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smooth delta uses framerate-averaged instead of raw delta; stupid but works :\
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@@ -359,9 +359,9 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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override fun update(delta: Float) {
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if (isUpdate && !flagDespawn) {
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val ddelta = Gdx.graphics.rawDeltaTime.toDouble()
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//val ddelta = AppLoader.getSmoothDelta()
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//println("${Gdx.graphics.rawDeltaTime.toDouble()}\t${AppLoader.getSmoothDelta()}")
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//val ddelta = Gdx.graphics.rawDeltaTime.toDouble()
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val ddelta = AppLoader.getSmoothDelta()
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println("${Gdx.graphics.rawDeltaTime.toDouble()}\t${AppLoader.getSmoothDelta()}")
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if (!assertPrinted) assertInit()
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