barely managed to fix inventory UI

This commit is contained in:
minjaesong
2017-07-04 01:27:18 +09:00
parent 7b2b6caf82
commit 41f9f4032d
11 changed files with 32 additions and 16 deletions

View File

@@ -83,7 +83,7 @@ class UIInventory(
iconSpriteSheet = TextureRegionPack("./assets/graphics/gui/inventory/category.tga", 20, 20),
iconSpriteSheetIndices = intArrayOf(9,6,7,1,0,2,3,4,5,8),
iconCol = defaultTextColour,
highlightBackCol = Color(0xb8b8b8),
highlightBackCol = Color(0xb8b8b8_ff.toInt()),
highlightBackBlendMode = BlendMode.MULTIPLY,
backgroundCol = Color(0), // will use custom background colour!
backgroundBlendMode = BlendMode.NORMAL,
@@ -102,9 +102,9 @@ class UIInventory(
item = null,
amount = UIItemInventoryElem.UNIQUE_ITEM_HAS_NO_AMOUNT,
itemImage = null,
mouseoverBackCol = Color(0x282828),
mouseoverBackCol = Color(0x282828_ff),
mouseoverBackBlendMode = BlendMode.SCREEN,
backCol = Color(0xd4d4d4),
backCol = Color(0xd4d4d4_ff.toInt()),
backBlendMode = BlendMode.MULTIPLY,
drawBackOnNull = true,
inactiveTextCol = defaultTextColour
@@ -167,7 +167,7 @@ class UIInventory(
// cat bar background
blendMul()
batch.color = Color(0xcccccc)
batch.color = Color(0xcccccc_ff.toInt())
batch.fillRect(0f, 0f, catButtons.width.toFloat(), height.toFloat())
catButtons.render(batch)
@@ -196,7 +196,7 @@ class UIInventory(
// encumbrance bar background
blendMul()
batch.color = Color(0xa0a0a0)
batch.color = Color(0xa0a0a0_ff.toInt())
batch.fillRect(
width - 3 - weightBarWidth,
height - controlHelpHeight + 3f,
@@ -205,7 +205,7 @@ class UIInventory(
)
// encumbrance bar
blendNormal()
batch.color = if (isEncumbered) Color(0xccff0000.toInt()) else Color(0xcc00ff00.toInt())
batch.color = if (isEncumbered) Color(0xff0000_cc.toInt()) else Color(0x00ff00_cc.toInt())
batch.fillRect(
width - 3 - weightBarWidth,
height - controlHelpHeight + 3f,

View File

@@ -35,7 +35,7 @@ class UIItemTextButtonList(
val highlightCol: Color = Color(0x00f8ff_ff),
val highlightBackCol: Color = Color(0xb0b0b0_ff.toInt()),
val highlightBackBlendMode: String = BlendMode.MULTIPLY,
val inactiveCol: Color = Color(0xc0c0c0),
val inactiveCol: Color = Color(0xc0c0c0_ff.toInt()),
val backgroundCol: Color = Color(0),
val backgroundBlendMode: String = BlendMode.NORMAL,
val kinematic: Boolean = false