From 4087a9314207e8ce87e7c7b8826c3804eb2dd911 Mon Sep 17 00:00:00 2001 From: minjaesong Date: Fri, 21 Jul 2017 19:59:51 +0900 Subject: [PATCH] generalised things so that they would work outside of ingame.world; title screen wip --- COPYING.md | 27 +- GPL3 | 674 ++++++++++++++++++ src/net/torvald/terrarum/CreditSingleton.kt | 120 ++++ src/net/torvald/terrarum/Ingame.kt | 28 +- src/net/torvald/terrarum/Terrarum.kt | 23 +- src/net/torvald/terrarum/TitleScreen.kt | 53 +- .../torvald/terrarum/UIItemInventoryElem.kt | 8 +- .../terrarum/blockproperties/BlockPropUtil.kt | 6 +- .../torvald/terrarum/blockstats/BlockStats.kt | 4 +- src/net/torvald/terrarum/console/ExportAV.kt | 2 +- src/net/torvald/terrarum/console/GetAV.kt | 10 +- src/net/torvald/terrarum/console/SetAV.kt | 2 +- src/net/torvald/terrarum/console/SetScale.kt | 2 +- .../terrarum/console/SpawnPhysTestBall.kt | 4 +- .../terrarum/console/SpawnTikiTorch.kt | 2 +- src/net/torvald/terrarum/console/Teleport.kt | 4 +- .../torvald/terrarum/console/ToggleNoClip.kt | 4 +- .../terrarum/gameactors/ActorHumanoid.kt | 25 +- .../terrarum/gameactors/ActorInventory.kt | 2 +- .../terrarum/gameactors/ActorWithPhysics.kt | 37 +- .../terrarum/gameactors/Controllable.kt | 2 - .../terrarum/gameactors/CreatureBuilder.kt | 6 +- .../terrarum/gameactors/DecodeTapestry.kt | 3 +- .../terrarum/gameactors/DroppedItem.kt | 3 +- .../terrarum/gameactors/FixtureBase.kt | 6 +- .../terrarum/gameactors/FixtureTikiTorch.kt | 3 +- .../terrarum/gameactors/HistoricalFigure.kt | 7 +- .../terrarum/gameactors/HumanoidNPC.kt | 11 +- .../terrarum/gameactors/ParticleBase.kt | 2 +- .../terrarum/gameactors/PhysTestBall.kt | 3 +- src/net/torvald/terrarum/gameactors/Player.kt | 4 +- .../terrarum/gameactors/PlayerBuilder.kt | 2 +- .../gameactors/PlayerBuilderCynthia.kt | 2 + .../gameactors/PlayerBuilderSigrid.kt | 3 +- .../gameactors/PlayerBuilderTestSubject1.kt | 3 +- .../torvald/terrarum/gameactors/Pocketed.kt | 9 +- .../terrarum/gameactors/ProjectileHoming.kt | 4 +- .../terrarum/gameactors/ProjectileSimple.kt | 4 +- .../terrarum/gameactors/TapestryObject.kt | 3 +- .../terrarum/gameactors/ThreadActorUpdate.kt | 6 +- .../terrarum/gameactors/WeaponSwung.kt | 3 +- .../torvald/terrarum/gameactors/ai/ActorAI.kt | 4 +- .../terrarum/gameactors/ai/LuaAIWrapper.kt | 4 +- .../gamecontroller/IngameController.kt | 21 +- .../torvald/terrarum/gameworld/GameWorld.kt | 12 +- .../terrarum/itemproperties/ItemCodex.kt | 6 +- .../modulebasegame/items/PickaxeGeneric.kt | 6 +- .../torvald/terrarum/realestate/LandUtil.kt | 9 +- .../terrarum/realestate/RealEstateCodex.kt | 13 +- .../terrarum/ui/BasicDebugInfoWindow.kt | 18 +- src/net/torvald/terrarum/ui/ConsoleWindow.kt | 2 - src/net/torvald/terrarum/ui/MessageWindow.kt | 2 - src/net/torvald/terrarum/ui/Notification.kt | 12 +- src/net/torvald/terrarum/ui/NullUI.kt | 1 - .../torvald/terrarum/ui/UIBasicNotifier.kt | 1 - src/net/torvald/terrarum/ui/UICanvas.kt | 70 +- src/net/torvald/terrarum/ui/UIInventory.kt | 3 +- src/net/torvald/terrarum/ui/UIPieMenu.kt | 35 +- src/net/torvald/terrarum/ui/UIQuickBar.kt | 42 +- src/net/torvald/terrarum/ui/UIStartMenu.kt | 6 +- src/net/torvald/terrarum/ui/UITierOneWatch.kt | 1 - src/net/torvald/terrarum/ui/UIVitalMetre.kt | 23 +- .../peripheral/PeripheralVideoCard.kt | 2 +- .../worldobject/FixtureBasicTerminal.kt | 3 +- .../worldobject/FixtureComputerBase.kt | 3 +- .../worldobject/ui/UITextTerminal.kt | 13 +- .../torvald/terrarum/weather/WeatherMixer.kt | 4 +- .../terrarum/worlddrawer/WorldCamera.kt | 27 +- 68 files changed, 1141 insertions(+), 328 deletions(-) create mode 100644 GPL3 create mode 100644 src/net/torvald/terrarum/CreditSingleton.kt diff --git a/COPYING.md b/COPYING.md index 4388ade1d..05ba985f2 100644 --- a/COPYING.md +++ b/COPYING.md @@ -1,4 +1,4 @@ -*Terrarum* by Minjaesong (Torvald) +*Terrarum* Copyright (C) 2013-2017 Minjaesong (Torvald) @@ -23,14 +23,7 @@ Released as public domain ---- -*Joise* modular noise library - -Copyright (C) 2013 Jason Taylor. -Released as open-source under the Apache License, Version 2.0. - -============================================================================ -| Joise -============================================================================ +*Joise* Copyright (C) 2013 Jason Taylor @@ -46,12 +39,10 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. -============================================================================ -| Accidental Noise Library -| -------------------------------------------------------------------------- -| Joise is a derivative work based on Josua Tippetts' C++ library: -| http://accidentalnoise.sourceforge.net/index.html -============================================================================ +*Accidental Noise Library* + +Joise is a derivative work based on Josua Tippetts' C++ library: +http://accidentalnoise.sourceforge.net/index.html Copyright (C) 2011 Joshua Tippetts @@ -73,7 +64,7 @@ Copyright (C) 2011 Joshua Tippetts ---- -*Vector2* from Dyn4j +*Vector2* Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/ All rights reserved. @@ -102,7 +93,7 @@ All rights reserved. ---- -Amazing ambient sound recordings: +Ambient sound recordings: ambient_forest_01.ogg ambient_meadow_01.ogg @@ -111,7 +102,7 @@ Amazing ambient sound recordings: crickets_01.ogg crickets_02.ogg -Copyright (C) 2012, 2013, 2015, 2016 Klankbeeld +Copyright (C) 2012, 2013, 2015, 2016, 2017 Klankbeeld Sound from http://www.freesound.org/people/klankbeeld/ ---- diff --git a/GPL3 b/GPL3 new file mode 100644 index 000000000..94a9ed024 --- /dev/null +++ b/GPL3 @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/src/net/torvald/terrarum/CreditSingleton.kt b/src/net/torvald/terrarum/CreditSingleton.kt new file mode 100644 index 000000000..f4ca15363 --- /dev/null +++ b/src/net/torvald/terrarum/CreditSingleton.kt @@ -0,0 +1,120 @@ +package net.torvald.terrarum + +object CreditSingleton { + + val contents = """Terrarum + +Copyright (C) 2013-2017 Minjaesong (Torvald) + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + + + + + +*Simplex Noise Generator*, version 2012-03-09 by Stefan Gustavson + +Released as public domain + + + + + +Joise + +opyright (C) 2013 Jason Taylor + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +Accidental Noise Library + +Joise is a derivative work based on Josua Tippetts' C++ library: +http://accidentalnoise.sourceforge.net/index.html + +Copyright (C) 2011 Joshua Tippetts + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + + + + +Vector2 + +Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/ +All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, are permitted +provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, this list of conditions + and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, this list of conditions + and the following disclaimer in the documentation and/or other materials provided with the + distribution. +* Neither the name of dyn4j nor the names of its contributors may be used to endorse or + promote products derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR +IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND +FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER +IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT +OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +Kotlin translated and modified code Copyright (C) 2016 Minjaesong (Torvald) + + + + + +Ambient sound recordings: + + ambient_forest_01.ogg + ambient_meadow_01.ogg + ambient_windy_01.ogg + ambient_woods_01.ogg + crickets_01.ogg + crickets_02.ogg + +Copyright (C) 2012, 2013, 2015, 2016, 2017 Klankbeeld +Sound from http://www.freesound.org/people/klankbeeld/ + + +""" } \ No newline at end of file diff --git a/src/net/torvald/terrarum/Ingame.kt b/src/net/torvald/terrarum/Ingame.kt index 4ba2625af..f19171745 100644 --- a/src/net/torvald/terrarum/Ingame.kt +++ b/src/net/torvald/terrarum/Ingame.kt @@ -269,7 +269,7 @@ class Ingame(val batch: SpriteBatch) : Screen { // add new player and put it to actorContainer //playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid()) //playableActorDelegate = PlayableActorDelegate(PlayerBuilderTestSubject1()) - //addNewActor(player!!) + //addNewActor(player) // test actor @@ -399,7 +399,7 @@ class Ingame(val batch: SpriteBatch) : Screen { private class ThreadIngameUpdate(val ingame: Ingame): Runnable { override fun run() { while (ingame.updateDeltaCounter >= ingame.updateRate) { - ingame.updateGame(Gdx.graphics.deltaTime) + ingame.updateGame(Terrarum.deltaTime) ingame.updateDeltaCounter -= ingame.updateRate } } @@ -541,12 +541,10 @@ class Ingame(val batch: SpriteBatch) : Screen { - // Post-update; ones that needs everything is completed // // update lightmap on every other frames, OR full-frame if the option is true - if (Terrarum.getConfigBoolean("fullframelightupdate") or (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1)) { // - LightmapRenderer.fireRecalculateEvent() // - } // - // end of post-update / + if (Terrarum.getConfigBoolean("fullframelightupdate") or (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1)) { + LightmapRenderer.fireRecalculateEvent() + } @@ -590,7 +588,7 @@ class Ingame(val batch: SpriteBatch) : Screen { ///////////////// actorsRenderMiddle.forEach { it.drawBody(batch) } actorsRenderMidTop.forEach { it.drawBody(batch) } - player?.drawBody(batch) + player.drawBody(batch) actorsRenderFront.forEach { it.drawBody(batch) } // --> Change of blend mode <-- introduced by childs of ActorWithBody // @@ -668,7 +666,7 @@ class Ingame(val batch: SpriteBatch) : Screen { particlesContainer.forEach { it.drawGlow(batch) } actorsRenderMiddle.forEach { it.drawGlow(batch) } actorsRenderMidTop.forEach { it.drawGlow(batch) } - player?.drawGlow(batch) + player.drawGlow(batch) actorsRenderFront.forEach { it.drawGlow(batch) } // --> blendNormal() <-- introduced by childs of ActorWithBody // @@ -891,7 +889,7 @@ class Ingame(val batch: SpriteBatch) : Screen { ///////////////// actorsRenderMiddle.forEach { it.drawBody(batch) } actorsRenderMidTop.forEach { it.drawBody(batch) } - player?.drawBody(batch) + player.drawBody(batch) actorsRenderFront.forEach { it.drawBody(batch) } // --> Change of blend mode <-- introduced by childs of ActorWithBody // @@ -918,7 +916,7 @@ class Ingame(val batch: SpriteBatch) : Screen { ////////////////////// actorsRenderMiddle.forEach { it.drawGlow(batch) } actorsRenderMidTop.forEach { it.drawGlow(batch) } - player?.drawGlow(batch) + player.drawGlow(batch) actorsRenderFront.forEach { it.drawGlow(batch) } // --> blendLightenOnly() <-- introduced by childs of ActorWithBody // @@ -1133,7 +1131,7 @@ class Ingame(val batch: SpriteBatch) : Screen { } playableActorDelegate = newActor - WorldSimulator(player, Gdx.graphics.deltaTime) + WorldSimulator(player, Terrarum.deltaTime) } private fun changePossession(refid: Int) { @@ -1150,7 +1148,7 @@ class Ingame(val batch: SpriteBatch) : Screen { // accept new delegate playableActorDelegate = PlayableActorDelegate(getActorByID(refid) as ActorHumanoid) playableActorDelegate!!.actor.collisionType = ActorWithPhysics.COLLISION_KINEMATIC - WorldSimulator(player, Gdx.graphics.deltaTime) + WorldSimulator(player, Terrarum.deltaTime) } /** Send message to notifier UI and toggle the UI as opened. */ @@ -1242,7 +1240,7 @@ class Ingame(val batch: SpriteBatch) : Screen { } } playableActorDelegate?.update(delta) - //AmmoMeterProxy(player!!, uiVitalItem.UI as UIVitalMetre) + //AmmoMeterProxy(player, uiVitalItem.UI as UIVitalMetre) } } @@ -1314,7 +1312,7 @@ class Ingame(val batch: SpriteBatch) : Screen { * This is how remove function of [java.util.ArrayList] is defined. */ fun removeActor(actor: Actor) { - if (actor.referenceID == player?.referenceID || actor.referenceID == 0x51621D) // do not delete this magic + if (actor.referenceID == player.referenceID || actor.referenceID == 0x51621D) // do not delete this magic throw RuntimeException("Attempted to remove player.") val indexToDelete = actorContainer.binarySearch(actor.referenceID) if (indexToDelete >= 0) { diff --git a/src/net/torvald/terrarum/Terrarum.kt b/src/net/torvald/terrarum/Terrarum.kt index 663230f33..3b0338beb 100644 --- a/src/net/torvald/terrarum/Terrarum.kt +++ b/src/net/torvald/terrarum/Terrarum.kt @@ -13,6 +13,7 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram import com.badlogic.gdx.graphics.glutils.ShapeRenderer import com.google.gson.JsonArray import com.google.gson.JsonPrimitive +import net.torvald.random.HQRNG import net.torvald.terrarum.Terrarum.RENDER_FPS import net.torvald.terrarum.gameactors.floorInt import net.torvald.terrarum.gamecontroller.IngameController @@ -92,6 +93,9 @@ object Terrarum : Game() { val HEIGHT: Int get() = if (screenH!! % 2 == 0) screenH!! else screenH!! + 1 + val WIDTH_MIN = 800 + val HEIGHT_MIN = 600 + inline val HALFW: Int get() = WIDTH.ushr(1) inline val HALFH: Int @@ -265,6 +269,8 @@ object Terrarum : Game() { lateinit var fullscreenQuad: Mesh; private set + val deltaTime: Float; get() = Gdx.graphics.rawDeltaTime + init { println("$NAME version $VERSION_STRING") @@ -423,7 +429,7 @@ object Terrarum : Game() { } override fun render() { - super.screen.render(Gdx.graphics.deltaTime) + super.screen.render(deltaTime) GLOBAL_RENDER_TIMER += 1 } @@ -452,6 +458,12 @@ object Terrarum : Game() { } override fun resize(width: Int, height: Int) { + var width = maxOf(width, WIDTH_MIN) + var height = maxOf(height, HEIGHT_MIN) + + if (width % 2 == 1) width += 1 + if (height % 2 == 1) height += 1 + screenW = width screenH = height @@ -466,7 +478,10 @@ object Terrarum : Game() { fullscreenQuad.setIndices(shortArrayOf(0, 1, 2, 2, 3, 0)) - super.screen.resize(WIDTH, HEIGHT) + super.resize(width, height) + //Gdx.graphics.setWindowedMode(width, height) + + println("newsize: ${Gdx.graphics.width}x${Gdx.graphics.height}") } @@ -658,10 +673,6 @@ object Terrarum : Game() { get() = Gdx.input.x inline val mouseScreenY: Int get() = Gdx.input.y - - - - } inline fun SpriteBatch.inUse(action: (SpriteBatch) -> Unit) { diff --git a/src/net/torvald/terrarum/TitleScreen.kt b/src/net/torvald/terrarum/TitleScreen.kt index a164bb3a0..fe808a731 100644 --- a/src/net/torvald/terrarum/TitleScreen.kt +++ b/src/net/torvald/terrarum/TitleScreen.kt @@ -8,8 +8,8 @@ import com.badlogic.gdx.graphics.* import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.graphics.g2d.TextureRegion import com.badlogic.gdx.graphics.glutils.FrameBuffer -import net.torvald.terrarum.gameactors.ActorWithBody -import net.torvald.terrarum.gameactors.Hitbox +import net.torvald.terrarum.gameactors.* +import net.torvald.terrarum.gameactors.ai.ActorAI import net.torvald.terrarum.gamecontroller.KeyToggler import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.langpack.Lang @@ -47,17 +47,14 @@ class TitleScreen(val batch: SpriteBatch) : Screen { private var loadDone = false private lateinit var demoWorld: GameWorld - private val cameraPlayer = object : ActorWithBody(RenderOrder.BEHIND) { - override fun drawBody(batch: SpriteBatch) { } - override fun drawGlow(batch: SpriteBatch) { } - override fun dispose() { } - override fun onActorValueChange(key: String, value: Any?) { } - override fun run() { } - - override fun update(delta: Float) { - // camera walk? + private val cameraAI = object : ActorAI { + override fun update(actor: HumanoidNPC, delta: Float) { + // pan camera + //actor.moveRight() // why no work? + actor.controllerMoveDelta!!.x = 0.5 } } + private lateinit var cameraPlayer: HumanoidNPC private val gradWhiteTop = Color(0xf8f8f8ff.toInt()) private val gradWhiteBottom = Color(0xd8d8d8ff.toInt()) @@ -74,11 +71,18 @@ class TitleScreen(val batch: SpriteBatch) : Screen { private fun loadThingsWhileIntroIsVisible() { demoWorld = ReadLayerData(FileInputStream(ModMgr.getFile("basegame", "demoworld"))) - cameraPlayer.hitbox.setPosition( - demoWorld.spawnX * FeaturesDrawer.TILE_SIZE.toDouble(), - demoWorld.spawnY * FeaturesDrawer.TILE_SIZE.toDouble() - ) - cameraPlayer.hitbox.setDimension(2.0, 2.0) + + cameraPlayer = object : HumanoidNPC(demoWorld, cameraAI, GameDate(1, 1), usePhysics = false) { + init { + setHitboxDimension(2, 2, 0, 0) + hitbox.setPosition( + demoWorld.spawnX * FeaturesDrawer.TILE_SIZE.toDouble(), + (demoWorld.height / 3) * 0.75 * FeaturesDrawer.TILE_SIZE.toDouble()//demoWorld.spawnY * FeaturesDrawer.TILE_SIZE.toDouble() + ) + actorValue[AVKey.SPEED] = 1.0 + actorValue[AVKey.ACCEL] = 1.0 + } + } demoWorld.time.timeDelta = 60 @@ -146,14 +150,6 @@ class TitleScreen(val batch: SpriteBatch) : Screen { } } else { - //if (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1) { - LightmapRenderer.fireRecalculateEvent() - //} - - - cameraPlayer.hitbox.setPosition(1024 * 16.0, 340 * 16.0) - - demoWorld.updateWorldTime(delta) WeatherMixer.update(delta, cameraPlayer) cameraPlayer.update(delta) @@ -165,11 +161,19 @@ class TitleScreen(val batch: SpriteBatch) : Screen { uiContainer.forEach { it.update(delta) } + if (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1) { + LightmapRenderer.fireRecalculateEvent() + } + + // render and blur lightmap //processBlur(LightmapRenderer.DRAW_FOR_RGB) + Gdx.gl.glActiveTexture(GL20.GL_TEXTURE) // render world batch.inUse { + setCameraPosition(0f, 0f) + batch.color = Color.WHITE batch.shader = null camera.position.set(WorldCamera.gdxCamX, WorldCamera.gdxCamY, 0f) // make camara work camera.update() @@ -215,6 +219,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen { BlocksDrawer.renderTerrain(batch) BlocksDrawer.renderFront(batch, false) FeaturesDrawer.drawEnvOverlay(batch) + } private fun renderMenus() { diff --git a/src/net/torvald/terrarum/UIItemInventoryElem.kt b/src/net/torvald/terrarum/UIItemInventoryElem.kt index 258f5ec17..9860dffe7 100644 --- a/src/net/torvald/terrarum/UIItemInventoryElem.kt +++ b/src/net/torvald/terrarum/UIItemInventoryElem.kt @@ -129,7 +129,7 @@ class UIItemInventoryElem( override fun keyDown(keycode: Int): Boolean { if (item != null && Terrarum.ingame != null && keycode in Input.Keys.NUM_1..Input.Keys.NUM_0) { - val inventory = Terrarum.ingame!!.player?.inventory + val inventory = Terrarum.ingame!!.player.inventory val slot = if (keycode == Input.Keys.NUM_0) 9 else keycode - Input.Keys.NUM_1 val currentSlotItem = inventory?.getQuickBar(slot) @@ -161,11 +161,11 @@ class UIItemInventoryElem( val itemEquipSlot = item!!.equipPosition val player = Terrarum.ingame!!.player - if (item != player?.inventory?.itemEquipped?.get(itemEquipSlot)) { // if this item is unequipped, equip it - player?.equipItem(item!!) + if (item != player.inventory?.itemEquipped?.get(itemEquipSlot)) { // if this item is unequipped, equip it + player.equipItem(item!!) } else { // if not, unequip it - player?.unequipItem(item!!) + player.unequipItem(item!!) } } diff --git a/src/net/torvald/terrarum/blockproperties/BlockPropUtil.kt b/src/net/torvald/terrarum/blockproperties/BlockPropUtil.kt index cb6eff15d..cca210a08 100644 --- a/src/net/torvald/terrarum/blockproperties/BlockPropUtil.kt +++ b/src/net/torvald/terrarum/blockproperties/BlockPropUtil.kt @@ -63,9 +63,9 @@ object BlockPropUtil { internal fun dynamicLumFuncTickClock() { // FPS-time compensation if (Gdx.graphics.framesPerSecond > 0) { - flickerFuncX += Gdx.graphics.deltaTime * 1000f - breathFuncX += Gdx.graphics.deltaTime * 1000f - pulsateFuncX += Gdx.graphics.deltaTime * 1000f + flickerFuncX += Terrarum.deltaTime * 1000f + breathFuncX += Terrarum.deltaTime * 1000f + pulsateFuncX += Terrarum.deltaTime * 1000f } // flicker-related vars diff --git a/src/net/torvald/terrarum/blockstats/BlockStats.kt b/src/net/torvald/terrarum/blockstats/BlockStats.kt index 2c5f0b5e8..8921e3462 100644 --- a/src/net/torvald/terrarum/blockstats/BlockStats.kt +++ b/src/net/torvald/terrarum/blockstats/BlockStats.kt @@ -33,9 +33,9 @@ object BlockStats { val renderHeight = FastMath.ceil(Terrarum.HEIGHT.toFloat()) val noZoomCameraX = Math.round(FastMath.clamp( - (player?.hitbox?.centeredX?.toFloat() ?: 0f) - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat())) + (player.hitbox?.centeredX?.toFloat() ?: 0f) - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat())) val noZoomCameraY = Math.round(FastMath.clamp( - (player?.hitbox?.centeredY?.toFloat() ?: 0f) - renderHeight / 2, TSIZE.toFloat(), map.width * TSIZE - renderHeight - TSIZE.toFloat())) + (player.hitbox?.centeredY?.toFloat() ?: 0f) - renderHeight / 2, TSIZE.toFloat(), map.width * TSIZE - renderHeight - TSIZE.toFloat())) val for_x_start = noZoomCameraX / TSIZE val for_y_start = noZoomCameraY / TSIZE diff --git a/src/net/torvald/terrarum/console/ExportAV.kt b/src/net/torvald/terrarum/console/ExportAV.kt index 995d822ec..88a5f6090 100644 --- a/src/net/torvald/terrarum/console/ExportAV.kt +++ b/src/net/torvald/terrarum/console/ExportAV.kt @@ -13,7 +13,7 @@ internal object ExportAV : ConsoleCommand { if (args.size == 2) { try { JsonWriter.writeToFile( - Terrarum.ingame!!.player!!.actorValue, + Terrarum.ingame!!.player.actorValue, Terrarum.defaultDir + "/Exports/" + args[1] + ".json") Echo("ExportAV: exported to " + args[1] + ".json") diff --git a/src/net/torvald/terrarum/console/GetAV.kt b/src/net/torvald/terrarum/console/GetAV.kt index 2899e430e..482e2ddd7 100644 --- a/src/net/torvald/terrarum/console/GetAV.kt +++ b/src/net/torvald/terrarum/console/GetAV.kt @@ -12,7 +12,7 @@ internal object GetAV : ConsoleCommand { try { if (args.size == 1 && Terrarum.ingame!!.player != null) { // print all actorvalue of player - val av = Terrarum.ingame!!.player!!.actorValue + val av = Terrarum.ingame!!.player.actorValue val keyset = av.keySet Echo("$ccW== ActorValue list for ${ccY}player $ccW==") @@ -30,14 +30,14 @@ internal object GetAV : ConsoleCommand { if (!args[1].isNum()) { // args[1] is ActorValue name Echo("${ccW}player.$ccM${args[1]} $ccW= " + ccG + - Terrarum.ingame!!.player!!.actorValue[args[1]] + + Terrarum.ingame!!.player.actorValue[args[1]] + " $ccO" + - Terrarum.ingame!!.player!!.actorValue[args[1]]!!.javaClass.simpleName + Terrarum.ingame!!.player.actorValue[args[1]]!!.javaClass.simpleName ) println("[GetAV] player.