tooltip ui update

This commit is contained in:
minjaesong
2021-08-07 14:21:27 +09:00
parent de2be74fb1
commit 4112dc333f
15 changed files with 190 additions and 43 deletions

View File

@@ -90,7 +90,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
override val isDynamic = true
override val material = MaterialCodex["CUPR"]
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion?
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(0,0)
init {
@@ -117,7 +117,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
override val isDynamic = true
override val material = MaterialCodex["IRON"]
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion?
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(1,0)
init {
@@ -144,7 +144,7 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
override val isDynamic = true
override val material = MaterialCodex["STAL"]
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion?
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(2,0)
init {