mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 03:54:06 +09:00
fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead
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@@ -14,6 +14,7 @@ import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.savegame.*
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import net.torvald.terrarum.savegame.VDFileID.SAVEGAMEINFO
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import net.torvald.terrarum.serialise.Common
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import java.io.File
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@@ -120,13 +121,13 @@ object LoadSavegame {
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*/
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operator fun invoke(playerDisk: DiskSkimmer, worldDisk0: DiskSkimmer? = null) {
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val newIngame = TerrarumIngame(App.batch)
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val player = ReadActor.invoke(playerDisk, ByteArray64Reader(playerDisk.getFile(-1L)!!.bytes, Common.CHARSET)) as IngamePlayer
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val player = ReadActor.invoke(playerDisk, ByteArray64Reader(playerDisk.getFile(SAVEGAMEINFO)!!.bytes, Common.CHARSET)) as IngamePlayer
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printdbg(this, "Player localhash: ${player.localHashStr}, hasSprite: ${player.sprite != null}")
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val currentWorldId = player.worldCurrentlyPlaying
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val worldDisk = worldDisk0 ?: App.savegameWorlds[currentWorldId]!!
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val world = ReadWorld(ByteArray64Reader(worldDisk.getFile(-1L)!!.bytes, Common.CHARSET), worldDisk.diskFile)
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val world = ReadWorld(ByteArray64Reader(worldDisk.getFile(SAVEGAMEINFO)!!.bytes, Common.CHARSET), worldDisk.diskFile)
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world.layerTerrain = BlockLayer(world.width, world.height)
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world.layerWall = BlockLayer(world.width, world.height)
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