${args[1]} = " + - Terrarum.ingame!!.player!!.actorValue[args[1]] + + Terrarum.ingame!!.player.actorValue[args[1]] + " " + - Terrarum.ingame!!.player!!.actorValue[args[1]]!!.javaClass.simpleName + Terrarum.ingame!!.player.actorValue[args[1]]!!.javaClass.simpleName ) } else { diff --git a/src/net/torvald/terrarum/console/SetAV.kt b/src/net/torvald/terrarum/console/SetAV.kt index 003116191..a126ebd94 100644 --- a/src/net/torvald/terrarum/console/SetAV.kt +++ b/src/net/torvald/terrarum/console/SetAV.kt @@ -59,7 +59,7 @@ internal object SetAV : ConsoleCommand { return } - Terrarum.ingame!!.player!!.actorValue[args[1]] = newValue + Terrarum.ingame!!.player.actorValue[args[1]] = newValue Echo("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$newValue") println("[SetAV] set ActorValue '${args[1]}' for player to '$newValue'.") } diff --git a/src/net/torvald/terrarum/console/SetScale.kt b/src/net/torvald/terrarum/console/SetScale.kt index 14be78151..03dde766f 100644 --- a/src/net/torvald/terrarum/console/SetScale.kt +++ b/src/net/torvald/terrarum/console/SetScale.kt @@ -10,7 +10,7 @@ internal object SetScale : ConsoleCommand { override fun execute(args: Array) { if (args.size == 2 || args.size == 3) { try { - val targetID = if (args.size == 3) args[1].toInt() else Terrarum.ingame!!.player!!.referenceID + val targetID = if (args.size == 3) args[1].toInt() else Terrarum.ingame!!.player.referenceID val scale = args[if (args.size == 3) 2 else 1].toDouble() val target = Terrarum.ingame!!.getActorByID(targetID) diff --git a/src/net/torvald/terrarum/console/SpawnPhysTestBall.kt b/src/net/torvald/terrarum/console/SpawnPhysTestBall.kt index f26bca352..55bdae8e5 100644 --- a/src/net/torvald/terrarum/console/SpawnPhysTestBall.kt +++ b/src/net/torvald/terrarum/console/SpawnPhysTestBall.kt @@ -20,7 +20,7 @@ internal object SpawnPhysTestBall : ConsoleCommand { val xvel = args[2].toDouble() val yvel = if (args.size >= 4) args[3].toDouble() else 0.0 - val ball = PhysTestBall() + val ball = PhysTestBall(Terrarum.ingame!!.world) ball.setPosition( (mouseX + WorldCamera.x).toDouble(), (mouseY + WorldCamera.y).toDouble() @@ -33,7 +33,7 @@ internal object SpawnPhysTestBall : ConsoleCommand { else if (args.size == 2) { val elasticity = args[1].toDouble() - val ball = PhysTestBall() + val ball = PhysTestBall(Terrarum.ingame!!.world) ball.setPosition( (mouseX + WorldCamera.x).toDouble(), (mouseY + WorldCamera.y).toDouble() diff --git a/src/net/torvald/terrarum/console/SpawnTikiTorch.kt b/src/net/torvald/terrarum/console/SpawnTikiTorch.kt index 726b083dc..cc61419e6 100644 --- a/src/net/torvald/terrarum/console/SpawnTikiTorch.kt +++ b/src/net/torvald/terrarum/console/SpawnTikiTorch.kt @@ -8,7 +8,7 @@ import net.torvald.terrarum.gameactors.FixtureTikiTorch */ internal object SpawnTikiTorch : ConsoleCommand { override fun execute(args: Array) { - val torch = FixtureTikiTorch() + val torch = FixtureTikiTorch(Terrarum.ingame!!.world) torch.setPosition(Terrarum.mouseX, Terrarum.mouseY) Terrarum.ingame!!.addNewActor(torch) diff --git a/src/net/torvald/terrarum/console/Teleport.kt b/src/net/torvald/terrarum/console/Teleport.kt index 6855f8499..ab64ccb5c 100644 --- a/src/net/torvald/terrarum/console/Teleport.kt +++ b/src/net/torvald/terrarum/console/Teleport.kt @@ -23,7 +23,7 @@ internal object Teleport : ConsoleCommand { return } - Terrarum.ingame!!.player!!.setPosition(x.toDouble(), y.toDouble()) + Terrarum.ingame!!.player.setPosition(x.toDouble(), y.toDouble()) } else if (args.size == 4) { if (args[2].toLowerCase() != "to") { @@ -35,7 +35,7 @@ internal object Teleport : ConsoleCommand { try { val fromActorID = args[1].toInt() val targetActorID = if (args[3].toLowerCase() == "player") - Terrarum.ingame!!.player!!.referenceID + Terrarum.ingame!!.player.referenceID else args[3].toInt() diff --git a/src/net/torvald/terrarum/console/ToggleNoClip.kt b/src/net/torvald/terrarum/console/ToggleNoClip.kt index 2c500e612..4e623d713 100644 --- a/src/net/torvald/terrarum/console/ToggleNoClip.kt +++ b/src/net/torvald/terrarum/console/ToggleNoClip.kt @@ -7,9 +7,9 @@ import net.torvald.terrarum.Terrarum */ internal object ToggleNoClip : ConsoleCommand { override fun execute(args: Array) { - val status = Terrarum.ingame!!.player!!.isNoClip() + val status = Terrarum.ingame!!.player.isNoClip() - Terrarum.ingame!!.player!!.setNoClip(!status) + Terrarum.ingame!!.player.setNoClip(!status) Echo("Set no-clip status to " + (!status).toString()) } diff --git a/src/net/torvald/terrarum/gameactors/ActorHumanoid.kt b/src/net/torvald/terrarum/gameactors/ActorHumanoid.kt index dbde8a95f..018d2ae9d 100644 --- a/src/net/torvald/terrarum/gameactors/ActorHumanoid.kt +++ b/src/net/torvald/terrarum/gameactors/ActorHumanoid.kt @@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Color import com.jme3.math.FastMath import net.torvald.terrarum.Terrarum import net.torvald.terrarum.gameactors.faction.Faction +import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.itemproperties.GameItem import net.torvald.terrarum.itemproperties.Material import net.torvald.terrarum.realestate.LandUtil @@ -18,8 +19,14 @@ import java.util.* * * Created by minjaesong on 16-10-24. */ -open class ActorHumanoid(birth: GameDate, death: GameDate? = null) - : HistoricalFigure(birth, death), Controllable, Pocketed, Factionable, Luminous, LandHolder { +open class ActorHumanoid( + world: GameWorld, + birth: GameDate, + death: GameDate? = null, + usePhysics: Boolean = true +) : HistoricalFigure(world, birth, death, usePhysics = usePhysics), Controllable, Pocketed, Factionable, Luminous, LandHolder { + + var vehicleRiding: Controllable? = null // usually player only @@ -38,11 +45,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null) override var houseDesignation: ArrayList? = ArrayList() override fun addHouseTile(x: Int, y: Int) { - if (houseDesignation != null) houseDesignation!!.add(LandUtil.getBlockAddr(x, y)) + if (houseDesignation != null) houseDesignation!!.add(LandUtil.getBlockAddr(world, x, y)) } override fun removeHouseTile(x: Int, y: Int) { - if (houseDesignation != null) houseDesignation!!.remove(LandUtil.getBlockAddr(x, y)) + if (houseDesignation != null) houseDesignation!!.remove(LandUtil.getBlockAddr(world, x, y)) } override fun clearHouseDesignation() { @@ -135,7 +142,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null) protected var isRightDown = false protected var isJumpDown = false protected inline val isGamer: Boolean - get() = this == Terrarum.ingame!!.player + get() = if (Terrarum.ingame == null) false else this == Terrarum.ingame!!.player private val nullItem = object : GameItem() { @@ -164,6 +171,8 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null) // don't put this into keyPressed; execution order is important! updateGamerControlBox() + processInput(delta) + updateSprite(delta) if (noClip) { @@ -224,7 +233,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null) get() = if (isGamer) Terrarum.controller != null else true - override fun processInput(delta: Float) { + private fun processInput(delta: Float) { /** * L-R stop @@ -538,11 +547,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null) // flipping the sprite if (walkHeading == LEFT) { - sprite!!.flip(true, false) + sprite?.flip(true, false) spriteGlow?.flip(true, false) } else { - sprite!!.flip(false, false) + sprite?.flip(false, false) spriteGlow?.flip(false, false) } } diff --git a/src/net/torvald/terrarum/gameactors/ActorInventory.kt b/src/net/torvald/terrarum/gameactors/ActorInventory.kt index 8786a8dde..a065e9b2b 100644 --- a/src/net/torvald/terrarum/gameactors/ActorInventory.kt +++ b/src/net/torvald/terrarum/gameactors/ActorInventory.kt @@ -202,7 +202,7 @@ class ActorInventory(val actor: Pocketed, var maxCapacity: Int, var capacityMode actor.avStrength / 1000.0 else 1.0 // TODO variable: scale, strength - val swingDmgToFrameDmg = Gdx.graphics.deltaTime.toDouble() / actor.actorValue.getAsDouble(AVKey.ACTION_INTERVAL)!! + val swingDmgToFrameDmg = Terrarum.deltaTime.toDouble() / actor.actorValue.getAsDouble(AVKey.ACTION_INTERVAL)!! // damage the item newItem.durability -= (baseDamagePerSwing * swingDmgToFrameDmg).toFloat() diff --git a/src/net/torvald/terrarum/gameactors/ActorWithPhysics.kt b/src/net/torvald/terrarum/gameactors/ActorWithPhysics.kt index d474e7f81..9bc9be994 100644 --- a/src/net/torvald/terrarum/gameactors/ActorWithPhysics.kt +++ b/src/net/torvald/terrarum/gameactors/ActorWithPhysics.kt @@ -1,6 +1,5 @@ package net.torvald.terrarum.gameactors -import com.badlogic.gdx.Gdx import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.jme3.math.FastMath import net.torvald.point.Point2d @@ -23,15 +22,15 @@ typealias Second = Float /** * Base class for every actor that has animated sprites. This includes furnishings, paintings, gadgets, etc. - * Also has all the physics + * Also has all the usePhysics * * @param renderOrder Rendering order (BEHIND, MIDDLE, MIDTOP, FRONT) * @param immobileBody use realistic air friction (1/1000 of "unrealistic" canonical setup) - * @param physics use physics simulation + * @param usePhysics use usePhysics simulation * * Created by minjaesong on 16-01-13. */ -open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean = false, physics: Boolean = true) : +open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val immobileBody: Boolean = false, var usePhysics: Boolean = true) : ActorWithBody(renderOrder) { @@ -45,8 +44,6 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean var drawMode = BlendMode.NORMAL - @Transient private val world: GameWorld = Terrarum.ingame!!.world - var hitboxTranslateX: Int = 0// relative to spritePosX protected set var hitboxTranslateY: Int = 0// relative to spritePosY @@ -133,7 +130,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean @Transient private val ELASTICITY_MAX = 1.0//0.993 // No perpetual motion! /** - * what pretty much every physics engine has, instead of my 'elasticity' + * what pretty much every usePhysics engine has, instead of my 'elasticity' * * This is just a simple macro for 'elasticity'. * @@ -164,7 +161,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean /** Default to 'true' */ var isVisible = true /** Default to 'true' */ - var isUpdate = physics + var isUpdate = true var isNoSubjectToGrav = false var isNoCollideWorld = false var isNoSubjectToFluidResistance = false @@ -239,7 +236,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean internal var colliding = false protected inline val updateDelta: Float - get() = Gdx.graphics.deltaTime + get() = Terrarum.deltaTime var isWalkingH = false @@ -336,6 +333,12 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean isNoSubjectToFluidResistance = isPlayerNoClip } + if (!usePhysics) { + isNoCollideWorld = true + isNoSubjectToFluidResistance = true + isNoSubjectToGrav = true + } + //////////////////////////////////////////////////////////////// // Codes that modifies velocity (moveDelta and externalForce) // @@ -366,7 +369,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean * If and only if: * This body is NON-STATIC and the other body is STATIC */ - if (!isPlayerNoClip) { + if (!isNoCollideWorld) { // // HOW IT SHOULD WORK // // // //////////////////////// // combineVeloToMoveDelta now @@ -428,7 +431,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean walledTop = isWalled(hitbox, COLLIDING_TOP) walledBottom = isWalled(hitbox, COLLIDING_BOTTOM) colliding = isColliding(hitbox) - if (isPlayerNoClip) { + if (isNoCollideWorld) { walledLeft = false walledRight = false walledTop = false @@ -586,7 +589,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean val stepBox = sixteenStep[step] forEachOccupyingTilePos(stepBox) { - val tileCoord = LandUtil.resolveBlockAddr(it) + val tileCoord = LandUtil.resolveBlockAddr(this.world, it) val tileProp = BlockCodex.getOrNull(world.getTileFromTerrain(tileCoord.first, tileCoord.second)) if (tileProp == null || tileProp.isSolid) { @@ -632,7 +635,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean debug1("Collision type: $selfCollisionStatus") affectingTiles.forEach { - val tileCoord = LandUtil.resolveBlockAddr(it) + val tileCoord = LandUtil.resolveBlockAddr(this.world, it) debug2("affectign tile: ${tileCoord.first}, ${tileCoord.second}") } @@ -1265,7 +1268,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean private fun assertInit() { // errors if (baseHitboxW == 0 || baseHitboxH == 0) - throw Error("Hitbox dimension was not set.") + throw Error("Hitbox dimension was not set. (don't modify hitbox