

View File

@@ -43,7 +43,8 @@ object LightmapRenderer {
/**
* Float value, 1.0 for 1023
*/
private val lightmap: Array<Array<Color>> = Array(LIGHTMAP_HEIGHT) { Array(LIGHTMAP_WIDTH, { Color(0f,0f,0f,1f) }) } // TODO framebuffer?
// TODO utilise alpha channel to determine brightness of "glow" sprites (so that alpha channel works like UV light)
private val lightmap: Array<Array<Color>> = Array(LIGHTMAP_HEIGHT) { Array(LIGHTMAP_WIDTH, { Color(0f,0f,0f,0f) }) } // TODO framebuffer?
private val lanternMap = ArrayList<Lantern>(Terrarum.ingame!!.ACTORCONTAINER_INITIAL_SIZE * 4)
private val AIR = Block.AIR
@@ -260,9 +261,9 @@ object LightmapRenderer {
// O(9n) == O(n) where n is a size of the map
// TODO devise multithreading on this
var ambientAccumulator = Color(0f,0f,0f,1f)
var ambientAccumulator = Color(0f,0f,0f,0f)
var lightLevelThis: Color = Color(0f,0f,0f,1f)
var lightLevelThis: Color = Color(0f,0f,0f,0f)
val thisTerrain = Terrarum.ingame!!.world.getTileFromTerrain(x, y)
val thisWall = Terrarum.ingame!!.world.getTileFromWall(x, y)
val thisTileLuminosity = BlockCodex[thisTerrain].luminosity // already been div by four
@@ -299,15 +300,15 @@ object LightmapRenderer {
* sample ambient for eight points and apply attenuation for those
* maxblend eight values and use it
*/
/* + */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x - 1, y - 1) ?: Color(0f,0f,0f,1f), scaleSqrt2(thisTileOpacity))
/* + */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x + 1, y - 1) ?: Color(0f,0f,0f,1f), scaleSqrt2(thisTileOpacity))
/* + */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x - 1, y + 1) ?: Color(0f,0f,0f,1f), scaleSqrt2(thisTileOpacity))
/* + */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x + 1, y + 1) ?: Color(0f,0f,0f,1f), scaleSqrt2(thisTileOpacity))
/* + */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x - 1, y - 1) ?: Color(0f,0f,0f,0f), scaleSqrt2(thisTileOpacity))
/* + */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x + 1, y - 1) ?: Color(0f,0f,0f,0f), scaleSqrt2(thisTileOpacity))
/* + */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x - 1, y + 1) ?: Color(0f,0f,0f,0f), scaleSqrt2(thisTileOpacity))
/* + */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x + 1, y + 1) ?: Color(0f,0f,0f,0f), scaleSqrt2(thisTileOpacity))
/* * */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x , y - 1) ?: Color(0f,0f,0f,1f), thisTileOpacity)
/* * */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x , y + 1) ?: Color(0f,0f,0f,1f), thisTileOpacity)
/* * */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x - 1, y ) ?: Color(0f,0f,0f,1f), thisTileOpacity)
/* * */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x + 1, y ) ?: Color(0f,0f,0f,1f), thisTileOpacity)
/* * */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x , y - 1) ?: Color(0f,0f,0f,0f), thisTileOpacity)
/* * */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x , y + 1) ?: Color(0f,0f,0f,0f), thisTileOpacity)
/* * */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x - 1, y ) ?: Color(0f,0f,0f,0f), thisTileOpacity)
/* * */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x + 1, y ) ?: Color(0f,0f,0f,0f), thisTileOpacity)
return lightLevelThis maxBlend ambientAccumulator
}
@@ -325,7 +326,7 @@ object LightmapRenderer {
(l.r * 1.25f),//.clampOne(),
(l.g * 1.25f),//.clampOne(),
(l.b * 1.25f),//.clampOne()
1f
(l.a * 1.25f)
)
}
else {
@@ -333,7 +334,10 @@ object LightmapRenderer {
}
}
fun draw(batch: SpriteBatch) {
const val DRAW_FOR_RGB = 0xFFF0
const val DRAW_FOR_ALPHA = 0x000F
fun draw(batch: SpriteBatch, drawMode: Int) {
val this_x_start = for_x_start// + overscan_open
val this_x_end = for_x_end// + overscan_open
val this_y_start = for_y_start// + overscan_open
@@ -360,7 +364,14 @@ object LightmapRenderer {
if (x + sameLevelCounter >= this_x_end) break
}
batch.color = (getLightForOpaque(x, y) ?: Color(0f,0f,0f,1f)).normaliseToColourHDR()
if (drawMode == DRAW_FOR_RGB) {
batch.color = (getLightForOpaque(x, y) ?: Color(0f,0f,0f,0f)).normaliseToColourHDR()
}
else if (drawMode == DRAW_FOR_ALPHA) {
batch.color = (getLightForOpaque(x, y) ?: Color(0f,0f,0f,0f)).normaliseToAlphaHDR()
}
batch.fillRect(
(x * DRAW_TILE_SIZE).round().toFloat(),
(y * DRAW_TILE_SIZE).round().toFloat(),
@@ -404,7 +415,7 @@ object LightmapRenderer {
data.r * (1f - darken.r * lightScalingMagic),//.clampZero(),
data.g * (1f - darken.g * lightScalingMagic),//.clampZero(),
data.b * (1f - darken.b * lightScalingMagic),//.clampZero(),
1f)
data.a * (1f - darken.b * lightScalingMagic))
}
private fun scaleSqrt2(data: Color): Color {
@@ -412,7 +423,7 @@ object LightmapRenderer {
data.r * 1.41421356f,
data.g * 1.41421356f,
data.b * 1.41421356f,
1f)
data.a * 1.41421356f)
}
/**
@@ -427,7 +438,7 @@ object LightmapRenderer {
data.r * (1f + brighten.r * lightScalingMagic),
data.g * (1f + brighten.g * lightScalingMagic),
data.b * (1f + brighten.b * lightScalingMagic),
1f
data.a * (1f + brighten.b * lightScalingMagic)
)
}
@@ -458,7 +469,7 @@ object LightmapRenderer {
data.r + brighten,
data.g + brighten,
data.b + brighten,
1f
data.a + brighten
)
}
@@ -472,7 +483,8 @@ object LightmapRenderer {
if (this.r > other.r) this.r else other.r,
if (this.g > other.g) this.g else other.g,
if (this.b > other.b) this.b else other.b,
1f)
if (this.a > other.a) this.a else other.a
)
}
@@ -520,6 +532,14 @@ object LightmapRenderer {
return FastMath.max(value.r, value.g, value.b)
}
fun getHighestRGBA(x: Int, y: Int): Float? {
val value = getLightInternal(x, y)
if (value == null)
return null
else
return FastMath.max(value.r, value.g, value.b, value.a)
}
private fun purgeLightmap() {
for (y in 0..LIGHTMAP_HEIGHT - 1) {
for (x in 0..LIGHTMAP_WIDTH - 1) {
@@ -638,9 +658,16 @@ object LightmapRenderer {
1f
)
inline fun Color.normaliseToAlphaHDR() = Color(
hdr(this.a),
hdr(this.a),
hdr(this.a),
1f
)
data class Lantern(val posX: Int, val posY: Int, val luminosity: Color)
private fun Color.nonZero() = this.r != 0f || this.g != 0f || this.b != 0f
private fun Color.nonZero() = this.r != 0f || this.g != 0f || this.b != 0f || this.a != 0f
val histogram: Histogram
get() {