smooth delta uses framerate-averaged instead of raw delta; stupid but works :\

This commit is contained in:
minjaesong
2019-01-20 21:46:11 +09:00
parent 09b4a34d14
commit 40580a57cd
3 changed files with 18 additions and 22 deletions

View File

@@ -359,9 +359,9 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
override fun update(delta: Float) {
if (isUpdate && !flagDespawn) {
val ddelta = Gdx.graphics.rawDeltaTime.toDouble()
//val ddelta = AppLoader.getSmoothDelta()
//println("${Gdx.graphics.rawDeltaTime.toDouble()}\t${AppLoader.getSmoothDelta()}")
//val ddelta = Gdx.graphics.rawDeltaTime.toDouble()
val ddelta = AppLoader.getSmoothDelta()
println("${Gdx.graphics.rawDeltaTime.toDouble()}\t${AppLoader.getSmoothDelta()}")
if (!assertPrinted) assertInit()