directly -- use 'setHitboxDimension()')") // warnings if (sprite == null && isVisible) @@ -1315,7 +1318,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean val tilePosList = ArrayList() for (y in newTilewiseHitbox.startY.toInt()..newTilewiseHitbox.endY.toInt()) { for (x in newTilewiseHitbox.startX.toInt()..newTilewiseHitbox.endX.toInt()) { - tilePosList.add(LandUtil.getBlockAddr(x, y)) + tilePosList.add(LandUtil.getBlockAddr(this.world, x, y)) } } @@ -1437,12 +1440,12 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean } internal val avAcceleration: Double get() = actorValue.getAsDouble(AVKey.ACCEL)!! * - actorValue.getAsDouble(AVKey.ACCELBUFF)!! * + (actorValue.getAsDouble(AVKey.ACCELBUFF) ?: 1.0) * accelMultMovement * scale.sqrt() internal val avSpeedCap: Double get() = actorValue.getAsDouble(AVKey.SPEED)!! * - actorValue.getAsDouble(AVKey.SPEEDBUFF)!! * + (actorValue.getAsDouble(AVKey.SPEEDBUFF) ?: 1.0) * speedMultByTile * scale.sqrt() diff --git a/src/net/torvald/terrarum/gameactors/Controllable.kt b/src/net/torvald/terrarum/gameactors/Controllable.kt index 9154e4ff5..843b5d6b3 100644 --- a/src/net/torvald/terrarum/gameactors/Controllable.kt +++ b/src/net/torvald/terrarum/gameactors/Controllable.kt @@ -7,8 +7,6 @@ package net.torvald.terrarum.gameactors * Created by minjaesong on 15-12-31. */ interface Controllable { - - fun processInput(delta: Float) fun keyDown(keycode: Int): Boolean } \ No newline at end of file diff --git a/src/net/torvald/terrarum/gameactors/CreatureBuilder.kt b/src/net/torvald/terrarum/gameactors/CreatureBuilder.kt index 23500bfb3..26379b773 100644 --- a/src/net/torvald/terrarum/gameactors/CreatureBuilder.kt +++ b/src/net/torvald/terrarum/gameactors/CreatureBuilder.kt @@ -1,5 +1,7 @@ package net.torvald.terrarum.gameactors +import net.torvald.terrarum.gameworld.GameWorld + /** * Created by minjaesong on 16-02-05. @@ -10,8 +12,8 @@ object CreatureBuilder { /** * @Param jsonFileName with extension */ - operator fun invoke(module: String, jsonFileName: String): ActorWithPhysics { - val actor = ActorWithPhysics(Actor.RenderOrder.MIDDLE) + operator fun invoke(world: GameWorld, module: String, jsonFileName: String): ActorWithPhysics { + val actor = ActorWithPhysics(world, Actor.RenderOrder.MIDDLE) InjectCreatureRaw(actor.actorValue, module, jsonFileName) diff --git a/src/net/torvald/terrarum/gameactors/DecodeTapestry.kt b/src/net/torvald/terrarum/gameactors/DecodeTapestry.kt index 3ca2e5346..b51e2554a 100644 --- a/src/net/torvald/terrarum/gameactors/DecodeTapestry.kt +++ b/src/net/torvald/terrarum/gameactors/DecodeTapestry.kt @@ -2,6 +2,7 @@ package net.torvald.terrarum.gameactors import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Pixmap +import net.torvald.terrarum.Terrarum import net.torvald.terrarum.gameworld.toUint import java.io.File import java.nio.charset.Charset @@ -171,6 +172,6 @@ object DecodeTapestry { readCounter++ } - return TapestryObject(outImageData, artName, authorName) + return TapestryObject(Terrarum.ingame!!.world, outImageData, artName, authorName) } } \ No newline at end of file diff --git a/src/net/torvald/terrarum/gameactors/DroppedItem.kt b/src/net/torvald/terrarum/gameactors/DroppedItem.kt index cd52be928..e56ba7559 100644 --- a/src/net/torvald/terrarum/gameactors/DroppedItem.kt +++ b/src/net/torvald/terrarum/gameactors/DroppedItem.kt @@ -4,11 +4,12 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch import net.torvald.terrarum.itemproperties.GameItem import net.torvald.terrarum.itemproperties.ItemCodex import net.torvald.terrarum.blockproperties.BlockCodex +import net.torvald.terrarum.gameworld.GameWorld /** * Created by minjaesong on 16-03-15. */ -open class DroppedItem(private val item: GameItem) : ActorWithPhysics(Actor.RenderOrder.MIDTOP) { +open class DroppedItem(world: GameWorld, private val item: GameItem) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP) { init { if (item.dynamicID >= ItemCodex.ACTORID_MIN) diff --git a/src/net/torvald/terrarum/gameactors/FixtureBase.kt b/src/net/torvald/terrarum/gameactors/FixtureBase.kt index 9454c44f8..e2369d530 100644 --- a/src/net/torvald/terrarum/gameactors/FixtureBase.kt +++ b/src/net/torvald/terrarum/gameactors/FixtureBase.kt @@ -1,12 +1,12 @@ package net.torvald.terrarum.gameactors -import net.torvald.spriteanimation.SpriteAnimation +import net.torvald.terrarum.gameworld.GameWorld /** * Created by minjaesong on 16-06-17. */ -open class FixtureBase(physics: Boolean = true) : - ActorWithPhysics(Actor.RenderOrder.BEHIND, immobileBody = true, physics = physics) { +open class FixtureBase(world: GameWorld, physics: Boolean = true) : + ActorWithPhysics(world, Actor.RenderOrder.BEHIND, immobileBody = true, usePhysics = physics) { /** * 0: Open * 1: Blocked diff --git a/src/net/torvald/terrarum/gameactors/FixtureTikiTorch.kt b/src/net/torvald/terrarum/gameactors/FixtureTikiTorch.kt index de67b2d17..8f226adf8 100644 --- a/src/net/torvald/terrarum/gameactors/FixtureTikiTorch.kt +++ b/src/net/torvald/terrarum/gameactors/FixtureTikiTorch.kt @@ -4,13 +4,14 @@ import com.badlogic.gdx.graphics.Color import net.torvald.terrarum.ModMgr import net.torvald.terrarum.blockproperties.Block import net.torvald.terrarum.blockproperties.BlockCodex +import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack import java.util.* /** * Created by minjaesong on 16-06-17. */ -internal class FixtureTikiTorch : FixtureBase(), Luminous { +internal class FixtureTikiTorch(world: GameWorld) : FixtureBase(world), Luminous { override var color: Color get() = BlockCodex[Block.TORCH].luminosity diff --git a/src/net/torvald/terrarum/gameactors/HistoricalFigure.kt b/src/net/torvald/terrarum/gameactors/HistoricalFigure.kt index 06a227462..2da415c97 100644 --- a/src/net/torvald/terrarum/gameactors/HistoricalFigure.kt +++ b/src/net/torvald/terrarum/gameactors/HistoricalFigure.kt @@ -2,6 +2,7 @@ package net.torvald.terrarum.gameactors import net.torvald.random.HQRNG import net.torvald.terrarum.Terrarum +import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.gameworld.WorldTime typealias AnyPlayer = HistoricalFigure @@ -15,10 +16,12 @@ typealias AnyPlayer = HistoricalFigure * Created by minjaesong on 16-10-10. */ open class HistoricalFigure( + world: GameWorld, val born: GameDate, val dead: GameDate? = null, - realAirFriction: Boolean = false -) : ActorWithPhysics(Actor.RenderOrder.MIDDLE, realAirFriction) { + realAirFriction: Boolean = false, + usePhysics: Boolean = true +) : ActorWithPhysics(world, Actor.RenderOrder.MIDDLE, realAirFriction, usePhysics) { var historicalFigureIdentifier: Int = generateHistoricalFigureIdentifier() internal set diff --git a/src/net/torvald/terrarum/gameactors/HumanoidNPC.kt b/src/net/torvald/terrarum/gameactors/HumanoidNPC.kt index 0f0fc7338..2a0563200 100644 --- a/src/net/torvald/terrarum/gameactors/HumanoidNPC.kt +++ b/src/net/torvald/terrarum/gameactors/HumanoidNPC.kt @@ -3,6 +3,7 @@ package net.torvald.terrarum.gameactors import net.torvald.terrarum.Terrarum import net.torvald.terrarum.gameactors.ai.ActorAI import net.torvald.terrarum.gameactors.ai.LuaAIWrapper +import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.itemproperties.GameItem import net.torvald.terrarum.itemproperties.Material @@ -12,11 +13,13 @@ import net.torvald.terrarum.itemproperties.Material * Created by minjaesong on 16-01-31. */ open class HumanoidNPC( + world: GameWorld, override val ai: ActorAI, // it's there for written-in-Kotlin, "hard-wired" AIs - born: GameDate -) : ActorHumanoid(born), AIControlled, CanBeAnItem { + born: GameDate, + usePhysics: Boolean = true +) : ActorHumanoid(world, born, usePhysics = usePhysics), AIControlled, CanBeAnItem { - constructor(luaAi: LuaAIWrapper, born: GameDate) : this(luaAi as ActorAI, born) { + constructor(world: GameWorld, luaAi: LuaAIWrapper, born: GameDate) : this(world, luaAi as ActorAI, born) { luaAi.attachActor(this) } @@ -78,8 +81,8 @@ open class HumanoidNPC( } override fun update(delta: Float) { + ai.update(this, delta) super.update(delta) - ai.update(delta) } override fun moveLeft(amount: Float) { // hit the buttons on the controller box diff --git a/src/net/torvald/terrarum/gameactors/ParticleBase.kt b/src/net/torvald/terrarum/gameactors/ParticleBase.kt index 7cdf47e45..7c0e977ca 100644 --- a/src/net/torvald/terrarum/gameactors/ParticleBase.kt +++ b/src/net/torvald/terrarum/gameactors/ParticleBase.kt @@ -20,7 +20,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, maxLifeTime: Second? = n /** Will NOT actually delete from the CircularArray */ @Volatile var flagDespawn = false - override fun run() = update(Gdx.graphics.deltaTime) + override fun run() = update(Terrarum.deltaTime) var isNoSubjectToGrav = false var dragCoefficient = 3.0 diff --git a/src/net/torvald/terrarum/gameactors/PhysTestBall.kt b/src/net/torvald/terrarum/gameactors/PhysTestBall.kt index aa29c72ed..1803e2223 100644 --- a/src/net/torvald/terrarum/gameactors/PhysTestBall.kt +++ b/src/net/torvald/terrarum/gameactors/PhysTestBall.kt @@ -3,12 +3,13 @@ package net.torvald.terrarum.gameactors import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.g2d.SpriteBatch import net.torvald.terrarum.Terrarum +import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser /** * Created by minjaesong on 16-03-05. */ -class PhysTestBall : ActorWithPhysics(Actor.RenderOrder.MIDDLE, immobileBody = true) { +class PhysTestBall(world: GameWorld) : ActorWithPhysics(world, Actor.RenderOrder.MIDDLE, immobileBody = true) { private var color = Color.GOLD diff --git a/src/net/torvald/terrarum/gameactors/Player.kt b/src/net/torvald/terrarum/gameactors/Player.kt index df624aa51..0c44ca14c 100644 --- a/src/net/torvald/terrarum/gameactors/Player.kt +++ b/src/net/torvald/terrarum/gameactors/Player.kt @@ -1,5 +1,7 @@ package net.torvald.terrarum.gameactors +import net.torvald.terrarum.gameworld.GameWorld + /** * Game player (YOU!) @@ -7,7 +9,7 @@ package net.torvald.terrarum.gameactors * Created by minjaesong on 15-12-31. */ -class Player(born: GameDate) : ActorHumanoid(born) { +class Player(world: GameWorld, born: GameDate) : ActorHumanoid(world, born) { companion object { @Transient const val PLAYER_REF_ID: Int = 0x91A7E2 diff --git a/src/net/torvald/terrarum/gameactors/PlayerBuilder.kt b/src/net/torvald/terrarum/gameactors/PlayerBuilder.kt index ac5f4cf70..6e23db2aa 100644 --- a/src/net/torvald/terrarum/gameactors/PlayerBuilder.kt +++ b/src/net/torvald/terrarum/gameactors/PlayerBuilder.kt @@ -8,7 +8,7 @@ import net.torvald.terrarum.Terrarum object PlayerBuilder { operator fun invoke(): Actor { - val p: Actor = Player(Terrarum.ingame!!.world.time.currentTimeAsGameDate) + val p: Actor = Player(Terrarum.ingame!!.world, Terrarum.ingame!!.world.time.currentTimeAsGameDate) InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json") // attach sprite diff --git a/src/net/torvald/terrarum/gameactors/PlayerBuilderCynthia.kt b/src/net/torvald/terrarum/gameactors/PlayerBuilderCynthia.kt index 17bf13b23..52c91d957 100644 --- a/src/net/torvald/terrarum/gameactors/PlayerBuilderCynthia.kt +++ b/src/net/torvald/terrarum/gameactors/PlayerBuilderCynthia.kt @@ -1,6 +1,7 @@ package net.torvald.terrarum.gameactors import net.torvald.terrarum.ModMgr +import net.torvald.terrarum.Terrarum import net.torvald.terrarum.gameactors.ai.LuaAIWrapper import net.torvald.terrarum.worlddrawer.FeaturesDrawer import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack @@ -13,6 +14,7 @@ object PlayerBuilderCynthia { operator fun invoke(): ActorWithPhysics { //val p: