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tooltip ui update
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@@ -25,6 +25,8 @@ class EntryPoint : ModuleEntryPoint() {
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override fun invoke() {
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printdbg(this, "Hello, world!")
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// the order of invocation is important! Material should be the first as blocks and items are depend on it.
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ModMgr.GameMaterialLoader.invoke(moduleName)
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ModMgr.GameBlockLoader.invoke(moduleName)
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