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https://github.com/curioustorvald/Terrarum.git
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adopting Java 9/Kotlin 1.2
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60
src/net/torvald/terrarum/gameactors/PhysTestLuarLander.kt
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60
src/net/torvald/terrarum/gameactors/PhysTestLuarLander.kt
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package net.torvald.terrarum.gameactors
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.gameworld.GameWorld
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/**
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* Created by minjaesong on 2018-01-17.
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*/
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class PhysTestLuarLander(world: GameWorld) : ActorWithPhysics(world, RenderOrder.MIDTOP), Controllable {
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private val texture = Texture(ModMgr.getGdxFile("basegame", "sprites/phystest_lunarlander.tga"))
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override val hitbox: Hitbox
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init {
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hitbox = Hitbox(0.0, 0.0, 0.0, 0.0)
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setHitboxDimension(texture.width, texture.height, 0, 0)
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actorValue[AVKey.SPEED] = 8.0
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avBaseMass = 18650.0
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}
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override fun run() {
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super.run()
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}
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override fun update(delta: Float) {
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super.update(delta)
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if (Gdx.input.isKeyPressed(Input.Keys.UP)) {
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controllerMoveDelta!!.y = avSpeedCap
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}
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}
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override fun keyDown(keycode: Int): Boolean {
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return true
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}
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override fun drawGlow(batch: SpriteBatch) {
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}
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override fun drawBody(batch: SpriteBatch) {
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batch.color = Color.WHITE
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batch.draw(texture, hitbox.startX.toFloat(), hitbox.endY.toFloat(), hitbox.width.toFloat(), -hitbox.height.toFloat())
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}
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override fun onActorValueChange(key: String, value: Any?) {
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super.onActorValueChange(key, value)
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}
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override fun dispose() {
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super.dispose()
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texture.dispose()
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}
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}
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