Player = Player(GameDate(100, 143)) // random value thrown val p: HumanoidNPC = HumanoidNPC( + Terrarum.ingame!!.world, LuaAIWrapper("/net/torvald/terrarum/gameactors/ai/scripts/PokemonNPCAI.lua"), GameDate(100, 143)) // random value thrown InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json") diff --git a/src/net/torvald/terrarum/gameactors/PlayerBuilderSigrid.kt b/src/net/torvald/terrarum/gameactors/PlayerBuilderSigrid.kt index 0c26b55c9..0e4511fec 100644 --- a/src/net/torvald/terrarum/gameactors/PlayerBuilderSigrid.kt +++ b/src/net/torvald/terrarum/gameactors/PlayerBuilderSigrid.kt @@ -1,6 +1,7 @@ package net.torvald.terrarum.gameactors import net.torvald.terrarum.ModMgr +import net.torvald.terrarum.Terrarum import net.torvald.terrarum.gameactors.faction.FactionFactory import net.torvald.terrarum.itemproperties.ItemCodex import net.torvald.terrarum.worlddrawer.FeaturesDrawer @@ -14,7 +15,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack object PlayerBuilderSigrid { operator fun invoke(): Player { - val p = Player(GameDate(-2147483648, 0)) // XD + val p = Player(Terrarum.ingame!!.world, GameDate(-2147483648, 0)) // XD p.referenceID = 0x51621D // the only constant of this procedural universe p.historicalFigureIdentifier = 0x51621D // the only constant of this procedural universe diff --git a/src/net/torvald/terrarum/gameactors/PlayerBuilderTestSubject1.kt b/src/net/torvald/terrarum/gameactors/PlayerBuilderTestSubject1.kt index 697fa1653..eb2a26f93 100644 --- a/src/net/torvald/terrarum/gameactors/PlayerBuilderTestSubject1.kt +++ b/src/net/torvald/terrarum/gameactors/PlayerBuilderTestSubject1.kt @@ -1,6 +1,7 @@ package net.torvald.terrarum.gameactors import net.torvald.terrarum.ModMgr +import net.torvald.terrarum.Terrarum import net.torvald.terrarum.worlddrawer.FeaturesDrawer import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack @@ -9,7 +10,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack */ object PlayerBuilderTestSubject1 { operator fun invoke(): Player { - val p: Player = Player(GameDate(100, 143)) // random value thrown + val p: Player = Player(Terrarum.ingame!!.world, GameDate(100, 143)) // random value thrown InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json") diff --git a/src/net/torvald/terrarum/gameactors/Pocketed.kt b/src/net/torvald/terrarum/gameactors/Pocketed.kt index d3ca77aa5..6b2840abe 100644 --- a/src/net/torvald/terrarum/gameactors/Pocketed.kt +++ b/src/net/torvald/terrarum/gameactors/Pocketed.kt @@ -1,6 +1,7 @@ package net.torvald.terrarum.gameactors import com.badlogic.gdx.Gdx +import net.torvald.terrarum.Terrarum import net.torvald.terrarum.itemproperties.GameItem import net.torvald.terrarum.itemproperties.ItemCodex @@ -27,7 +28,7 @@ interface Pocketed { } inventory.itemEquipped[item.equipPosition] = null - item.effectOnUnequip(Gdx.graphics.deltaTime) + item.effectOnUnequip(Terrarum.deltaTime) } // no need for equipSlot(Int) @@ -49,7 +50,7 @@ interface Pocketed { if (item.equipPosition >= 0) { inventory.itemEquipped[item.equipPosition] = item - item.effectWhenEquipped(Gdx.graphics.deltaTime) + item.effectWhenEquipped(Terrarum.deltaTime) } // else do nothing } @@ -68,13 +69,13 @@ interface Pocketed { fun consumePrimary(item: GameItem) { - if (item.primaryUse(Gdx.graphics.deltaTime)) { + if (item.primaryUse(Terrarum.deltaTime)) { inventory.consumeItem(this as Actor, item) // consume on successful } } fun consumeSecondary(item: GameItem) { - if (item.secondaryUse(Gdx.graphics.deltaTime)) + if (item.secondaryUse(Terrarum.deltaTime)) inventory.consumeItem(this as Actor, item) // consume on successful } } \ No newline at end of file diff --git a/src/net/torvald/terrarum/gameactors/ProjectileHoming.kt b/src/net/torvald/terrarum/gameactors/ProjectileHoming.kt index ae42312da..889a10400 100644 --- a/src/net/torvald/terrarum/gameactors/ProjectileHoming.kt +++ b/src/net/torvald/terrarum/gameactors/ProjectileHoming.kt @@ -1,15 +1,17 @@ package net.torvald.terrarum.gameactors +import net.torvald.terrarum.gameworld.GameWorld import org.dyn4j.geometry.Vector2 /** * Created by minjaesong on 16-08-29. */ class ProjectileHoming( + world: GameWorld, type: Int, fromPoint: Vector2, // projected coord toPoint: Vector2 // arriving coord - ) : ProjectileSimple(type, fromPoint, toPoint) { +) : ProjectileSimple(world, type, fromPoint, toPoint) { diff --git a/src/net/torvald/terrarum/gameactors/ProjectileSimple.kt b/src/net/torvald/terrarum/gameactors/ProjectileSimple.kt index 6201cdadf..c85f724df 100644 --- a/src/net/torvald/terrarum/gameactors/ProjectileSimple.kt +++ b/src/net/torvald/terrarum/gameactors/ProjectileSimple.kt @@ -6,6 +6,7 @@ import net.torvald.point.Point2d import net.torvald.terrarum.Terrarum import net.torvald.terrarum.blockproperties.Block import net.torvald.terrarum.blockproperties.BlockCodex +import net.torvald.terrarum.gameworld.GameWorld import org.dyn4j.geometry.Vector2 import java.util.* @@ -17,10 +18,11 @@ import java.util.* // TODO simplified, lightweight physics (does not call PhysicsSolver) open class ProjectileSimple( + world: GameWorld, private val type: Int, fromPoint: Vector2, // projected coord toPoint: Vector2 // arriving coord - ) : ActorWithPhysics(Actor.RenderOrder.MIDTOP), Luminous, Projectile { +) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP), Luminous, Projectile { val damage: Int val displayColour: Color diff --git a/src/net/torvald/terrarum/gameactors/TapestryObject.kt b/src/net/torvald/terrarum/gameactors/TapestryObject.kt index 5566232ee..c8e5c389a 100644 --- a/src/net/torvald/terrarum/gameactors/TapestryObject.kt +++ b/src/net/torvald/terrarum/gameactors/TapestryObject.kt @@ -4,12 +4,13 @@ import com.badlogic.gdx.graphics.Pixmap import com.badlogic.gdx.graphics.Texture import com.badlogic.gdx.graphics.g2d.SpriteBatch import net.torvald.terrarum.Terrarum +import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack /** * Created by minjaesong on 2017-01-07. */ -class TapestryObject(pixmap: Pixmap, val artName: String, val artAuthor: String) : FixtureBase(physics = false) { +class TapestryObject(world: GameWorld, pixmap: Pixmap, val artName: String, val artAuthor: String) : FixtureBase(world, physics = false) { // physics = false only speeds up for ~2 frames with 50 tapestries diff --git a/src/net/torvald/terrarum/gameactors/ThreadActorUpdate.kt b/src/net/torvald/terrarum/gameactors/ThreadActorUpdate.kt index 940e2f636..e54efa47c 100644 --- a/src/net/torvald/terrarum/gameactors/ThreadActorUpdate.kt +++ b/src/net/torvald/terrarum/gameactors/ThreadActorUpdate.kt @@ -10,13 +10,13 @@ class ThreadActorUpdate(val startIndex: Int, val endIndex: Int) : Runnable { override fun run() { for (i in startIndex..endIndex) { val it = Terrarum.ingame!!.actorContainer[i] - it.update(Gdx.graphics.deltaTime) + it.update(Terrarum.deltaTime) if (it is Pocketed) { it.inventory.forEach { inventoryEntry -> - inventoryEntry.item.effectWhileInPocket(Gdx.graphics.deltaTime) + inventoryEntry.item.effectWhileInPocket(Terrarum.deltaTime) if (it.equipped(inventoryEntry.item)) { - inventoryEntry.item.effectWhenEquipped(Gdx.graphics.deltaTime) + inventoryEntry.item.effectWhenEquipped(Terrarum.deltaTime) } } } diff --git a/src/net/torvald/terrarum/gameactors/WeaponSwung.kt b/src/net/torvald/terrarum/gameactors/WeaponSwung.kt index 29ea3a386..b4c502443 100644 --- a/src/net/torvald/terrarum/gameactors/WeaponSwung.kt +++ b/src/net/torvald/terrarum/gameactors/WeaponSwung.kt @@ -1,11 +1,12 @@ package net.torvald.terrarum.gameactors import com.badlogic.gdx.graphics.Color +import net.torvald.terrarum.gameworld.GameWorld /** * Created by minjaesong on 16-04-26. */ -class WeaponSwung(val itemID: Int) : ActorWithPhysics(Actor.RenderOrder.MIDTOP), Luminous { +class WeaponSwung(world: GameWorld, val itemID: Int) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP), Luminous { // just let the solver use AABB; it's cheap but works just enough /** diff --git a/src/net/torvald/terrarum/gameactors/ai/ActorAI.kt b/src/net/torvald/terrarum/gameactors/ai/ActorAI.kt index 2ce15336f..557558d8f 100644 --- a/src/net/torvald/terrarum/gameactors/ai/ActorAI.kt +++ b/src/net/torvald/terrarum/gameactors/ai/ActorAI.kt @@ -1,8 +1,10 @@ package net.torvald.terrarum.gameactors.ai +import net.torvald.terrarum.gameactors.HumanoidNPC + /** * Created by minjaesong on 16-03-02. */ interface ActorAI { - fun update(delta: Float) + fun update(actor: HumanoidNPC, delta: Float) } \ No newline at end of file diff --git a/src/net/torvald/terrarum/gameactors/ai/LuaAIWrapper.kt b/src/net/torvald/terrarum/gameactors/ai/LuaAIWrapper.kt index 49651ec65..128f5e15e 100644 --- a/src/net/torvald/terrarum/gameactors/ai/LuaAIWrapper.kt +++ b/src/net/torvald/terrarum/gameactors/ai/LuaAIWrapper.kt @@ -1,7 +1,9 @@ package net.torvald.terrarum.gameactors.ai import net.torvald.terrarum.gameactors.Actor +import net.torvald.terrarum.gameactors.ActorHumanoid import net.torvald.terrarum.gameactors.ActorWithPhysics +import net.torvald.terrarum.gameactors.HumanoidNPC import org.luaj.vm2.Globals import org.luaj.vm2.LuaError import org.luaj.vm2.LuaInteger @@ -45,7 +47,7 @@ class LuaAIWrapper(private val scriptPath: String) : ActorAI { luaInstance.call() } - override fun update(delta: Float) { + override fun update(actor: HumanoidNPC, delta: Float) { // run "update()" function in the script luag.get("update").call(delta.toLua()) } diff --git a/src/net/torvald/terrarum/gamecontroller/IngameController.kt b/src/net/torvald/terrarum/gamecontroller/IngameController.kt index 7d55fd6e8..c0a41de30 100644 --- a/src/net/torvald/terrarum/gamecontroller/IngameController.kt +++ b/src/net/torvald/terrarum/gamecontroller/IngameController.kt @@ -33,23 +33,6 @@ class IngameController(val ingame: Ingame) : InputAdapter() { get() = (mouseY / FeaturesDrawer.TILE_SIZE).floorInt() fun update(delta: Float) { - // actor process input - if (!ingame.consoleHandler.isTakingControl) { - if (ingame.canPlayerControl) { - ingame.actorContainer.forEach { - if (it is Controllable) { - // disable control of actor if the actor is riding something? - if ((it as ActorHumanoid).vehicleRiding != null) { - it.vehicleRiding!!.processInput(delta) - } - else { - it.processInput(delta) - } - } - } - } - } - /////////////////// // MOUSE CONTROL // @@ -133,10 +116,10 @@ class IngameController(val ingame: Ingame) : InputAdapter() { if (itemOnGrip != null) { if (button == Terrarum.getConfigInt("mouseprimary")) { - itemOnGrip.endPrimaryUse(Gdx.graphics.deltaTime) + itemOnGrip.endPrimaryUse(Terrarum.deltaTime) } if (button == Terrarum.getConfigInt("mousesecondary")) { - itemOnGrip.endSecondaryUse(Gdx.graphics.deltaTime) + itemOnGrip.endSecondaryUse(Terrarum.deltaTime) } } } diff --git a/src/net/torvald/terrarum/gameworld/GameWorld.kt b/src/net/torvald/terrarum/gameworld/GameWorld.kt index 156324ce4..dc737c28d 100644 --- a/src/net/torvald/terrarum/gameworld/GameWorld.kt +++ b/src/net/torvald/terrarum/gameworld/GameWorld.kt @@ -158,13 +158,13 @@ class GameWorld(val width: Int, val height: Int) { fun setTileWall(x: Int, y: Int, tile: Byte, damage: Int) { layerWall.setTile(x fmod width, y, tile) layerWallLowBits.setData(x fmod width, y, damage) - wallDamages.remove(LandUtil.getBlockAddr(x, y)) + wallDamages.remove(LandUtil.getBlockAddr(this, x, y)) } fun setTileTerrain(x: Int, y: Int, tile: Byte, damage: Int) { layerTerrain.setTile(x fmod width, y, tile) layerTerrainLowBits.setData(x fmod width, y, damage) - terrainDamages.remove(LandUtil.getBlockAddr(x, y)) + terrainDamages.remove(LandUtil.getBlockAddr(this, x, y)) } fun