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work_files/GameDesign/ECONOMY.md
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work_files/GameDesign/ECONOMY.md
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## Economy ##
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Ref. How EVE Online's economy works and controlled
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* Mobs/People can be killed, and they drop resources: THEY PRINTS MONEY.
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* If players die, some of (50 %?) their items are lost, forcing them to spend their money and resources.
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* Items break, also forcing them to spend money (see below:)
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### Resource management ###
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* Tools/Weapons have durability
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- And NOTHING IS INDESTRUCTIBLE (just cooldown time if they are "endgame" items, but not the weapon with highest damage -- see how Master Sword works in Zelda BotW)
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- Relevant UIs are completed, so no turning back --Torvald, 2017-04-22
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