setTileWire(x: Int, y: Int, tile: Byte) { @@ -235,7 +235,7 @@ class GameWorld(val width: Int, val height: Int) { */ fun inflictTerrainDamage(x: Int, y: Int, damage: Double): Boolean { val damage = damage.toFloat() - val addr = LandUtil.getBlockAddr(x, y) + val addr = LandUtil.getBlockAddr(this, x, y) //println("[GameWorld] ($x, $y) Damage: $damage") @@ -260,14 +260,14 @@ class GameWorld(val width: Int, val height: Int) { return false } fun getTerrainDamage(x: Int, y: Int): Float = - terrainDamages[LandUtil.getBlockAddr(x, y)] ?: 0f + terrainDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f /** * @return true if block is broken */ fun inflictWallDamage(x: Int, y: Int, damage: Double): Boolean { val damage = damage.toFloat() - val addr = LandUtil.getBlockAddr(x, y) + val addr = LandUtil.getBlockAddr(this, x, y) if (wallDamages[addr] == null) { // add new wallDamages[addr] = damage @@ -288,7 +288,7 @@ class GameWorld(val width: Int, val height: Int) { return false } fun getWallDamage(x: Int, y: Int): Float = - wallDamages[LandUtil.getBlockAddr(x, y)] ?: 0f + wallDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f fun getTemperature(worldTileX: Int, worldTileY: Int): Float? { diff --git a/src/net/torvald/terrarum/itemproperties/ItemCodex.kt b/src/net/torvald/terrarum/itemproperties/ItemCodex.kt index 4b3d63a51..0206b772c 100644 --- a/src/net/torvald/terrarum/itemproperties/ItemCodex.kt +++ b/src/net/torvald/terrarum/itemproperties/ItemCodex.kt @@ -130,7 +130,7 @@ object ItemCodex { override fun primaryUse(delta: Float): Boolean { val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble()) - val actorvalue = Terrarum.ingame!!.player!!.actorValue + val actorvalue = Terrarum.ingame!!.player.actorValue using = true @@ -153,7 +153,7 @@ object ItemCodex { Terrarum.ingame!!.world.inflictTerrainDamage( Terrarum.mouseTileX, Terrarum.mouseTileY, - Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg + Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg ) return true } @@ -161,7 +161,7 @@ object ItemCodex { override fun endPrimaryUse(delta: Float): Boolean { using = false // reset action timer to zero - Terrarum.ingame!!.player!!.actorValue[AVKey.__ACTION_TIMER] = 0.0 + Terrarum.ingame!!.player.actorValue[AVKey.__ACTION_TIMER] = 0.0 return true } }*/ diff --git a/src/net/torvald/terrarum/modulebasegame/items/PickaxeGeneric.kt b/src/net/torvald/terrarum/modulebasegame/items/PickaxeGeneric.kt index 13776ccb6..b0318aa03 100644 --- a/src/net/torvald/terrarum/modulebasegame/items/PickaxeGeneric.kt +++ b/src/net/torvald/terrarum/modulebasegame/items/PickaxeGeneric.kt @@ -37,7 +37,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() { val mouseTileY = Terrarum.mouseTileY val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble()) - val actorvalue = Terrarum.ingame!!.player!!.actorValue + val actorvalue = Terrarum.ingame!!.player.actorValue using = true @@ -57,7 +57,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() { Terrarum.ingame!!.world.inflictTerrainDamage( mouseTileX, mouseTileY, - Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg + Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg ) return true @@ -66,7 +66,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() { override fun endPrimaryUse(delta: Float): Boolean { using = false // reset action timer to zero - Terrarum.ingame!!.player!!.actorValue.set(AVKey.__ACTION_TIMER, 0.0) + Terrarum.ingame!!.player.actorValue.set(AVKey.__ACTION_TIMER, 0.0) return true } } \ No newline at end of file diff --git a/src/net/torvald/terrarum/realestate/LandUtil.kt b/src/net/torvald/terrarum/realestate/LandUtil.kt index abca0a661..9f54a3a14 100644 --- a/src/net/torvald/terrarum/realestate/LandUtil.kt +++ b/src/net/torvald/terrarum/realestate/LandUtil.kt @@ -3,16 +3,17 @@ package net.torvald.terrarum.realestate import net.torvald.terrarum.Terrarum import net.torvald.terrarum.gameactors.faction.FactionCodex import net.torvald.terrarum.gameworld.BlockAddress +import net.torvald.terrarum.gameworld.GameWorld /** * Created by minjaesong on 16-03-27. */ object LandUtil { - fun getBlockAddr(x: Int, y: Int): BlockAddress = - (Terrarum.ingame!!.world.width * y).toLong() + x + fun getBlockAddr(world: GameWorld, x: Int, y: Int): BlockAddress = + (world.width * y).toLong() + x - fun resolveBlockAddr(t: BlockAddress): Pair = - Pair((t % Terrarum.ingame!!.world.width).toInt(), (t / Terrarum.ingame!!.world.width).toInt()) + fun resolveBlockAddr(world: GameWorld, t: BlockAddress): Pair = + Pair((t % world.width).toInt(), (t / world.width).toInt()) /** * Get owner ID as an Actor/Faction diff --git a/src/net/torvald/terrarum/realestate/RealEstateCodex.kt b/src/net/torvald/terrarum/realestate/RealEstateCodex.kt index 9ebf1f5f5..eb346ba78 100644 --- a/src/net/torvald/terrarum/realestate/RealEstateCodex.kt +++ b/src/net/torvald/terrarum/realestate/RealEstateCodex.kt @@ -1,5 +1,6 @@ package net.torvald.terrarum.realestate +import net.torvald.terrarum.gameworld.GameWorld import java.util.* /** @@ -13,14 +14,14 @@ object RealEstateCodex { */ private var ownershipRegistry: HashMap = HashMap() - fun setOwner(tileX: Int, tileY: Int, refID: Int) { - ownershipRegistry[LandUtil.getBlockAddr(tileX, tileY)] = refID + fun setOwner(world: GameWorld, tileX: Int, tileY: Int, refID: Int) { + ownershipRegistry[LandUtil.getBlockAddr(world, tileX, tileY)] = refID } - fun removeOwner(tileX: Int, tileY: Int) { - ownershipRegistry.remove(LandUtil.getBlockAddr(tileX, tileY)) + fun removeOwner(world: GameWorld, tileX: Int, tileY: Int) { + ownershipRegistry.remove(LandUtil.getBlockAddr(world, tileX, tileY)) } - fun getOwner(tileX: Int, tileY: Int): Int? = - ownershipRegistry[LandUtil.getBlockAddr(tileX, tileY)] + fun getOwner(world: GameWorld, tileX: Int, tileY: Int): Int? = + ownershipRegistry[LandUtil.getBlockAddr(world, tileX, tileY)] } \ No newline at end of file diff --git a/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt b/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt index 3bb6a8dfb..813eb8479 100644 --- a/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt +++ b/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt @@ -19,8 +19,6 @@ class BasicDebugInfoWindow : UICanvas() { override var openCloseTime: Float = 0f - override var handler: UIHandler? = null - private var prevPlayerX = 0.0 private var prevPlayerY = 0.0 @@ -30,7 +28,7 @@ class BasicDebugInfoWindow : UICanvas() { override fun update(delta: Float) { - val player = Terrarum.ingame!!.player!! + val player = Terrarum.ingame!!.player val hitbox = player.hitbox xdelta = hitbox.canonicalX - prevPlayerX @@ -49,7 +47,7 @@ class BasicDebugInfoWindow : UICanvas() { batch.color = Color(0xFFEE88FF.toInt()) - val hitbox = player?.hitbox + val hitbox = player.hitbox /** * First column @@ -80,11 +78,11 @@ class BasicDebugInfoWindow : UICanvas() { + "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}" + ")") - printLine(batch, 3, "veloX reported $ccG${player?.externalForce?.x}") - printLine(batch, 4, "veloY reported $ccG${player?.externalForce?.y}") + printLine(batch, 3, "veloX reported $ccG${player.externalForce?.x}") + printLine(batch, 4, "veloY reported $ccG${player.externalForce?.y}") - printLine(batch, 5, "p_WalkX $ccG${player?.controllerMoveDelta?.x}") - printLine(batch, 6, "p_WalkY $ccG${player?.controllerMoveDelta?.y}") + printLine(batch, 5, "p_WalkX $ccG${player.controllerMoveDelta?.x}") + printLine(batch, 6, "p_WalkY $ccG${player.controllerMoveDelta?.y}") printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}") printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}") @@ -130,9 +128,9 @@ class BasicDebugInfoWindow : UICanvas() { printLineColumn(batch, 2, 5, "Time $ccG${Terrarum.ingame!!.world.time.todaySeconds.toString().padStart(5, '0')}" + " (${Terrarum.ingame!!.world.time.getFormattedTime()})") - printLineColumn(batch, 2, 6, "Mass $ccG${player?.mass}") + printLineColumn(batch, 2, 6, "Mass $ccG${player.mass}") - printLineColumn(batch, 2, 7, "noClip $ccG${player?.noClip}") + printLineColumn(batch, 2, 7, "noClip $ccG${player.noClip}") drawHistogram(batch, LightmapRenderer.histogram, diff --git a/src/net/torvald/terrarum/ui/ConsoleWindow.kt b/src/net/torvald/terrarum/ui/ConsoleWindow.kt index 073867d95..70048adf1 100644 --- a/src/net/torvald/terrarum/ui/ConsoleWindow.kt +++ b/src/net/torvald/terrarum/ui/ConsoleWindow.kt @@ -40,8 +40,6 @@ class ConsoleWindow : UICanvas() { private var drawOffY: Float = -height.toFloat() private var openingTimeCounter = 0f - override var handler: UIHandler? = null - private var historyIndex = -1 init { diff --git a/src/net/torvald/terrarum/ui/MessageWindow.kt b/src/net/torvald/terrarum/ui/MessageWindow.kt index ba2c7c640..ffe2dcaa7 100644 --- a/src/net/torvald/terrarum/ui/MessageWindow.kt +++ b/src/net/torvald/terrarum/ui/MessageWindow.kt @@ -23,8 +23,6 @@ class MessageWindow(override var width: Int, isBlackVariant: Boolean) : UICanvas override var openCloseTime: Second = OPEN_CLOSE_TIME - override var handler: UIHandler? = null - private val LRmargin = 0f // there's "base value" of 8 px for LR (width of segment tile) diff --git a/src/net/torvald/terrarum/ui/Notification.kt b/src/net/torvald/terrarum/ui/Notification.kt index 9f9c9d5a2..8c9defdaa 100644 --- a/src/net/torvald/terrarum/ui/Notification.kt +++ b/src/net/torvald/terrarum/ui/Notification.kt @@ -26,14 +26,12 @@ class Notification : UICanvas() { override var openCloseTime: Second = MessageWindow.OPEN_CLOSE_TIME - override var handler: UIHandler? = null - override fun update(delta: Float) { - if (handler!!.isOpened) + if (handler.isOpened) displayTimer += delta if (displayTimer >= visibleTime) { - handler!!.setAsClose() + handler.setAsClose() displayTimer = 0f } } @@ -61,9 +59,9 @@ class Notification : UICanvas() { fun sendNotification(message: Array) { this.message = message msgUI.setMessage(this.message) - handler!!.openCloseCounter = 0f - handler!!.opacity = 0f - handler!!.setAsOpen() + handler.openCloseCounter = 0f + handler.opacity = 0f + handler.setAsOpen() } override fun dispose() { diff --git a/src/net/torvald/terrarum/ui/NullUI.kt b/src/net/torvald/terrarum/ui/NullUI.kt index 0f901618e..c2e07bd53 100644 --- a/src/net/torvald/terrarum/ui/NullUI.kt +++ b/src/net/torvald/terrarum/ui/NullUI.kt @@ -8,7 +8,6 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch class NullUI : UICanvas() { override var width: Int = 0 override var height: Int = 0 - override var handler: UIHandler? = null override var openCloseTime = 0f override fun update(delta: Float) { diff --git a/src/net/torvald/terrarum/ui/UIBasicNotifier.kt b/src/net/torvald/terrarum/ui/UIBasicNotifier.kt index 83726773f..3e0e95a60 100644 --- a/src/net/torvald/terrarum/ui/UIBasicNotifier.kt +++ b/src/net/torvald/terrarum/ui/UIBasicNotifier.kt @@ -18,7 +18,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas() { override var width = 116 override var height = 24 - override var handler: UIHandler? = null override var openCloseTime: Second = 0f private var ELuptimer = 10f // to make the light turned off by default diff --git a/src/net/torvald/terrarum/ui/UICanvas.kt b/src/net/torvald/terrarum/ui/UICanvas.kt index 099deed22..4d3d2f064 100644 --- a/src/net/torvald/terrarum/ui/UICanvas.kt +++ b/src/net/torvald/terrarum/ui/UICanvas.kt @@ -20,7 +20,7 @@ abstract class UICanvas { /** * Usage: (in StateInGame:) uiHandlerField.ui.handler = uiHandlerField */ - abstract var handler: UIHandler? + open lateinit var handler: UIHandler /** * In milliseconds @@ -34,9 +34,9 @@ abstract class UICanvas { val relativeMouseX: Int - get() = (Terrarum.mouseScreenX - (handler?.posX ?: 0)) + get() = Terrarum.mouseScreenX - handler.posX val relativeMouseY: Int - get() = (Terrarum.mouseScreenY - (handler?.posY ?: 0)) + get() = Terrarum.mouseScreenY - handler.posY /** If mouse is hovering over it */ val mouseUp: Boolean @@ -51,22 +51,22 @@ abstract class UICanvas { abstract fun render(batch: SpriteBatch) /** - * Do not modify handler!!.openCloseCounter here. + * Do not modify handler.openCloseCounter here. */ abstract fun doOpening(delta: Float) /** - * Do not modify handler!!.openCloseCounter here. + * Do not modify handler.openCloseCounter here. */ abstract fun doClosing(delta: Float) /** - * Do not modify handler!!.openCloseCounter here. + * Do not modify handler.openCloseCounter here. */ abstract fun endOpening(delta: Float) /** - * Do not modify handler!!.openCloseCounter here. + * Do not modify handler.openCloseCounter here. */ abstract fun endClosing(delta: Float) @@ -118,82 +118,82 @@ abstract class UICanvas { companion object { const val OPENCLOSE_GENERIC = 0.2f - fun doOpeningFade(handler: UIHandler?, openCloseTime: Second) { - handler!!.opacity = handler.openCloseCounter / openCloseTime + fun doOpeningFade(handler: UIHandler, openCloseTime: Second) { + handler.opacity = handler.openCloseCounter / openCloseTime } - fun doClosingFade(handler: UIHandler?, openCloseTime: Second) { - handler!!.opacity = (openCloseTime - handler.openCloseCounter) / openCloseTime + fun doClosingFade(handler: UIHandler, openCloseTime: Second) { + handler.opacity = (openCloseTime - handler.openCloseCounter) / openCloseTime } - fun endOpeningFade(handler: UIHandler?) { - handler!!.opacity = 1f + fun endOpeningFade(handler: UIHandler) { + handler.opacity = 1f } - fun endClosingFade(handler: UIHandler?) { - handler!!.opacity = 0f + fun endClosingFade(handler: UIHandler) { + handler.opacity = 0f } - fun doOpeningPopOut(handler: UIHandler?, openCloseTime: Second, position: Position) { + fun doOpeningPopOut(handler: UIHandler, openCloseTime: Second, position: Position) { when (position) { - Position.LEFT -> handler!!.posX = Movement.fastPullOut( + Position.LEFT -> handler.posX = Movement.fastPullOut( handler.openCloseCounter / openCloseTime, -handler.UI.width.toFloat(), 0f ).roundInt() - Position.TOP -> handler!!.posY = Movement.fastPullOut( + Position.TOP -> handler.posY = Movement.fastPullOut( handler.openCloseCounter / openCloseTime, -handler.UI.height.toFloat(), 0f ).roundInt() - Position.RIGHT -> handler!!.posX = Movement.fastPullOut( + Position.RIGHT -> handler.posX = Movement.fastPullOut( handler.openCloseCounter / openCloseTime, Terrarum.WIDTH.toFloat(), Terrarum.WIDTH - handler.UI.width.toFloat() ).roundInt() - Position.BOTTOM -> handler!!.posY = Movement.fastPullOut( + Position.BOTTOM -> handler.posY = Movement.fastPullOut( handler.openCloseCounter / openCloseTime, Terrarum.HEIGHT.toFloat(), Terrarum.HEIGHT - handler.UI.height.toFloat() ).roundInt() } } - fun doClosingPopOut(handler: UIHandler?, openCloseTime: Second, position: Position) { + fun doClosingPopOut(handler: UIHandler, openCloseTime: Second, position: Position) { when (position) { - Position.LEFT -> handler!!.posX = Movement.fastPullOut( + Position.LEFT -> handler.posX = Movement.fastPullOut( handler.openCloseCounter / openCloseTime, 0f, -handler.UI.width.toFloat() ).roundInt() - Position.TOP -> handler!!.posY = Movement.fastPullOut( + Position.TOP -> handler.posY = Movement.fastPullOut( handler.openCloseCounter / openCloseTime, 0f, -handler.UI.height.toFloat() ).roundInt() - Position.RIGHT -> handler!!.posX = Movement.fastPullOut( + Position.RIGHT -> handler.posX = Movement.fastPullOut( handler.openCloseCounter / openCloseTime, Terrarum.WIDTH - handler.UI.width.toFloat(), Terrarum.WIDTH.toFloat() ).roundInt() - Position.BOTTOM -> handler!!.posY = Movement.fastPullOut( + Position.BOTTOM -> handler.posY = Movement.fastPullOut( handler.openCloseCounter / openCloseTime, Terrarum.HEIGHT - handler.UI.height.toFloat(), Terrarum.HEIGHT.toFloat() ).roundInt() } } - fun endOpeningPopOut(handler: UIHandler?, position: Position) { + fun endOpeningPopOut(handler: UIHandler, position: Position) { when (position) { - Position.LEFT -> handler!!.posX = 0 - Position.TOP -> handler!!.posY = 0 - Position.RIGHT -> handler!!.posX = Terrarum.WIDTH - handler.UI.width - Position.BOTTOM -> handler!!.posY = Terrarum.HEIGHT - handler.UI.height + Position.LEFT -> handler.posX = 0 + Position.TOP -> handler.posY = 0 + Position.RIGHT -> handler.posX = Terrarum.WIDTH - handler.UI.width + Position.BOTTOM -> handler.posY = Terrarum.HEIGHT - handler.UI.height } } - fun endClosingPopOut(handler: UIHandler?, position: Position) { + fun endClosingPopOut(handler: UIHandler, position: Position) { when (position) { - Position.LEFT -> handler!!.posX = -handler.UI.width - Position.TOP -> handler!!.posY = -handler.UI.height - Position.RIGHT -> handler!!.posX = Terrarum.WIDTH - Position.BOTTOM -> handler!!.posY = Terrarum.HEIGHT + Position.LEFT -> handler.posX = -handler.UI.width + Position.TOP -> handler.posY = -handler.UI.height + Position.RIGHT -> handler.posX = Terrarum.WIDTH + Position.BOTTOM -> handler.posY = Terrarum.HEIGHT } } diff --git a/src/net/torvald/terrarum/ui/UIInventory.kt b/src/net/torvald/terrarum/ui/UIInventory.kt index ab0f1bce9..8162e1d55 100644 --- a/src/net/torvald/terrarum/ui/UIInventory.kt +++ b/src/net/torvald/terrarum/ui/UIInventory.kt @@ -31,7 +31,6 @@ class UIInventory( //val actorValue: ActorValue // get() = (actor as Actor).actorValue - override var handler: UIHandler? = null override var openCloseTime: Second = 0.12f val catButtonsToCatIdent = HashMap() @@ -204,7 +203,7 @@ class UIInventory( // monitor and check if category selection has been changed // OR UI is being opened from closed state if (oldCatSelect != catButtons.selectedIndex || - !rebuildList && handler!!.openFired) { + !rebuildList && handler.openFired) { rebuildList = true } diff --git a/src/net/torvald/terrarum/ui/UIPieMenu.kt b/src/net/torvald/terrarum/ui/UIPieMenu.kt index 3230f10e0..1d96278ec 100644 --- a/src/net/torvald/terrarum/ui/UIPieMenu.kt +++ b/src/net/torvald/terrarum/ui/UIPieMenu.kt @@ -19,11 +19,10 @@ class UIPieMenu : UICanvas() { private val slotCount = UIQuickBar.SLOT_COUNT private val slotDistanceFromCentre: Double - get() = cellSize * 2.7 * handler!!.scale + get() = cellSize * 2.8 * handler.scale override var width: Int = cellSize * 7 override var height: Int = width - override var handler: UIHandler? = null /** * In milliseconds @@ -35,16 +34,14 @@ class UIPieMenu : UICanvas() { var selection: Int = -1 override fun update(delta: Float) { - if (Terrarum.ingame!!.player != null) { - if (selection >= 0) - Terrarum.ingame!!.player!!.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = - selection % slotCount - } + if (selection >= 0) + Terrarum.ingame!!.player.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = + selection % slotCount // update controls - if (handler!!.isOpened || handler!!.isOpening) { - val cursorPos = Vector2(Terrarum.mouseX, Terrarum.mouseY) + if (handler.isOpened || handler.isOpening) { + val cursorPos = Vector2(Terrarum.mouseScreenX.toDouble(), Terrarum.mouseScreenY.toDouble()) val centre = Vector2(Terrarum.HALFW.toDouble(), Terrarum.HALFH.toDouble()) val deg = -(centre - cursorPos).direction.toFloat() @@ -60,7 +57,7 @@ class UIPieMenu : UICanvas() { for (i in 0..slotCount - 1) { // set position val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise - val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre).setDirection(-angle)// + centrePoint + val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre).setDirection(-angle) // NOTE: NOT a center of circle! // draw cells val image = if (i == selection) @@ -70,10 +67,10 @@ class UIPieMenu : UICanvas() { val slotSize = image.width - val slotX = slotCentrePoint.x.toFloat() - (slotSize / 2) + Terrarum.HALFW - val slotY = slotCentrePoint.y.toFloat() - (slotSize / 2) + Terrarum.HALFH + val slotX = slotCentrePoint.x.toFloat() - (slotSize / 2) + val slotY = slotCentrePoint.y.toFloat() - (slotSize / 2) - batch.color = Color(1f, 1f, 1f, handler!!.opacity * UIQuickBar.finalOpacity) + batch.color = Color(1f, 1f, 1f, handler.opacity * UIQuickBar.finalOpacity) batch.draw( image, slotX, @@ -82,14 +79,14 @@ class UIPieMenu : UICanvas() { // draw item - val itemPair = Terrarum.ingame!!.player!!.inventory.getQuickBar(i) + val itemPair = Terrarum.ingame!!.player.inventory.getQuickBar(i) if (itemPair != null) { val itemImage = ItemCodex.getItemImage(itemPair.item) val itemW = itemImage.regionWidth val itemH = itemImage.regionHeight - batch.color = Color(1f, 1f, 1f, handler!!.opacity) + batch.color = Color(1f, 1f, 1f, handler.opacity) batch.draw( itemImage, // using fixed CELL_SIZE for reasons slotX + (CELL_SIZE - itemW) / 2f, @@ -101,22 +98,22 @@ class UIPieMenu : UICanvas() { override fun doOpening(delta: Float) { UICanvas.doOpeningFade(handler, openCloseTime) - handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity) + handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity) } override fun doClosing(delta: Float) { UICanvas.doClosingFade(handler, openCloseTime) - handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity) + handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity) } override fun endOpening(delta: Float) { UICanvas.endOpeningFade(handler) - handler!!.scale = 1f + handler.scale = 1f } override fun endClosing(delta: Float) { UICanvas.endClosingFade(handler) - handler!!.scale = 1f + handler.scale = 1f } override fun dispose() { diff --git a/src/net/torvald/terrarum/ui/UIQuickBar.kt b/src/net/torvald/terrarum/ui/UIQuickBar.kt index d83a4eff5..947d22d99 100644 --- a/src/net/torvald/terrarum/ui/UIQuickBar.kt +++ b/src/net/torvald/terrarum/ui/UIQuickBar.kt @@ -1,5 +1,6 @@ package net.torvald.terrarum.ui +import com.badlogic.gdx.Input import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.g2d.SpriteBatch import net.torvald.terrarum.Terrarum @@ -23,12 +24,9 @@ class UIQuickBar : UICanvas() { private val startPointX = ItemSlotImageBuilder.slotLarge.width / 2 private val startPointY = ItemSlotImageBuilder.slotLarge.height / 2 - override var handler: UIHandler? = null - private var selection: Int - get() = Terrarum.ingame!!.player?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0 - set(value) { Terrarum.ingame!!.player?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) } - + get() = Terrarum.ingame!!.player.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0 + set(value) { Terrarum.ingame!!.player.actorValue.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) } override fun update(delta: Float) { } @@ -45,7 +43,7 @@ class UIQuickBar : UICanvas() { val slotY = startPointY.toFloat() // draw slots - batch.color = Color(1f, 1f, 1f, handler!!.opacity * finalOpacity) + batch.color = Color(1f, 1f, 1f, handler.opacity * finalOpacity) batch.draw( image, slotX, @@ -53,14 +51,14 @@ class UIQuickBar : UICanvas() { ) // draw item - val itemPair = Terrarum.ingame!!.player!!.inventory.getQuickBar(i) + val itemPair = Terrarum.ingame!!.player.inventory.getQuickBar(i) if (itemPair != null) { val itemImage = ItemCodex.getItemImage(itemPair.item) val itemW = itemImage.regionWidth val itemH = itemImage.regionHeight - batch.color = Color(1f, 1f, 1f, handler!!.opacity) + batch.color = Color(1f, 1f, 1f, handler.opacity) batch.draw( itemImage, // using fixed CELL_SIZE for reasons slotX + (CELL_SIZE - itemW) / 2f, @@ -72,29 +70,47 @@ class UIQuickBar : UICanvas() { override fun doOpening(delta: Float) { - handler!!.opacity = handler!!.openCloseCounter.toFloat() / openCloseTime + handler.opacity = handler.openCloseCounter.toFloat() / openCloseTime } override fun doClosing(delta: Float) { - handler!!.opacity = (openCloseTime - handler!!.openCloseCounter.toFloat()) / openCloseTime + handler.opacity = (openCloseTime - handler.openCloseCounter.toFloat()) / openCloseTime } override fun endOpening(delta: Float) { - handler!!.opacity = 1f + handler.opacity = 1f } override fun endClosing(delta: Float) { - handler!!.opacity = 0f + handler.opacity = 0f } override fun scrolled(amount: Int): Boolean { - super.scrolled(amount) + // super.scrolled(amount) // no UIItems here selection = selection.plus(if (amount > 1) 1 else if (amount < -1) -1 else 0).fmod(SLOT_COUNT) return true } + override fun keyDown(keycode: Int): Boolean { + selection = when (keycode) { + Input.Keys.NUM_1 -> 0 + Input.Keys.NUM_2 -> 1 + Input.Keys.NUM_3 -> 2 + Input.Keys.NUM_4 -> 3 + Input.Keys.NUM_5 -> 4 + Input.Keys.NUM_6 -> 5 + Input.Keys.NUM_7 -> 6 + Input.Keys.NUM_8 -> 7 + Input.Keys.NUM_9 -> 8 + Input.Keys.NUM_0 -> 9 + else -> return false + } + + return true + } + override fun dispose() { } diff --git a/src/net/torvald/terrarum/ui/UIStartMenu.kt b/src/net/torvald/terrarum/ui/UIStartMenu.kt index ab6f0fa9e..fe71d6351 100644 --- a/src/net/torvald/terrarum/ui/UIStartMenu.kt +++ b/src/net/torvald/terrarum/ui/UIStartMenu.kt @@ -13,7 +13,8 @@ class UIStartMenu : UICanvas() { "MENU_OPTIONS", "MENU_MODULES", "MENU_LABEL_LANGUAGE", - "MENU_LABEL_EXIT" + "MENU_LABEL_CREDITS", + "MENU_LABEL_QUIT" ) val menubarOffY: Int; get() = Terrarum.HEIGHT / 2 - (Terrarum.fontGame.lineHeight * 1.5).toInt() @@ -23,7 +24,6 @@ class UIStartMenu : UICanvas() { override var width: Int = 240 override var height: Int = 40 * menuLabels.size.plus(1) - override var handler: UIHandler? = null override var openCloseTime = 0f @@ -45,7 +45,7 @@ class UIStartMenu : UICanvas() { // attach listeners - menubar.buttons[menuLabels.indexOf("MENU_LABEL_EXIT")].clickOnceListener = { _, _, _ -> System.exit(0) } + menubar.buttons[menuLabels.indexOf("MENU_LABEL_QUIT")].clickOnceListener = { _, _, _ -> System.exit(0) } } override fun update(delta: Float) { diff --git a/src/net/torvald/terrarum/ui/UITierOneWatch.kt b/src/net/torvald/terrarum/ui/UITierOneWatch.kt index 91feb1faa..fde4f1f85 100644 --- a/src/net/torvald/terrarum/ui/UITierOneWatch.kt +++ b/src/net/torvald/terrarum/ui/UITierOneWatch.kt @@ -20,7 +20,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() { override var width = 85 override var height = 52 - override var handler: UIHandler? = null override var openCloseTime: Second = 0f private var ELuptimer = 10f // to make the light turned off by default diff --git a/src/net/torvald/terrarum/ui/UIVitalMetre.kt b/src/net/torvald/terrarum/ui/UIVitalMetre.kt index 10aacfd10..dc5141fe5 100644 --- a/src/net/torvald/terrarum/ui/UIVitalMetre.kt +++ b/src/net/torvald/terrarum/ui/UIVitalMetre.kt @@ -12,7 +12,7 @@ import net.torvald.terrarum.gameactors.Second * Created by SKYHi14 on 2017-03-03. */ class UIVitalMetre( - var player: ActorHumanoid?, + var player: ActorHumanoid, var vitalGetterVal: () -> Float?, var vitalGetterMax: () -> Float?, var color: Color?, @@ -28,20 +28,13 @@ class UIVitalMetre( private val gap = 4f override var width: Int = 80 + 2 * margin; set(value) { throw Error("operation not permitted") } - override var height: Int; get() = player?.baseHitboxH ?: 0 * 3 + margin; set(value) { throw Error("operation not permitted") } - override var handler: UIHandler? = null - set(value) { - // override customPositioning to be true - if (value != null) { - value.customPositioning = true - } - field = value - } + override var height: Int; get() = player.baseHitboxH ?: 0 * 3 + margin; set(value) { throw Error("operation not permitted") } + override var openCloseTime: Second = 0.05f //private val relativePX = width / 2f - private val offsetY: Float; get() = (player?.baseHitboxH ?: 0) * 1.5f - private val circleRadius: Float; get() = (player?.baseHitboxH ?: 0) * 3f + private val offsetY: Float; get() = (player.baseHitboxH ?: 0) * 1.5f + private val circleRadius: Float; get() = (player.baseHitboxH ?: 0) * 3f private val theta = 33f private val halfTheta = theta / 2f @@ -54,7 +47,7 @@ class UIVitalMetre( } override fun update(delta: Float) { - handler!!.setPosition( + handler.setPosition( Terrarum.HALFW, Terrarum.HALFH ) @@ -68,8 +61,8 @@ class UIVitalMetre( /*if (vitalGetterVal() != null && vitalGetterMax() != null && player != null) { g.translate( - Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.x.toFloat() - (WorldCamera.x)), - Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.y.toFloat() - (WorldCamera.y)) + Terrarum.ingame!!.screenZoom * (player.centrePosPoint.x.toFloat() - (WorldCamera.x)), + Terrarum.ingame!!.screenZoom * (player.centrePosPoint.y.toFloat() - (WorldCamera.y)) ) diff --git a/src/net/torvald/terrarum/virtualcomputer/peripheral/PeripheralVideoCard.kt b/src/net/torvald/terrarum/virtualcomputer/peripheral/PeripheralVideoCard.kt index ab5a9e2d7..b84e33f0d 100644 --- a/src/net/torvald/terrarum/virtualcomputer/peripheral/PeripheralVideoCard.kt +++ b/src/net/torvald/terrarum/virtualcomputer/peripheral/PeripheralVideoCard.kt @@ -155,7 +155,7 @@ import org.luaj.vm2.lib.* private val spriteBuffer = ImageBuffer(VSprite.width * 2, VSprite.height) fun render(g: Graphics) { - cursorBlinkTimer += Gdx.graphics.deltaTime + cursorBlinkTimer += Terrarum.deltaTime if (cursorBlinkTimer > cursorBlinkTime) { cursorBlinkTimer -= cursorBlinkTime cursorBlinkOn = !cursorBlinkOn diff --git a/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureBasicTerminal.kt b/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureBasicTerminal.kt index 0e8b9bc22..9966c2235 100644 --- a/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureBasicTerminal.kt +++ b/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureBasicTerminal.kt @@ -3,6 +3,7 @@ package net.torvald.terrarum.virtualcomputer.worldobject import com.badlogic.gdx.graphics.Color import net.torvald.terrarum.gameactors.AVKey import net.torvald.terrarum.gameactors.FixtureBase +import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer import net.torvald.terrarum.virtualcomputer.terminal.Terminal import net.torvald.terrarum.virtualcomputer.worldobject.ui.UITextTerminal @@ -11,7 +12,7 @@ import java.util.* /** * Created by minjaesong on 16-09-08. */ -class FixtureBasicTerminal(phosphor: Color) : FixtureBase() { +class FixtureBasicTerminal(world: GameWorld, phosphor: Color) : FixtureBase(world) { /*val computer = TerrarumComputer(8) val vt: Terminal = SimpleTextTerminal(phosphor, 80, 25, computer) diff --git a/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureComputerBase.kt b/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureComputerBase.kt index ed846e4e0..9be4dcf5b 100644 --- a/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureComputerBase.kt +++ b/src/net/torvald/terrarum/virtualcomputer/worldobject/FixtureComputerBase.kt @@ -1,6 +1,7 @@ package net.torvald.terrarum.virtualcomputer.worldobject import net.torvald.terrarum.gameactors.FixtureBase +import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer import net.torvald.terrarum.virtualcomputer.terminal.Terminal import java.io.PrintStream @@ -10,7 +11,7 @@ import java.util.* /** * Created by minjaesong on 16-09-08. */ -open class FixtureComputerBase() : FixtureBase() { +open class FixtureComputerBase(world: GameWorld) : FixtureBase(world) { /** Connected terminal */ var terminal: FixtureBasicTerminal? = null diff --git a/src/net/torvald/terrarum/virtualcomputer/worldobject/ui/UITextTerminal.kt b/src/net/torvald/terrarum/virtualcomputer/worldobject/ui/UITextTerminal.kt index 93de13950..21432c13d 100644 --- a/src/net/torvald/terrarum/virtualcomputer/worldobject/ui/UITextTerminal.kt +++ b/src/net/torvald/terrarum/virtualcomputer/worldobject/ui/UITextTerminal.kt @@ -15,12 +15,7 @@ class UITextTerminal(val terminal: Terminal) : UICanvas() { override var width: Int = terminal.displayW// + some override var height: Int = terminal.displayH// + frame - - /** - * Usage: (in StateInGame:) uiHandlerField.ui.handler = uiHandlerField - */ - override var handler: UIHandler? = null /** * In milliseconds @@ -38,25 +33,25 @@ class UITextTerminal(val terminal: Terminal) : UICanvas() { } /** - * Do not modify handler!!.openCloseCounter here. + * Do not modify handler.openCloseCounter here. */ override fun doOpening(delta: Float) { } /** - * Do not modify handler!!.openCloseCounter here. + * Do not modify handler.openCloseCounter here. */ override fun doClosing(delta: Float) { } /** - * Do not modify handler!!.openCloseCounter here. + * Do not modify handler.openCloseCounter here. */ override fun endOpening(delta: Float) { } /** - * Do not modify handler!!.openCloseCounter here. + * Do not modify handler.openCloseCounter here. */ override fun endClosing(delta: Float) { } diff --git a/src/net/torvald/terrarum/weather/WeatherMixer.kt b/src/net/torvald/terrarum/weather/WeatherMixer.kt index ab4b8e231..eda0c3cd5 100644 --- a/src/net/torvald/terrarum/weather/WeatherMixer.kt +++ b/src/net/torvald/terrarum/weather/WeatherMixer.kt @@ -94,10 +94,12 @@ object WeatherMixer { } - private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT// + WorldGenerator.TERRAIN_UNDULATION.div(2) + //private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT * 0.75f // just an arb multiplier (266.66666 -> 200) private val parallaxDomainSize = WorldGenerator.TERRAIN_UNDULATION / 2f fun render(camera: Camera, world: GameWorld) { + val parallaxZeroPos = (world.height / 3) * 0.75f // just an arb multiplier (266.66666 -> 200) + // we will not care for nextSkybox for now val timeNow = world.time.todaySeconds diff --git a/src/net/torvald/terrarum/worlddrawer/WorldCamera.kt b/src/net/torvald/terrarum/worlddrawer/WorldCamera.kt index 198310474..4b3614818 100644 --- a/src/net/torvald/terrarum/worlddrawer/WorldCamera.kt +++ b/src/net/torvald/terrarum/worlddrawer/WorldCamera.kt @@ -33,24 +33,21 @@ object WorldCamera { get() = y + height.ushr(1) fun update(world: GameWorld, player: ActorWithBody) { - if (Terrarum.ingame != null) { + width = FastMath.ceil(Terrarum.WIDTH / (Terrarum.ingame?.screenZoom ?: 1f)) // div, not mul + height = FastMath.ceil(Terrarum.HEIGHT / (Terrarum.ingame?.screenZoom ?: 1f)) - width = FastMath.ceil(Terrarum.WIDTH / (Terrarum.ingame?.screenZoom ?: 1f)) // div, not mul - height = FastMath.ceil(Terrarum.HEIGHT / (Terrarum.ingame?.screenZoom ?: 1f)) - - // position - (WH / 2) - x = (// X only: ROUNDWORLD implementation - player.hitbox.centeredX.toFloat() - width / 2).floorInt() - y = (FastMath.clamp( - player.hitbox.centeredY.toFloat() - height / 2, - TILE_SIZE.toFloat(), - world.height * TILE_SIZE - height - TILE_SIZE.toFloat() - )).floorInt().clampCameraY(world) + // position - (WH / 2) + x = (// X only: ROUNDWORLD implementation + player.hitbox.centeredX.toFloat() - width / 2).floorInt() + y = (FastMath.clamp( + player.hitbox.centeredY.toFloat() - height / 2, + TILE_SIZE.toFloat(), + world.height * TILE_SIZE - height - TILE_SIZE.toFloat() + )).floorInt().clampCameraY(world) - gdxCamX = x + (width / 2f).floor() - gdxCamY = y + (height / 2f).floor() - } + gdxCamX = x + (width / 2f).floor() + gdxCamY = y + (height / 2f).floor() } private fun Int.clampCameraY(world: GameWorld): Int {